Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Dinozzz3578
Kukulkan
Level 3
God Stats
0W - 2L
1,318 SR
Queue Stats
0W - 4L
1,188 Elo+
Solo
Chiron
Chiron
Guerran
Chiron
Level 16
God Stats
14W - 11L
1,466 SR
Queue Stats
45W - 32L
1,405 Elo+
Solo
Merlin
Merlin
TeveonBell
Merlin
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 12L
1,296 Elo+
Solo
Baron Samedi
Baron Samedi
WeezyOuttaHere
Baron Samedi
Level 14
God Stats
4W - 8L
1,394 SR
Queue Stats
7W - 15L
1,362 Elo+
Solo
Team Averages
Level 15
1,436 SR
1,350 Elo+

VS

Team Averages
Level 21
1,447 SR
1,369 Elo+
Hercules
Hercules
Flex X Sensei
Hercules
Level 6
God Stats
2W - 3L
1,132 SR
Queue Stats
37W - 25L
1,436 Elo+
Party 2
Anhur
Anhur
Power X Sensei
Anhur
Level 21
God Stats
6W - 3L
1,661 SR
Queue Stats
100W - 69L
1,444 Elo+
Party 2
Loki
Loki
Xxx7LUM1N4T1xxX
Loki
Level 27
God Stats
13W - 11L
1,441 SR
Queue Stats
65W - 96L
1,394 Elo+
Party 1
Janus
Janus
marcmad990
Janus
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 3L
1,181 Elo+
Solo
Cthulhu
Cthulhu
xWolfApolox
Cthulhu
Level 24
God Stats
4W - 3L
1,500 SR
Queue Stats
91W - 112L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 7 / 1
8,612
453
5,758
17,160
6,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Dinozzz3578
Kukulkan
8
0 / 13 / 0
6,198
326
1,131
9,755
2,875
Chiron
Guerran
Chiron
13
0 / 7 / 2
8,401
442
6,505
12,615
3,941
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
TeveonBell
Merlin
8
0 / 5 / 1
6,769
356
2,578
5,003
1,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
WeezyOuttaHere
Baron Samedi
17
10 / 5 / 1
11,712
616
15,952
16,322
7,562
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Flex X Sensei
Hercules
15
2 / 0 / 4
9,677
509
2,291
12,460
8,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

14
2 / 6 / 3
8,817
464
5,136
13,444
4,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
16 / 2 / 4
11,357
598
12,367
11,062
4,111
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Janus
18
12 / 3 / 6
11,549
608
15,409
12,814
4,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
xWolfApolox
Cthulhu
17
3 / 1 / 10
10,253
540
7,372
12,157
11,286
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
62
12
Kills
35
37
Deaths
12
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
7
1
0.36
L
Kukulkan
Dinozzz3578
Kukulkan
0
13
0
0
W
Hercules
Flex X Sensei
Hercules
2
0
4
4
L
Chiron
Guerran
Chiron
0
7
2
0.14
W
2
6
3
0.58
L
Merlin
TeveonBell
Merlin
0
5
1
0.1
L
Baron Samedi
WeezyOuttaHere
Baron Samedi
10
5
1
2.1
W
16
2
4
9
W
Janus
12
3
6
5
W
Cthulhu
xWolfApolox
Cthulhu
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,924
Damage
42,575
60,855
Taken
61,937
22,243
Mitigated
32,579
11,231
Healing
14,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,758
887
0
2,897
17,160
6,555
0
5,660
11,336
0
42,726
L
Kukulkan
Dinozzz3578
Kukulkan
1,131
217
0
0
9,755
2,875
181
4,373
5,148
9,764
0
W
Hercules
Flex X Sensei
Hercules
2,291
1,133
0
1,880
12,460
8,075
0
2,703
9,609
0
29,671
L
Chiron
Guerran
Chiron
6,505
3,321
125
2,159
12,615
3,941
1,750
4,942
7,511
0
42,787
W
5,136
2,400
0
4,105
13,444
4,360
1,000
4,230
8,979
0
63,666
L
Merlin
TeveonBell
Merlin
2,578
322
0
0
5,003
1,310
838
1,418
3,571
17,419
0
L
Baron Samedi
WeezyOuttaHere
Baron Samedi
15,952
1,087
146
5,904
16,322
7,562
270
5,653
10,498
61,384
0
W
12,367
4,430
0
4,612
11,062
4,111
271
2,916
7,910
0
50,463
W
Janus
15,409
1,617
0
2,522
12,814
4,747
61
4,438
8,112
78,741
0
W
Cthulhu
xWolfApolox
Cthulhu
7,372
553
0
971
12,157
11,286
245
4,174
7,666
50,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,692
Gold Earned
51,653
275
Minions Killed
451
0
Camps Cleared
0
1,409,071
Distance Traveled
1,797,493
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,612
453
60
3
0
352,948
0
L
Kukulkan
6,198
326
14
1
0
227,774
0
W
Hercules
9,677
509
56
3
0
369,766
2
L
Chiron
8,401
442
82
4
0
348,338
0
W
Anhur
8,817
464
78
4
0
296,287
1
L
Merlin
6,769
356
31
2
0
163,963
0
L
Baron Samedi
11,712
616
88
5
0
316,048
0
W
Loki
11,357
598
94
5
0
375,439
0
W
Janus
11,549
608
133
7
0
376,667
3
W
Cthulhu
10,253
540
90
5
0
379,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role