Player Matchup

Artemis
Artemis
ComplexVoid
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 113L
1,454 Elo+
Party 3
Ao Kuang
Ao Kuang
Endosa23
Ao Kuang
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Janus
Janus
ISMAELGUAPO
Janus
Level 78
God Stats
0W - 1L
1,262 SR
Queue Stats
0W - 6L
1,305 Elo+
Party 1
Khepri
Khepri
SEBARBARFAR
Khepri
Level 15
God Stats
0W - 7L
1,500 SR
Queue Stats
81W - 95L
1,384 Elo+
Party 3
Thor
Thor
xXNoToleranceXx
Thor
Level 5
God Stats
1W - 3L
1,251 SR
Queue Stats
13W - 14L
1,090 Elo+
Party 3
Team Averages
Level 22
1,403 SR
1,347 Elo+

VS

Team Averages
Level 21
1,499 SR
1,375 Elo+
Hades
Hades
DangerX711
Hades
Level 18
God Stats
3W - 1L
1,530 SR
Queue Stats
22W - 26L
1,360 Elo+
Solo
Da Ji
Da Ji
Dragonek21
Da Ji
Level 37
God Stats
6W - 4L
1,361 SR
Queue Stats
11W - 15L
1,354 Elo+
Party 2
King Arthur
King Arthur
Matolinio
King Arthur
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 12L
1,364 Elo+
Party 2
Ares
Ares
Murmillio
Ares
Level 16
God Stats
7W - 3L
1,602 SR
Queue Stats
18W - 13L
1,433 Elo+
Solo
Neith
Neith
Vegrath
Neith
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ComplexVoid
Artemis
10
2 / 9 / 3
6,488
406
11,794
11,093
4,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Endosa23
Ao Kuang
10
3 / 7 / 1
6,629
414
4,271
10,619
4,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 8 / 0
6,440
403
3,319
7,586
1,921
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Khepri
10
1 / 5 / 4
6,968
436
4,880
9,564
8,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
3 / 8 / 2
7,045
440
3,175
10,293
3,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
14
5 / 3 / 1
9,053
566
6,102
7,748
4,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
15
16 / 1 / 5
9,933
621
11,706
10,704
4,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Matolinio
King Arthur
13
4 / 2 / 6
8,438
527
4,897
9,734
5,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ares
13
5 / 3 / 10
8,807
550
6,758
13,473
10,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Vegrath
Neith
13
5 / 2 / 10
8,383
524
9,152
10,137
4,434
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
67
11
Kills
35
37
Deaths
11
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Artemis
ComplexVoid
Artemis
2
9
3
0.39
W
Hades
5
3
1
1.83
W
Da Ji
16
1
5
18.5
L
Ao Kuang
Endosa23
Ao Kuang
3
7
1
0.5
L
2
8
0
0.25
W
King Arthur
Matolinio
King Arthur
4
2
6
3.5
W
Ares
5
3
10
3.33
L
Khepri
1
5
4
0.6
W
Neith
Vegrath
Neith
5
2
10
5
L
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,439
Damage
38,615
49,155
Taken
51,796
22,936
Mitigated
28,671
3,875
Healing
15,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
ComplexVoid
Artemis
11,794
5,911
0
15
11,093
4,741
155
3,817
7,276
0
34,316
W
Hades
6,102
249
98
3,333
7,748
4,218
1,472
2,771
4,977
49,831
0
W
Da Ji
11,706
4,330
0
4,411
10,704
4,107
0
991
9,713
0
61,037
L
Ao Kuang
Endosa23
Ao Kuang
4,271
1,249
0
2,177
10,619
4,562
809
1,339
8,938
16,000
1,591
L
3,319
467
0
723
7,586
1,921
1
1,834
5,399
23,295
0
W
King Arthur
Matolinio
King Arthur
4,897
709
0
1,620
9,734
5,505
454
3,602
6,132
0
24,280
W
Ares
6,758
527
0
2,217
13,473
10,407
166
2,761
10,712
20,259
0
L
Khepri
4,880
488
0
682
9,564
8,446
0
2,281
7,283
26,286
0
W
Neith
Vegrath
Neith
9,152
6,397
0
4,108
10,137
4,434
972
2,054
8,083
0
41,747
L
3,175
1,129
0
278
10,293
3,266
0
3,263
6,926
0
18,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,570
Gold Earned
44,614
190
Minions Killed
345
0
Camps Cleared
0
1,342,925
Distance Traveled
1,404,933
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,488
406
52
3
0
244,766
0
W
Hades
9,053
566
117
7
0
242,936
3
W
Da Ji
9,933
621
84
5
0
299,229
0
L
Ao Kuang
6,629
414
35
2
0
290,687
0
L
Janus
6,440
403
34
2
0
217,122
0
W
King Arthur
8,438
527
41
3
0
304,239
0
W
Ares
8,807
550
22
1
0
307,608
0
L
Khepri
6,968
436
40
3
0
286,758
0
W
Neith
8,383
524
81
5
0
250,921
0
L
Thor
7,045
440
29
2
0
303,592
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role