Player Matchup

Guan Yu
Guan Yu
Artistic_Daddy1
Guan Yu
Level 87
God Stats
6W - 5L
1,696 SR
Queue Stats
134W - 113L
1,613 Elo+
Party 1
Anubis
Anubis
Dricann
Anubis
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Prof3ssorN0
Baron Samedi
Level 125
God Stats
1W - 0L
1,828 SR
Queue Stats
32W - 32L
1,481 Elo+
Party 3
Horus
Horus
RyanSalty
Horus
Level 124
God Stats
20W - 10L
1,513 SR
Queue Stats
25W - 14L
1,545 Elo+
Party 3
Arachne
Arachne
ScaryKitten6599
Arachne
Level 39
God Stats
1W - 0L
1,732 SR
Queue Stats
8W - 12L
1,503 Elo+
Party 1
Team Averages
Level 84
1,654 SR
1,528 Elo+

VS

Team Averages
Level 53
1,605 SR
1,548 Elo+
Hera
Hera
DIamoonds117
Hera
Level 89
God Stats
2W - 3L
1,663 SR
Queue Stats
412W - 377L
1,608 Elo+
Party 2
Danzaburou
Danzaburou
Iron Goten
Danzaburou
Level 35
God Stats
9W - 15L
1,431 SR
Queue Stats
135W - 150L
1,418 Elo+
Solo
Chaac
Chaac
Kirbehroo
Chaac
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,582 Elo+
Party 2
Cerberus
Cerberus
Shakhaza
Cerberus
Level 22
God Stats
1W - 1L
1,736 SR
Queue Stats
29W - 23L
1,562 Elo+
Party 2
Arachne
Arachne
Zeroboy88
Arachne
Level 101
God Stats
16W - 11L
1,697 SR
Queue Stats
248W - 220L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 1
7,916
609
5,670
10,431
9,957
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Dricann
Anubis
14
4 / 0 / 2
7,902
608
5,044
7,382
3,077
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
Prof3ssorN0
Baron Samedi
12
1 / 2 / 4
6,809
524
5,304
6,916
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
RyanSalty
Horus
12
6 / 1 / 4
7,157
551
7,231
7,504
2,353
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
5 / 1 / 6
8,781
675
6,625
9,133
3,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,599
508
8,588
7,498
1,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Iron Goten
Danzaburou
11
1 / 3 / 2
6,583
506
3,052
5,570
1,651
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
Kirbehroo
Chaac
10
0 / 2 / 0
5,372
413
7,112
9,166
6,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
Shakhaza
Cerberus
8
2 / 6 / 1
5,465
420
6,190
12,174
5,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
Zeroboy88
Arachne
10
0 / 3 / 0
6,015
463
2,872
9,527
3,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
19
Kills
4
4
Deaths
19
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
L
1
5
0
0.2
W
Anubis
Dricann
Anubis
4
0
2
5
L
Danzaburou
Iron Goten
Danzaburou
1
3
2
0.67
L
Chaac
Kirbehroo
Chaac
0
2
0
0
W
Baron Samedi
Prof3ssorN0
Baron Samedi
1
2
4
1.5
W
Horus
RyanSalty
Horus
6
1
4
8
W
5
1
6
8
L
Cerberus
Shakhaza
Cerberus
2
6
1
0.42
L
Arachne
Zeroboy88
Arachne
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,874
Damage
27,814
41,366
Taken
43,935
21,297
Mitigated
20,093
19,795
Healing
9,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,670
1,030
292
5,274
10,431
9,957
192
1,637
8,772
0
46,218
L
8,588
2,198
0
1,576
7,498
1,859
626
2,492
5,006
43,143
0
W
Anubis
Dricann
Anubis
5,044
84
0
5,906
7,382
3,077
0
4,853
2,185
50,165
0
L
Danzaburou
Iron Goten
Danzaburou
3,052
643
0
629
5,570
1,651
0
2,067
3,503
0
40,783
L
Chaac
Kirbehroo
Chaac
7,112
1,378
0
2,712
9,166
6,941
0
0
9,166
3,952
24,037
W
Baron Samedi
Prof3ssorN0
Baron Samedi
5,304
785
413
2,812
6,916
2,057
610
2,727
3,900
39,179
0
W
Horus
RyanSalty
Horus
7,231
2,998
337
1,765
7,504
2,353
689
3,612
3,742
0
26,094
W
6,625
4,367
0
2,996
9,133
3,853
666
2,691
6,270
0
60,009
L
Cerberus
Shakhaza
Cerberus
6,190
451
0
1,632
12,174
5,924
0
4,370
7,804
14,646
0
L
Arachne
Zeroboy88
Arachne
2,872
1,691
0
3,104
9,527
3,718
0
1,419
8,108
0
38,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,565
Gold Earned
30,034
440
Minions Killed
318
0
Camps Cleared
0
1,279,941
Distance Traveled
1,209,207
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,916
609
101
8
0
268,168
4
L
Hera
6,599
508
94
7
0
241,752
3
W
Anubis
7,902
608
115
9
0
236,472
4
L
Danzaburou
6,583
506
74
6
0
211,694
5
L
Chaac
5,372
413
44
3
0
241,068
3
W
Baron Samedi
6,809
524
75
6
0
231,518
5
W
Horus
7,157
551
36
3
0
257,415
3
W
Arachne
8,781
675
113
9
0
286,368
5
L
Cerberus
5,465
420
33
3
0
254,672
2
L
Arachne
6,015
463
73
6
0
260,021
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role