Player Matchup

Ra
Ra
BhelaBartohk
Ra
Level 3
God Stats
4W - 0L
1,691 SR
Queue Stats
11W - 13L
1,673 Elo+
Party 3
Da Ji
Da Ji
ITz_RiotZv
Da Ji
Level 156
God Stats
2W - 1L
1,512 SR
Queue Stats
231W - 172L
1,686 Elo+
Party 1
Cthulhu
Cthulhu
PrincipeJaket
Cthulhu
Level 47
God Stats
10W - 8L
1,534 SR
Queue Stats
138W - 151L
1,440 Elo+
Party 3
Cupid
Cupid
aleandre1587
Cupid
Level 58
God Stats
39W - 30L
1,607 SR
Queue Stats
160W - 156L
1,487 Elo+
Party 3
Ah Puch
Ah Puch
countertopCounte
Ah Puch
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 8L
1,751 Elo+
Party 1
Team Averages
Level 56
1,569 SR
1,607 Elo+

VS

Team Averages
Level 57
1,360 SR
1,273 Elo+
Thanatos
Thanatos
Cupc4ke-Spw1nkle
Thanatos
Level 47
God Stats
35W - 95L
1,300 SR
Queue Stats
157W - 359L
1,250 Elo+
Party 2
Rama
Rama
Joka_Donquixote
Rama
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,487 Elo+
Solo
Cthulhu
Cthulhu
LastEmber99
Cthulhu
Level 60
God Stats
27W - 53L
1,298 SR
Queue Stats
149W - 336L
1,233 Elo+
Party 2
Olorun
Olorun
SurtrBjornXI
Olorun
Level 73
God Stats
1W - 11L
1,259 SR
Queue Stats
163W - 360L
1,250 Elo+
Party 2
Guan Yu
Guan Yu
littlejg2020
Guan Yu
Level 47
God Stats
31W - 30L
1,441 SR
Queue Stats
131W - 320L
1,143 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
5,820
582
3,918
4,348
1,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
12
7 / 1 / 1
6,964
696
5,343
5,544
2,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
8
0 / 1 / 2
5,205
521
4,642
5,854
2,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 0 / 3
5,131
513
2,467
5,917
1,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
6 / 0 / 3
6,933
693
6,099
3,303
1,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,486
449
868
6,080
1,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 2 / 0
4,568
457
3,854
5,539
1,535
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
LastEmber99
Cthulhu
8
0 / 2 / 1
5,152
515
4,396
7,657
3,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
9
3 / 2 / 0
5,420
542
4,032
6,692
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
littlejg2020
Guan Yu
8
0 / 6 / 1
4,760
476
1,277
8,594
4,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
14
Kills
4
4
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
L
0
2
1
0.25
W
Da Ji
7
1
1
7.5
L
1
2
0
0.5
L
Cthulhu
LastEmber99
Cthulhu
0
2
1
0.25
W
Cthulhu
0
1
2
1
L
Olorun
3
2
0
1.5
W
0
0
3
1.5
W
6
0
3
7.5
L
Guan Yu
littlejg2020
Guan Yu
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,469
Damage
14,427
24,966
Taken
34,562
9,691
Mitigated
12,944
10,024
Healing
13,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,918
586
20
1,378
4,348
1,403
703
2,578
1,710
28,466
0
L
868
107
0
3,342
6,080
1,519
0
906
5,092
0
15,415
W
Da Ji
5,343
2,262
0
600
5,544
2,342
0
395
5,119
0
43,664
L
3,854
3,130
0
1,248
5,539
1,535
101
2,717
2,788
0
19,393
L
Cthulhu
LastEmber99
Cthulhu
4,396
197
0
3,051
7,657
3,227
0
2,592
5,065
15,023
0
W
Cthulhu
4,642
96
516
1,332
5,854
2,427
256
2,105
3,749
16,201
0
L
Olorun
4,032
2,181
467
3,480
6,692
2,122
430
3,437
2,949
24,706
0
W
2,467
1,548
708
2,950
5,917
1,678
836
2,254
3,663
0
21,549
W
6,099
437
0
2,520
3,303
1,841
84
1,096
2,117
30,095
0
L
Guan Yu
littlejg2020
Guan Yu
1,277
181
136
1,938
8,594
4,541
0
4,193
4,009
0
17,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,053
Gold Earned
24,386
293
Minions Killed
197
0
Camps Cleared
0
1,001,409
Distance Traveled
950,989
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,820
582
70
7
0
181,675
3
L
Thanatos
4,486
449
41
4
0
191,052
0
W
Da Ji
6,964
696
88
9
0
226,516
2
L
Rama
4,568
457
39
4
0
159,966
3
L
Cthulhu
5,152
515
32
3
0
206,152
0
W
Cthulhu
5,205
521
25
3
0
202,250
0
L
Olorun
5,420
542
48
5
0
178,596
2
W
Cupid
5,131
513
52
5
0
182,992
1
W
Ah Puch
6,933
693
58
6
0
207,976
1
L
Guan Yu
4,760
476
37
4
0
215,223
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role