Player Matchup

King Arthur
King Arthur
Brachialmazor
King Arthur
Level 146
God Stats
1W - 1L
1,314 SR
Queue Stats
107W - 98L
1,584 Elo+
Party 1
Neith
Neith
FamousZach
Neith
Level 12
God Stats
1W - 2L
1,469 SR
Queue Stats
6W - 9L
1,407 Elo+
Party 1
Terra
Terra
Jziegler27
Terra
Level 137
God Stats
5W - 1L
1,621 SR
Queue Stats
81W - 69L
1,565 Elo+
Party 1
Nu Wa
Nu Wa
MrKill3rHorn3t
Nu Wa
Level 121
God Stats
1W - 0L
1,734 SR
Queue Stats
36W - 28L
1,396 Elo+
Party 1
Da Ji
Da Ji
sirbonkerss
Da Ji
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 46L
1,584 Elo+
Party 1
Team Averages
Level 112
1,528 SR
1,507 Elo+

VS

Team Averages
Level 47
1,453 SR
1,553 Elo+
Tiamat
Tiamat
CelticReaver
Tiamat
Level 42
God Stats
0W - 1L
1,289 SR
Queue Stats
6W - 7L
1,751 Elo+
Solo
Scylla
Scylla
Fdsfafa
Scylla
Level 57
God Stats
25W - 19L
1,458 SR
Queue Stats
125W - 119L
1,543 Elo+
Party 2
Da Ji
Da Ji
LTOracle
Da Ji
Level 46
God Stats
51W - 55L
1,520 SR
Queue Stats
226W - 231L
1,489 Elo+
Party 2
Apollo
Apollo
Soracht
Apollo
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,491 Elo+
Solo
Gilgamesh
Gilgamesh
ienjoyturtles
Gilgamesh
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Brachialmazor
King Arthur
19
6 / 3 / 28
12,346
1,122
20,088
18,529
20,191
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
19
11 / 3 / 20
13,538
1,231
16,912
8,293
4,022
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
19
5 / 4 / 25
13,075
1,189
17,437
20,009
24,930
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
2 / 3 / 27
11,717
1,065
20,449
8,745
3,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
17 / 5 / 10
14,224
1,293
23,481
13,439
7,775
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Team 1 Tickets

188

VS

Team 2 Tickets

23

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
0 / 6 / 12
10,212
928
10,124
20,742
19,675
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Scylla
Fdsfafa
Scylla
17
6 / 11 / 10
12,490
1,135
19,487
20,801
6,730
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
LTOracle
Da Ji
17
8 / 10 / 6
12,276
1,116
14,371
18,578
8,694
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Apollo
Soracht
Apollo
17
1 / 6 / 12
10,479
953
8,765
16,617
6,278
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
ienjoyturtles
Gilgamesh
17
3 / 8 / 10
11,093
1,008
8,698
27,760
14,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
68
41
Kills
18
18
Deaths
41
110
Assists
50
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Brachialmazor
King Arthur
6
3
28
6.67
L
Tiamat
0
6
12
1
W
Neith
11
3
20
7
L
Scylla
Fdsfafa
Scylla
6
11
10
1
W
Terra
5
4
25
4.38
L
Da Ji
LTOracle
Da Ji
8
10
6
1.1
W
2
3
27
5.17
L
Apollo
Soracht
Apollo
1
6
12
1.17
L
Gilgamesh
ienjoyturtles
Gilgamesh
3
8
10
1
W
17
5
10
4.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,367
Damage
61,445
69,015
Taken
104,498
60,596
Mitigated
55,759
9,337
Healing
10,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Brachialmazor
King Arthur
20,088
1,366
0
13
18,529
20,191
0
9,902
8,627
0
37,159
L
Tiamat
10,124
530
696
4,578
20,742
19,675
0
9,512
11,230
28,694
0
W
Neith
16,912
5,540
0
1,264
8,293
4,022
0
3,039
5,254
0
43,583
L
Scylla
Fdsfafa
Scylla
19,487
3,889
0
1,099
20,801
6,730
0
7,888
12,913
49,779
0
W
Terra
17,437
1,330
2,898
4,152
20,009
24,930
0
9,909
10,100
29,597
0
L
Da Ji
LTOracle
Da Ji
14,371
5,427
0
429
18,578
8,694
0
5,740
12,838
0
31,345
W
20,449
5,732
0
397
8,745
3,678
0
2,437
6,308
41,480
0
L
Apollo
Soracht
Apollo
8,765
5,710
0
1,133
16,617
6,278
0
4,635
11,982
0
31,052
L
Gilgamesh
ienjoyturtles
Gilgamesh
8,698
1,971
0
2,141
27,760
14,382
0
10,111
17,649
0
35,263
W
23,481
6,201
0
613
13,439
7,775
0
4,324
8,942
0
37,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,900
Gold Earned
56,550
216
Minions Killed
250
5
Camps Cleared
7
1,066,616
Distance Traveled
1,029,791
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,346
1,122
33
3
1
235,385
0
L
Tiamat
10,212
928
44
4
2
206,794
0
W
Neith
13,538
1,231
72
7
2
189,690
0
L
Scylla
12,490
1,135
75
7
2
183,700
0
W
Terra
13,075
1,189
21
2
0
240,730
2
L
Da Ji
12,276
1,116
26
2
3
211,845
0
W
Nu Wa
11,717
1,065
63
6
0
192,571
0
L
Apollo
10,479
953
49
4
0
200,210
0
L
Gilgamesh
11,093
1,008
56
5
0
227,242
0
W
Da Ji
14,224
1,293
27
2
2
208,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role