Player Matchup

Anhur
Anhur
ICYx Lagout
Anhur
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 22L
1,536 Elo+
Solo
Fenrir
Fenrir
Lokir1995
Fenrir
Level 25
God Stats
3W - 5L
1,275 SR
Queue Stats
80W - 100L
1,441 Elo+
Solo
Kukulkan
Kukulkan
RhalphP0l0
Kukulkan
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 11L
1,286 Elo+
Solo
Jormungandr
Jormungandr
TacticalNut6308
Jormungandr
Level 5
God Stats
1W - 2L
1,507 SR
Queue Stats
1W - 2L
1,420 Elo+
Solo
Ra
Ra
Ur_trash_kihhh
Ra
Level 8
God Stats
1W - 1L
1,699 SR
Queue Stats
14W - 12L
1,519 Elo+
Solo
Team Averages
Level 16
1,496 SR
1,440 Elo+

VS

Team Averages
Level 18
1,545 SR
1,545 Elo+
Medusa
Medusa
Agent Syoom
Medusa
Level 16
God Stats
40W - 30L
1,662 SR
Queue Stats
218W - 213L
1,575 Elo+
Solo
Olorun
Olorun
BornNbred4414
Olorun
Level 25
God Stats
3W - 6L
1,343 SR
Queue Stats
48W - 56L
1,436 Elo+
Solo
Cthulhu
Cthulhu
JongleurTrou488
Cthulhu
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 17L
1,500 Elo+
Solo
Neith
Neith
Justaguy96
Neith
Level 17
God Stats
6W - 2L
1,720 SR
Queue Stats
28W - 33L
1,541 Elo+
Solo
Artemis
Artemis
RedDeathPhoenix
Artemis
Level 14
God Stats
5W - 1L
1,500 SR
Queue Stats
21W - 10L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 7 / 3
13,050
932
14,371
25,228
9,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Lokir1995
Fenrir
19
6 / 8 / 1
13,701
979
11,021
24,855
23,321
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
RhalphP0l0
Kukulkan
15
0 / 0 / 0
10,150
725
0
0
0
Jormungandr
TacticalNut6308
Jormungandr
19
0 / 12 / 8
12,628
902
14,819
28,462
33,627
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
2 / 6 / 4
12,100
864
16,685
23,524
9,346
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Team 1 Tickets

0

VS

Team 2 Tickets

202

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
6 / 1 / 17
13,679
977
16,345
6,986
2,980
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
6 / 5 / 17
13,679
977
18,367
22,152
9,092
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
4 / 1 / 17
13,764
983
14,504
11,341
5,691
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
19
2 / 1 / 14
13,113
937
8,950
7,375
3,492
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
15 / 2 / 13
15,244
1,089
37,216
14,006
6,120
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
111
10
Kills
33
33
Deaths
10
16
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Medusa
6
1
17
14.5
W
6
5
17
2.9
L
2
7
3
0.5
W
4
1
17
12.5
W
Neith
2
1
14
9
L
Fenrir
Lokir1995
Fenrir
6
8
1
0.81
W
15
2
13
10.75
L
Kukulkan
RhalphP0l0
Kukulkan
0
0
0
0
L
Jormungandr
TacticalNut6308
Jormungandr
0
12
8
0.33
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,896
Damage
95,382
102,069
Taken
61,860
75,864
Mitigated
27,375
11,064
Healing
19,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
16,345
8,844
0
336
6,986
2,980
0
4,950
2,036
0
33,190
W
18,367
8,605
621
8,972
22,152
9,092
0
11,585
10,567
39,426
0
L
14,371
9,427
0
0
25,228
9,570
0
8,518
16,710
0
56,733
W
14,504
1,113
1,563
1,095
11,341
5,691
0
6,784
4,557
55,872
0
W
Neith
8,950
4,203
510
1,584
7,375
3,492
0
2,539
4,836
0
31,939
L
Fenrir
Lokir1995
Fenrir
11,021
3,280
0
3,249
24,855
23,321
0
8,460
16,395
128
24,728
W
37,216
27,463
0
5,132
14,006
6,120
0
5,774
8,232
0
51,730
L
Kukulkan
RhalphP0l0
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
L
Jormungandr
TacticalNut6308
Jormungandr
14,819
2,898
0
0
28,462
33,627
0
7,287
21,175
43,676
0
L
16,685
936
3,618
4,197
23,524
9,346
0
8,606
14,918
37,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,629
Gold Earned
69,479
229
Minions Killed
265
5
Camps Cleared
14
1,091,403
Distance Traveled
1,367,792
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,679
977
59
4
1
316,036
0
W
Olorun
13,679
977
43
3
1
244,940
0
L
Anhur
13,050
932
102
7
1
268,071
0
W
Cthulhu
13,764
983
97
7
2
293,849
0
W
Neith
13,113
937
40
3
6
269,453
0
L
Fenrir
13,701
979
29
2
2
284,222
0
W
Artemis
15,244
1,089
26
2
4
243,514
1
L
Kukulkan
10,150
725
0
0
0
0
0
L
Jormungandr
12,628
902
57
4
0
254,218
0
L
Ra
12,100
864
41
3
2
284,892
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role