Player Matchup

Ra
Ra
CalmShores
Ra
Level 149
God Stats
10W - 4L
1,558 SR
Queue Stats
147W - 55L
1,816 Elo+
Party 2
Anhur
Anhur
FlashChance
Anhur
Level 129
God Stats
1W - 0L
1,614 SR
Queue Stats
54W - 23L
1,743 Elo+
Party 2
Osiris
Osiris
MikeyDoug98
Osiris
Level 160
God Stats
3W - 0L
1,886 SR
Queue Stats
159W - 42L
1,818 Elo+
Party 2
Cernunnos
Cernunnos
ggunit666
Cernunnos
Level 27
God Stats
4W - 1L
1,834 SR
Queue Stats
101W - 48L
1,718 Elo+
Party 2
Terra
Terra
iBubblyi
Terra
Level 145
God Stats
2W - 0L
1,726 SR
Queue Stats
114W - 44L
1,789 Elo+
Party 2
Team Averages
Level 122
1,724 SR
1,777 Elo+

VS

Team Averages
Level 73
1,626 SR
1,619 Elo+
Yemoja
Yemoja
DankTree420--
Yemoja
Level 88
God Stats
15W - 12L
1,451 SR
Queue Stats
227W - 214L
1,595 Elo+
Party 1
Danzaburou
Danzaburou
TOOBEAST_69
Danzaburou
Level 155
God Stats
7W - 7L
1,745 SR
Queue Stats
964W - 1,017L
1,629 Elo+
Party 1
Da Ji
Da Ji
Wtw_TELLYZ
Da Ji
Level 96
God Stats
4W - 8L
1,877 SR
Queue Stats
437W - 464L
1,476 Elo+
Party 1
King Arthur
King Arthur
another_guy17
King Arthur
Level 6
God Stats
2W - 1L
1,767 SR
Queue Stats
12W - 5L
1,787 Elo+
Party 1
Vulcan
Vulcan
zTurbii
Vulcan
Level 18
God Stats
0W - 3L
1,291 SR
Queue Stats
36W - 40L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 3
9,118
608
7,386
6,826
2,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 5 / 0
9,057
604
7,972
10,453
3,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
15
2 / 1 / 1
8,243
550
10,199
13,545
9,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
ggunit666
Cernunnos
13
1 / 1 / 4
7,592
506
4,782
7,395
2,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
iBubblyi
Terra
12
1 / 2 / 7
7,791
519
4,955
12,903
6,630
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 4
6,489
433
8,179
11,268
6,733
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
TOOBEAST_69
Danzaburou
14
1 / 4 / 4
8,109
541
4,796
10,967
2,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
13
3 / 3 / 0
7,846
523
4,902
10,409
3,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
another_guy17
King Arthur
13
0 / 3 / 1
7,823
522
7,517
13,856
9,768
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Vulcan
zTurbii
Vulcan
13
3 / 2 / 1
7,974
532
6,490
5,635
1,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
14
Kills
9
9
Deaths
14
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
L
2
2
4
2
W
7
5
0
1.4
W
Osiris
2
1
1
2.5
L
Danzaburou
TOOBEAST_69
Danzaburou
1
4
4
0.75
L
Da Ji
3
3
0
1
L
King Arthur
another_guy17
King Arthur
0
3
1
0.17
W
Cernunnos
ggunit666
Cernunnos
1
1
4
3
W
Terra
iBubblyi
Terra
1
2
7
2.25
L
Vulcan
zTurbii
Vulcan
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,294
Damage
31,884
51,122
Taken
52,135
24,957
Mitigated
24,739
22,007
Healing
13,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,386
951
1,955
4,090
6,826
2,769
453
4,507
2,103
74,934
0
L
8,179
1,560
1,302
2,968
11,268
6,733
0
5,480
5,386
21,625
0
W
7,972
4,687
0
3,164
10,453
3,589
411
2,395
8,014
0
52,968
W
Osiris
10,199
3,847
0
7,335
13,545
9,550
0
1,160
12,385
0
57,236
L
Danzaburou
TOOBEAST_69
Danzaburou
4,796
2,240
0
4,038
10,967
2,617
754
1,414
9,473
0
57,332
L
Da Ji
4,902
1,403
0
365
10,409
3,813
0
1,726
8,624
0
50,964
L
King Arthur
another_guy17
King Arthur
7,517
1,586
0
4,356
13,856
9,768
0
0
13,856
0
54,435
W
Cernunnos
ggunit666
Cernunnos
4,782
2,491
0
1,200
7,395
2,419
300
574
6,775
0
50,937
W
Terra
iBubblyi
Terra
4,955
1,203
1,336
2,927
12,903
6,630
0
5,605
7,176
17,774
0
L
Vulcan
zTurbii
Vulcan
6,490
1,364
0
856
5,635
1,808
0
2,861
2,455
51,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,801
Gold Earned
38,241
504
Minions Killed
448
0
Camps Cleared
0
1,439,942
Distance Traveled
1,393,662
4
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,118
608
169
11
0
322,770
4
L
Yemoja
6,489
433
27
2
0
251,761
3
W
Anhur
9,057
604
99
7
0
224,716
0
W
Osiris
8,243
550
118
8
0
304,934
0
L
Danzaburou
8,109
541
89
6
0
264,083
7
L
Da Ji
7,846
523
99
7
0
309,943
4
L
King Arthur
7,823
522
117
8
0
281,187
2
W
Cernunnos
7,592
506
93
6
0
297,215
0
W
Terra
7,791
519
25
2
0
290,307
0
L
Vulcan
7,974
532
116
8
0
286,688
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role