Player Matchup

Izanami
Izanami
Dozito
Izanami
Level 78
God Stats
88W - 121L
1,402 SR
Queue Stats
317W - 410L
1,436 Elo+
Party 1
Tiamat
Tiamat
MarkonyStyle91
Tiamat
Level 84
God Stats
52W - 75L
1,524 SR
Queue Stats
201W - 289L
1,358 Elo+
Party 1
Bacchus
Bacchus
Recarte10Jr
Bacchus
Level 75
God Stats
65W - 79L
1,493 SR
Queue Stats
213W - 300L
1,405 Elo+
Party 1
Cthulhu
Cthulhu
bboolaa
Cthulhu
Level 42
God Stats
27W - 29L
1,461 SR
Queue Stats
93W - 121L
1,353 Elo+
Party 1
Hun Batz
Hun Batz
flame_artist
Hun Batz
Level 109
God Stats
8W - 6L
1,225 SR
Queue Stats
415W - 559L
1,361 Elo+
Party 1
Team Averages
Level 78
1,421 SR
1,383 Elo+

VS

Team Averages
Level 70
1,322 SR
1,359 Elo+
Cerberus
Cerberus
Alvarete7
Cerberus
Level 29
God Stats
2W - 2L
1,550 SR
Queue Stats
76W - 100L
1,331 Elo+
Party 2
Tyr
Tyr
Josema2101
Tyr
Level 99
God Stats
0W - 3L
1,133 SR
Queue Stats
255W - 280L
1,327 Elo+
Party 2
Da Ji
Da Ji
Juanma_D
Da Ji
Level 85
God Stats
0W - 2L
1,331 SR
Queue Stats
86W - 104L
1,380 Elo+
Party 2
Raijin
Raijin
PawelThePlayer9
Raijin
Level 29
God Stats
6W - 11L
1,264 SR
Queue Stats
88W - 118L
1,340 Elo+
Party 3
Anubis
Anubis
mikolaj562
Anubis
Level 107
God Stats
3W - 7L
1,330 SR
Queue Stats
675W - 701L
1,420 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dozito
Izanami
16
5 / 2 / 4
9,288
581
7,868
9,667
2,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 2 / 2
8,874
555
9,857
8,125
4,615
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
Recarte10Jr
Bacchus
14
4 / 2 / 6
8,910
557
7,207
11,627
8,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
bboolaa
Cthulhu
15
4 / 1 / 2
9,368
586
7,332
9,525
5,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
flame_artist
Hun Batz
14
2 / 1 / 4
8,319
520
3,476
11,073
5,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Alvarete7
Cerberus
11
1 / 4 / 0
7,029
439
4,182
10,971
6,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
0 / 4 / 2
7,471
467
3,425
10,147
6,174
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
Juanma_D
Da Ji
14
2 / 1 / 3
8,225
514
5,237
11,479
4,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 5 / 2
7,510
469
3,334
8,804
2,701
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
mikolaj562
Anubis
14
2 / 2 / 2
8,109
507
8,546
11,255
5,242
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
16
Kills
8
8
Deaths
16
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Alvarete7
Cerberus
1
4
0
0.25
W
Izanami
Dozito
Izanami
5
2
4
3.5
L
0
4
2
0.25
L
Da Ji
Juanma_D
Da Ji
2
1
3
3.5
W
1
2
2
1
L
3
5
2
0.8
W
Bacchus
Recarte10Jr
Bacchus
4
2
6
3.5
W
Cthulhu
bboolaa
Cthulhu
4
1
2
5
W
Hun Batz
flame_artist
Hun Batz
2
1
4
4
L
Anubis
mikolaj562
Anubis
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,740
Damage
24,724
50,017
Taken
52,656
26,774
Mitigated
25,266
18,703
Healing
18,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Alvarete7
Cerberus
4,182
166
314
2,647
10,971
6,784
238
1,978
8,993
31,066
0
W
Izanami
Dozito
Izanami
7,868
5,962
0
4,169
9,667
2,883
2,925
3,875
5,792
0
77,327
L
3,425
149
0
767
10,147
6,174
0
5,099
4,358
0
37,822
L
Da Ji
Juanma_D
Da Ji
5,237
1,117
0
6,874
11,479
4,365
0
3,502
7,917
0
48,360
W
9,857
1,234
0
3,364
8,125
4,615
91
4,640
3,485
54,528
0
L
3,334
718
642
174
8,804
2,701
0
5,567
3,207
31,444
0
W
Bacchus
Recarte10Jr
Bacchus
7,207
1,101
475
3,352
11,627
8,181
320
5,468
6,159
20,233
0
W
Cthulhu
bboolaa
Cthulhu
7,332
457
132
2,820
9,525
5,975
329
1,152
8,373
52,386
0
W
Hun Batz
flame_artist
Hun Batz
3,476
686
0
4,391
11,073
5,120
0
927
10,146
0
59,482
L
Anubis
mikolaj562
Anubis
8,546
357
0
6,809
11,255
5,242
0
7,470
3,785
53,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,759
Gold Earned
38,344
511
Minions Killed
404
0
Camps Cleared
0
1,542,674
Distance Traveled
1,474,507
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,029
439
57
4
0
314,879
4
W
Izanami
9,288
581
155
10
0
283,818
2
L
Tyr
7,471
467
78
5
0
313,841
0
L
Da Ji
8,225
514
96
6
0
311,004
2
W
Tiamat
8,874
555
106
7
0
315,663
5
L
Raijin
7,510
469
72
5
0
260,395
0
W
Bacchus
8,910
557
27
2
0
327,913
3
W
Cthulhu
9,368
586
116
7
0
274,092
3
W
Hun Batz
8,319
520
107
7
0
341,188
1
L
Anubis
8,109
507
101
6
0
274,388
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role