Player Matchup

Gilgamesh
Gilgamesh
Brosnanleaf
Gilgamesh
Level 8
God Stats
4W - 2L
1,500 SR
Queue Stats
10W - 9L
1,736 Elo+
Party 1
Agni
Agni
ComemeElBul
Agni
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,606 Elo+
Party 3
Ao Kuang
Ao Kuang
RubZulDC
Ao Kuang
Level 25
God Stats
2W - 1L
1,447 SR
Queue Stats
20W - 17L
1,568 Elo+
Party 3
Chaac
Chaac
gneissose
Chaac
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 88L
1,542 Elo+
Party 1
Apollo
Apollo
thecatmaster123
Apollo
Level 86
God Stats
3W - 3L
1,715 SR
Queue Stats
9W - 5L
1,958 Elo+
Party 1
Team Averages
Level 30
1,533 SR
1,682 Elo+

VS

Team Averages
Level 21
1,556 SR
1,548 Elo+
Bellona
Bellona
Jaeo
Bellona
Level 28
God Stats
0W - 3L
1,340 SR
Queue Stats
56W - 46L
1,576 Elo+
Party 2
Sol
Sol
JeraUltima
Sol
Level 16
God Stats
9W - 10L
1,465 SR
Queue Stats
54W - 54L
1,544 Elo+
Solo
Ymir
Ymir
Loucium
Ymir
Level 18
God Stats
3W - 1L
1,734 SR
Queue Stats
4W - 6L
1,514 Elo+
Solo
Apollo
Apollo
Rishouba
Apollo
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
SolemnWhishes
Achilles
Level 14
God Stats
22W - 29L
1,744 SR
Queue Stats
61W - 56L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Brosnanleaf
Gilgamesh
15
3 / 5 / 8
9,551
455
10,891
16,916
11,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
5 / 3 / 12
11,009
524
15,693
10,769
3,928
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ao Kuang
RubZulDC
Ao Kuang
20
8 / 2 / 6
12,516
596
7,236
12,039
4,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
gneissose
Chaac
14
4 / 3 / 9
9,913
472
9,814
17,440
18,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
11 / 1 / 12
11,861
565
19,141
17,637
7,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jaeo
Bellona
15
3 / 5 / 10
9,898
471
13,789
19,333
19,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
5 / 8 / 3
9,863
470
18,839
19,458
6,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Loucium
Ymir
13
3 / 8 / 6
8,899
424
7,075
18,143
17,218
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
Rishouba
Apollo
16
0 / 3 / 5
9,472
451
4,740
13,537
4,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
SolemnWhishes
Achilles
12
3 / 7 / 4
7,976
380
5,230
15,372
13,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
42
31
Kills
14
14
Deaths
31
47
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Brosnanleaf
Gilgamesh
3
5
8
1.4
W
5
3
12
3.67
L
Bellona
Jaeo
Bellona
3
5
10
1.6
L
5
8
3
0.81
L
Ymir
Loucium
Ymir
3
8
6
0.75
L
Apollo
Rishouba
Apollo
0
3
5
0.83
W
Ao Kuang
RubZulDC
Ao Kuang
8
2
6
5.5
L
Achilles
SolemnWhishes
Achilles
3
7
4
0.71
W
Chaac
gneissose
Chaac
4
3
9
2.83
W
11
1
12
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,775
Damage
49,673
74,801
Taken
85,843
45,921
Mitigated
62,056
28,337
Healing
18,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Brosnanleaf
Gilgamesh
10,891
3,561
0
2,966
16,916
11,495
261
6,942
9,824
0
43,983
W
15,693
766
0
3,438
10,769
3,928
0
4,014
6,695
67,399
0
L
Bellona
Jaeo
Bellona
13,789
4,029
0
3,296
19,333
19,798
134
3,082
16,099
548
72,576
L
18,839
8,170
0
7,989
19,458
6,455
116
8,204
10,822
63,862
0
L
Ymir
Loucium
Ymir
7,075
1,968
0
1,628
18,143
17,218
374
4,608
13,359
27,373
0
L
Apollo
Rishouba
Apollo
4,740
3,308
0
3,192
13,537
4,685
2,902
1,521
11,892
0
71,727
W
Ao Kuang
RubZulDC
Ao Kuang
7,236
1,803
0
5,847
12,039
4,726
2,921
5,262
6,717
81,608
0
L
Achilles
SolemnWhishes
Achilles
5,230
696
0
2,125
15,372
13,900
545
5,029
10,180
0
10,218
W
Chaac
gneissose
Chaac
9,814
1,724
0
7,044
17,440
18,638
64
5,266
11,979
562
34,043
W
19,141
11,743
0
9,042
17,637
7,134
913
4,914
12,483
0
83,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,850
Gold Earned
46,108
480
Minions Killed
397
0
Camps Cleared
0
1,964,883
Distance Traveled
1,806,015
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,551
455
60
3
0
375,473
0
W
Agni
11,009
524
106
5
0
418,055
2
L
Bellona
9,898
471
117
6
0
384,815
1
L
Sol
9,863
470
98
5
0
348,860
5
L
Ymir
8,899
424
49
2
0
320,191
0
L
Apollo
9,472
451
120
6
0
366,869
5
W
Ao Kuang
12,516
596
163
8
0
402,816
0
L
Achilles
7,976
380
13
1
0
385,280
6
W
Chaac
9,913
472
49
2
0
374,548
1
W
Apollo
11,861
565
102
5
0
393,991
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role