Player Matchup

Freya
Freya
FlaviaFons
Freya
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
SenhorTooxico
Hou Yi
Level 159
God Stats
5W - 2L
1,500 SR
Queue Stats
158W - 129L
1,654 Elo+
Party 3
Tsukuyomi
Tsukuyomi
SouDux
Tsukuyomi
Level 67
God Stats
10W - 7L
1,734 SR
Queue Stats
123W - 111L
1,519 Elo+
Party 2
Tyr
Tyr
TuttaSky
Tyr
Level 82
God Stats
16W - 15L
1,581 SR
Queue Stats
721W - 696L
1,562 Elo+
Solo
Sobek
Sobek
senhorfeeder
Sobek
Level 160
God Stats
5W - 3L
1,511 SR
Queue Stats
311W - 307L
1,442 Elo+
Party 3
Team Averages
Level 123
1,565 SR
1,535 Elo+

VS

Team Averages
Level 87
1,553 SR
1,464 Elo+
Bacchus
Bacchus
AzogExecutioner
Bacchus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
MxMur_
King Arthur
Level 109
God Stats
19W - 19L
1,465 SR
Queue Stats
515W - 585L
1,453 Elo+
Party 1
Cabrakan
Cabrakan
gurianlucas
Cabrakan
Level 86
God Stats
11W - 11L
1,823 SR
Queue Stats
207W - 216L
1,524 Elo+
Solo
Anhur
Anhur
panchoogutierrez
Anhur
Level 72
God Stats
30W - 15L
1,668 SR
Queue Stats
113W - 101L
1,555 Elo+
Party 1
Tiamat
Tiamat
suxger932
Tiamat
Level 29
God Stats
7W - 15L
1,310 SR
Queue Stats
19W - 32L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
18
11 / 2 / 1
12,108
673
13,693
8,916
3,696
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
6 / 1 / 0
10,634
591
7,620
11,600
3,726
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
SouDux
Tsukuyomi
15
3 / 6 / 2
9,442
525
5,317
14,195
5,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 6 / 3
9,692
538
4,914
13,359
9,732
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 1 / 5
8,555
475
2,508
9,657
5,028
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 6
8,945
497
7,316
8,376
6,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
MxMur_
King Arthur
17
9 / 3 / 2
10,791
600
12,686
17,433
13,101
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cabrakan
gurianlucas
Cabrakan
2
0 / 1 / 0
5,113
284
108
924
419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
3 / 5 / 0
10,181
566
5,346
12,535
4,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
suxger932
Tiamat
12
1 / 10 / 0
7,462
415
2,443
11,853
4,790
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
20
Kills
16
16
Deaths
20
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
1
6
6
W
Freya
11
2
1
5.75
L
King Arthur
MxMur_
King Arthur
9
3
2
3.33
W
6
1
0
6
W
Tsukuyomi
SouDux
Tsukuyomi
3
6
2
0.67
W
0
6
3
0.25
L
Cabrakan
gurianlucas
Cabrakan
0
1
0
0
L
3
5
0
0.6
W
0
1
5
2.5
L
Tiamat
suxger932
Tiamat
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,052
Damage
27,899
57,727
Taken
51,121
27,217
Mitigated
28,984
23,933
Healing
13,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,316
870
74
3,105
8,376
6,498
219
2,865
5,511
45,382
0
W
Freya
13,693
4,329
0
4,195
8,916
3,696
0
2,770
6,146
78,434
0
L
King Arthur
MxMur_
King Arthur
12,686
1,487
0
5,741
17,433
13,101
78
6,187
11,246
0
77,148
W
7,620
4,307
0
7,866
11,600
3,726
2,362
34
11,566
0
78,099
W
Tsukuyomi
SouDux
Tsukuyomi
5,317
409
0
5,028
14,195
5,035
0
2,331
11,864
0
64,702
W
4,914
1,015
0
3,179
13,359
9,732
212
1,454
11,905
0
51,898
L
Cabrakan
gurianlucas
Cabrakan
108
34
0
180
924
419
0
190
734
711
0
L
5,346
3,084
0
2,686
12,535
4,176
150
1,650
10,885
0
71,153
W
2,508
432
0
3,665
9,657
5,028
0
3,278
6,379
20,640
0
L
Tiamat
suxger932
Tiamat
2,443
376
0
1,471
11,853
4,790
347
5,309
6,544
39,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,431
Gold Earned
42,492
529
Minions Killed
458
0
Camps Cleared
0
1,707,849
Distance Traveled
1,273,397
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,945
497
91
5
0
321,490
8
W
Freya
12,108
673
145
8
0
341,655
2
L
King Arthur
10,791
600
163
9
0
349,801
1
W
Hou Yi
10,634
591
134
7
0
298,452
4
W
Tsukuyomi
9,442
525
109
6
0
336,660
0
W
Tyr
9,692
538
107
6
0
377,542
6
L
Cabrakan
5,113
284
2
0
0
25,527
0
L
Anhur
10,181
566
132
7
0
295,075
3
W
Sobek
8,555
475
34
2
0
353,540
4
L
Tiamat
7,462
415
70
4
0
281,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role