Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ASAP FaRLoPa421
Neith
Level 145
God Stats
7W - 11L
1,622 SR
Queue Stats
530W - 558L
1,543 Elo+
Party 2
Scylla
Scylla
Alex-NR-
Scylla
Level 28
God Stats
37W - 60L
1,394 SR
Queue Stats
53W - 74L
1,344 Elo+
Party 3
Arachne
Arachne
Kempires
Arachne
Level 39
God Stats
31W - 33L
1,481 SR
Queue Stats
86W - 114L
1,312 Elo+
Party 3
Ymir
Ymir
Zelig JM
Ymir
Level 29
God Stats
3W - 4L
1,500 SR
Queue Stats
36W - 46L
1,368 Elo+
Party 2
Team Averages
Level 80
1,499 SR
1,413 Elo+

VS

Team Averages
Level 82
1,633 SR
1,428 Elo+
Sobek
Sobek
Bacon McMuffin6
Sobek
Level 112
God Stats
4W - 2L
1,746 SR
Queue Stats
393W - 454L
1,477 Elo+
Party 1
Zhong Kui
Zhong Kui
DatWildNuqqaPJ
Zhong Kui
Level 106
God Stats
18W - 10L
1,734 SR
Queue Stats
519W - 542L
1,425 Elo+
Solo
Erlang Shen
Erlang Shen
Ilikegold3
Erlang Shen
Level 27
God Stats
4W - 6L
1,685 SR
Queue Stats
127W - 150L
1,469 Elo+
Party 1
Heimdallr
Heimdallr
LiE JungleYeti
Heimdallr
Level 86
God Stats
14W - 14L
1,603 SR
Queue Stats
97W - 115L
1,385 Elo+
Party 1
Bellona
Bellona
danger prone113
Bellona
Level 78
God Stats
9W - 8L
1,398 SR
Queue Stats
90W - 99L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
1 / 1 / 1
6,613
472
1,052
6,182
2,806
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
2 / 3 / 2
7,573
541
8,105
9,757
3,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
Alex-NR-
Scylla
10
1 / 8 / 2
6,334
452
2,216
8,787
3,239
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Arachne
Kempires
Arachne
12
1 / 2 / 3
7,442
532
2,136
10,354
5,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
9
1 / 6 / 4
6,577
470
3,208
12,452
7,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 4
7,527
538
3,021
10,200
7,163
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
DatWildNuqqaPJ
Zhong Kui
15
2 / 0 / 6
9,118
651
8,081
9,602
6,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Erlang Shen
Ilikegold3
Erlang Shen
14
10 / 3 / 7
9,025
645
13,691
12,418
5,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
LiE JungleYeti
Heimdallr
13
3 / 1 / 3
7,815
558
5,148
6,800
2,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
5 / 1 / 1
8,447
603
5,184
7,521
5,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
6
Kills
20
20
Deaths
7
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
1
1
1.5
L
2
3
2
1
L
Scylla
Alex-NR-
Scylla
1
8
2
0.25
W
0
2
4
1
W
Zhong Kui
DatWildNuqqaPJ
Zhong Kui
2
0
6
5
W
Erlang Shen
Ilikegold3
Erlang Shen
10
3
7
4.5
L
Arachne
Kempires
Arachne
1
2
3
1.25
W
Heimdallr
LiE JungleYeti
Heimdallr
3
1
3
4.5
L
Ymir
1
6
4
0.5
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,717
Damage
35,125
47,532
Taken
46,541
21,269
Mitigated
28,209
8,673
Healing
16,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
1,052
235
0
867
6,182
2,806
0
511
5,671
0
20,193
L
8,105
4,098
0
3,115
9,757
3,152
334
3,572
6,185
0
34,788
L
Scylla
Alex-NR-
Scylla
2,216
583
0
1,174
8,787
3,239
0
1,856
6,931
23,163
0
W
3,021
272
0
1,768
10,200
7,163
486
1,631
8,569
15,395
0
W
Zhong Kui
DatWildNuqqaPJ
Zhong Kui
8,081
1,137
0
7,720
9,602
6,883
2,306
1,035
8,567
61,116
0
W
Erlang Shen
Ilikegold3
Erlang Shen
13,691
8,094
0
2,562
12,418
5,884
2,213
1,840
10,578
0
53,186
L
Arachne
Kempires
Arachne
2,136
1,439
0
2,828
10,354
5,060
0
883
9,471
0
37,732
W
Heimdallr
LiE JungleYeti
Heimdallr
5,148
3,047
0
1,956
6,800
2,559
1,163
799
6,001
0
33,781
L
Ymir
3,208
595
0
689
12,452
7,012
0
4,280
8,172
13,374
0
W
5,184
1,634
0
2,861
7,521
5,720
2,671
119
7,402
0
38,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,539
Gold Earned
41,932
256
Minions Killed
397
0
Camps Cleared
0
1,109,440
Distance Traveled
1,380,876
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,613
472
42
3
0
165,644
0
L
Neith
7,573
541
65
5
0
244,950
0
L
Scylla
6,334
452
48
3
0
183,959
1
W
Sobek
7,527
538
27
2
0
300,511
0
W
Zhong Kui
9,118
651
125
9
0
254,910
2
W
Erlang Shen
9,025
645
97
7
0
308,102
1
L
Arachne
7,442
532
77
6
0
300,900
0
W
Heimdallr
7,815
558
68
5
0
234,682
2
L
Ymir
6,577
470
24
2
0
213,987
1
W
Bellona
8,447
603
80
6
0
282,671
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role