Player Matchup

Achilles
Achilles
 
Achilles
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
BulgingBussy
Kukulkan
Level 67
God Stats
27W - 35L
1,650 SR
Queue Stats
32W - 48L
1,451 Elo+
Party 1
Cernunnos
Cernunnos
ChaFourGuy
Cernunnos
Level 125
God Stats
1W - 3L
1,635 SR
Queue Stats
47W - 69L
1,422 Elo+
Party 1
Kuzenbo
Kuzenbo
Emo Bigfoot
Kuzenbo
Level 72
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 23L
1,419 Elo+
Party 1
Arachne
Arachne
Its K den
Arachne
Level 125
God Stats
1W - 2L
1,268 SR
Queue Stats
50W - 54L
1,437 Elo+
Party 1
Team Averages
Level 106
1,511 SR
1,446 Elo+

VS

Team Averages
Level 106
1,574 SR
1,530 Elo+
Cerberus
Cerberus
FIRE GENERAL918
Cerberus
Level 81
God Stats
8W - 3L
1,718 SR
Queue Stats
404W - 358L
1,491 Elo+
Solo
Medusa
Medusa
ScytheRLCS
Medusa
Level 113
God Stats
2W - 1L
1,500 SR
Queue Stats
529W - 491L
1,538 Elo+
Solo
Guan Yu
Guan Yu
The_Big_Bonanza
Guan Yu
Level 86
God Stats
36W - 26L
1,610 SR
Queue Stats
436W - 390L
1,538 Elo+
Solo
Loki
Loki
itzBenGaMeZ
Loki
Level 127
God Stats
7W - 9L
1,418 SR
Queue Stats
171W - 177L
1,525 Elo+
Solo
Hel
Hel
pengr99
Hel
Level 125
God Stats
17W - 12L
1,624 SR
Queue Stats
266W - 252L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
7 / 3 / 5
12,054
603
14,405
16,781
11,644
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
BulgingBussy
Kukulkan
15
1 / 6 / 4
9,637
482
13,508
9,852
2,872
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
ChaFourGuy
Cernunnos
16
4 / 6 / 3
9,902
495
10,333
13,583
5,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
Emo Bigfoot
Kuzenbo
14
0 / 2 / 10
9,475
474
7,452
12,281
10,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
Its K den
Arachne
15
7 / 6 / 1
10,164
508
12,964
21,444
8,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
4 / 4 / 3
9,523
476
10,927
18,225
16,050
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Medusa
ScytheRLCS
Medusa
17
6 / 5 / 1
10,425
521
10,465
14,841
5,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 3 / 9
10,880
544
7,285
16,625
13,860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
6 / 3 / 5
10,586
529
8,914
13,466
4,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
17
4 / 4 / 7
10,454
523
12,183
17,087
6,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
48
19
Kills
23
23
Deaths
19
23
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
7
3
5
3.17
L
Kukulkan
BulgingBussy
Kukulkan
1
6
4
0.5
L
Cernunnos
ChaFourGuy
Cernunnos
4
6
3
0.92
L
Kuzenbo
Emo Bigfoot
Kuzenbo
0
2
10
2.5
W
Cerberus
4
4
3
1.38
L
Arachne
Its K den
Arachne
7
6
1
1.25
W
Medusa
ScytheRLCS
Medusa
6
5
1
1.3
W
3
3
9
2.5
W
6
3
5
2.83
W
Hel
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,662
Damage
49,774
73,941
Taken
80,244
39,362
Mitigated
47,124
15,591
Healing
28,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
14,405
4,737
0
4,768
16,781
11,644
1,726
4,617
12,132
0
84,289
L
Kukulkan
BulgingBussy
Kukulkan
13,508
488
0
327
9,852
2,872
126
5,998
3,664
60,183
0
L
Cernunnos
ChaFourGuy
Cernunnos
10,333
4,289
0
1,054
13,583
5,506
934
2,551
10,970
0
67,084
L
Kuzenbo
Emo Bigfoot
Kuzenbo
7,452
2,471
0
3,183
12,281
10,548
338
3,870
7,998
31,785
0
W
Cerberus
10,927
853
0
6,215
18,225
16,050
1,003
2,956
15,269
52,025
0
L
Arachne
Its K den
Arachne
12,964
7,597
0
6,259
21,444
8,792
219
5,258
16,067
0
51,579
W
Medusa
ScytheRLCS
Medusa
10,465
4,875
0
2,713
14,841
5,561
0
3,271
11,570
0
70,793
W
7,285
1,261
1,139
2,137
16,625
13,860
163
4,183
12,442
0
28,483
W
8,914
2,742
0
4,362
13,466
4,953
0
5,008
8,458
0
63,196
W
Hel
12,183
817
3,725
8,641
17,087
6,700
304
5,542
11,545
77,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,232
Gold Earned
51,868
466
Minions Killed
578
0
Camps Cleared
0
1,813,093
Distance Traveled
1,830,809
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,054
603
145
7
0
393,725
4
L
Kukulkan
9,637
482
107
5
0
348,383
6
L
Cernunnos
9,902
495
107
5
0
315,482
5
L
Kuzenbo
9,475
474
42
2
0
397,085
2
W
Cerberus
9,523
476
134
7
0
346,116
6
L
Arachne
10,164
508
65
3
0
358,418
0
W
Medusa
10,425
521
140
7
0
351,652
1
W
Guan Yu
10,880
544
28
1
0
376,507
3
W
Loki
10,586
529
118
6
0
392,037
0
W
Hel
10,454
523
158
8
0
364,497
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role