Player Matchup

Osiris
Osiris
IAmNotTheSpy
Osiris
Level 29
God Stats
15W - 5L
1,725 SR
Queue Stats
72W - 92L
1,343 Elo+
Solo
Cerberus
Cerberus
JN Bruh
Cerberus
Level 14
God Stats
0W - 2L
1,248 SR
Queue Stats
12W - 13L
1,036 Elo+
Solo
Danzaburou
Danzaburou
SAOR64
Danzaburou
Level 15
God Stats
17W - 16L
1,532 SR
Queue Stats
19W - 21L
1,357 Elo+
Solo
Heimdallr
Heimdallr
SmockingGunz
Heimdallr
Level 17
God Stats
69W - 77L
1,261 SR
Queue Stats
125W - 157L
1,148 Elo+
Solo
Fenrir
Fenrir
Venomous1007
Fenrir
Level 11
God Stats
0W - 1L
1,859 SR
Queue Stats
0W - 6L
1,174 Elo+
Solo
Team Averages
Level 17
1,525 SR
1,212 Elo+

VS

Team Averages
Level 21
1,371 SR
1,278 Elo+
Ne Zha
Ne Zha
GU_Luis-G-3nri
Ne Zha
Level 17
God Stats
11W - 14L
1,228 SR
Queue Stats
25W - 36L
953 Elo+
Solo
Chiron
Chiron
ThelordJoey
Chiron
Level 29
God Stats
3W - 5L
1,258 SR
Queue Stats
95W - 115L
1,367 Elo+
Party 1
Merlin
Merlin
ToCompaGoose
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 23L
1,188 Elo+
Solo
Gilgamesh
Gilgamesh
kaneyd
Gilgamesh
Level 28
God Stats
9W - 20L
1,370 SR
Queue Stats
78W - 95L
1,383 Elo+
Party 1
Kumbhakarna
Kumbhakarna
sector_motudo5
Kumbhakarna
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
18
7 / 6 / 5
12,047
502
14,032
20,669
17,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
JN Bruh
Cerberus
13
4 / 6 / 5
9,861
411
8,840
16,754
7,910
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
SAOR64
Danzaburou
18
13 / 5 / 4
12,607
525
15,530
20,679
8,513
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Heimdallr
SmockingGunz
Heimdallr
18
5 / 4 / 7
11,903
496
13,149
13,536
7,417
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
6
0 / 8 / 0
7,151
298
45
7,227
1,554

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 9 / 5
12,227
509
6,484
19,155
8,651
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chiron
20
7 / 4 / 4
13,506
563
17,669
19,167
9,311
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
20
5 / 2 / 3
12,837
535
10,918
10,460
4,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
kaneyd
Gilgamesh
19
6 / 6 / 5
12,309
513
10,950
18,764
10,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kumbhakarna
sector_motudo5
Kumbhakarna
14
0 / 10 / 5
9,419
392
538
22,359
19,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
46
29
Kills
24
29
Deaths
31
21
Assists
22
Player
Kills
Deaths
Assists
KDA
W
6
9
5
0.94
L
Osiris
7
6
5
1.58
L
Cerberus
JN Bruh
Cerberus
4
6
5
1.08
L
Danzaburou
SAOR64
Danzaburou
13
5
4
3
L
Heimdallr
SmockingGunz
Heimdallr
5
4
7
2.13
W
Chiron
7
4
4
2.25
W
Merlin
5
2
3
3.25
L
Fenrir
0
8
0
0
W
Gilgamesh
kaneyd
Gilgamesh
6
6
5
1.42
W
Kumbhakarna
sector_motudo5
Kumbhakarna
0
10
5
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,596
Damage
46,559
78,865
Taken
89,905
42,603
Mitigated
52,697
18,139
Healing
15,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,484
4,282
0
1,788
19,155
8,651
2,124
2,112
17,043
0
70,534
L
Osiris
14,032
4,385
0
6,318
20,669
17,209
11
4,636
15,683
465
61,366
L
Cerberus
JN Bruh
Cerberus
8,840
930
0
3,578
16,754
7,910
256
1,521
15,137
43,265
0
L
Danzaburou
SAOR64
Danzaburou
15,530
7,149
0
6,690
20,679
8,513
571
3,348
17,177
0
84,499
L
Heimdallr
SmockingGunz
Heimdallr
13,149
8,926
462
1,013
13,536
7,417
4,009
1,403
12,051
0
68,330
W
Chiron
17,669
7,634
133
9,086
19,167
9,311
1,122
3,901
15,266
0
102,240
W
Merlin
10,918
515
0
1,184
10,460
4,513
954
1,354
9,106
80,253
0
L
Fenrir
45
0
0
78
7,227
1,554
0
504
6,723
0
5,668
W
Gilgamesh
kaneyd
Gilgamesh
10,950
2,698
0
3,155
18,764
10,882
1,029
924
17,836
0
55,632
W
Kumbhakarna
sector_motudo5
Kumbhakarna
538
268
0
453
22,359
19,340
39
924
21,435
19,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,569
Gold Earned
60,298
460
Minions Killed
543
0
Camps Cleared
0
1,974,958
Distance Traveled
2,108,952
6
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,227
509
115
5
0
364,135
0
L
Osiris
12,047
502
104
4
0
428,712
0
L
Cerberus
9,861
411
90
4
0
475,151
2
L
Danzaburou
12,607
525
123
5
0
431,611
3
L
Heimdallr
11,903
496
130
5
0
396,337
1
W
Chiron
13,506
563
150
6
0
462,220
6
W
Merlin
12,837
535
157
7
0
408,359
5
L
Fenrir
7,151
298
13
1
0
243,147
0
W
Gilgamesh
12,309
513
103
4
0
493,173
11
W
Kumbhakarna
9,419
392
18
1
0
381,065
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role