Player Matchup

Athena
Athena
ATiltedSupport
Athena
Level 121
God Stats
43W - 42L
1,581 SR
Queue Stats
354W - 360L
1,531 Elo+
Party 2
Izanami
Izanami
JungusMungus
Izanami
Level 26
God Stats
23W - 24L
1,627 SR
Queue Stats
204W - 234L
1,566 Elo+
Party 2
Nu Wa
Nu Wa
MrNunz
Nu Wa
Level 28
God Stats
0W - 2L
1,266 SR
Queue Stats
52W - 49L
1,515 Elo+
Party 3
King Arthur
King Arthur
SlojiwiKilla
King Arthur
Level 46
God Stats
47W - 62L
1,503 SR
Queue Stats
536W - 522L
1,538 Elo+
Party 2
Pele
Pele
Wizard101Pro22
Pele
Level 61
God Stats
10W - 10L
1,500 SR
Queue Stats
467W - 475L
1,537 Elo+
Party 3
Team Averages
Level 56
1,495 SR
1,538 Elo+

VS

Team Averages
Level 72
1,489 SR
1,471 Elo+
Zhong Kui
Zhong Kui
AetherJunior
Zhong Kui
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
DarceDi
Cabrakan
Level 28
God Stats
34W - 31L
1,420 SR
Queue Stats
98W - 102L
1,502 Elo+
Party 1
Hel
Hel
EmpressSinSRB
Hel
Level 45
God Stats
31W - 42L
1,445 SR
Queue Stats
146W - 171L
1,443 Elo+
Solo
Danzaburou
Danzaburou
VictorBelmont99
Danzaburou
Level 97
God Stats
131W - 105L
1,578 SR
Queue Stats
608W - 566L
1,465 Elo+
Party 1
Hun Batz
Hun Batz
iLesterGames
Hun Batz
Level 66
God Stats
3W - 3L
1,504 SR
Queue Stats
13W - 12L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 5
6,714
516
2,862
10,401
4,936
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
JungusMungus
Izanami
13
1 / 3 / 1
7,224
556
2,869
6,106
1,654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
MrNunz
Nu Wa
12
4 / 2 / 2
6,951
535
6,779
7,308
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
SlojiwiKilla
King Arthur
8
0 / 5 / 0
5,425
417
3,837
9,430
4,006
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
3 / 3 / 3
6,966
536
6,223
9,224
3,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AetherJunior
Zhong Kui
15
9 / 0 / 1
9,030
695
10,800
8,034
8,324
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cabrakan
DarceDi
Cabrakan
10
0 / 2 / 4
6,447
496
2,027
8,437
6,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 2 / 2
7,255
558
6,268
6,277
1,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
VictorBelmont99
Danzaburou
12
3 / 3 / 0
7,784
599
5,246
7,778
2,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
iLesterGames
Hun Batz
12
0 / 3 / 4
6,811
524
4,557
8,906
3,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
9
Kills
15
15
Deaths
10
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
2
5
1.75
W
Zhong Kui
AetherJunior
Zhong Kui
9
0
1
9.5
W
Cabrakan
DarceDi
Cabrakan
0
2
4
1
W
3
2
2
2
L
Izanami
JungusMungus
Izanami
1
3
1
0.5
L
Nu Wa
MrNunz
Nu Wa
4
2
2
2.5
L
King Arthur
SlojiwiKilla
King Arthur
0
5
0
0
W
Danzaburou
VictorBelmont99
Danzaburou
3
3
0
1
L
3
3
3
1.5
W
Hun Batz
iLesterGames
Hun Batz
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,570
Damage
28,898
42,469
Taken
39,432
15,841
Mitigated
21,975
7,603
Healing
18,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,862
956
0
1,125
10,401
4,936
0
4,744
5,521
18,170
0
W
Zhong Kui
AetherJunior
Zhong Kui
10,800
1,718
0
5,850
8,034
8,324
1,311
724
7,310
53,345
0
W
Cabrakan
DarceDi
Cabrakan
2,027
234
0
2,401
8,437
6,326
238
1,949
6,488
20,331
0
W
6,268
374
1,731
3,140
6,277
1,798
395
3,424
2,853
40,990
0
L
Izanami
JungusMungus
Izanami
2,869
1,895
0
1,191
6,106
1,654
0
188
5,918
0
48,994
L
Nu Wa
MrNunz
Nu Wa
6,779
1,965
0
1,897
7,308
2,190
0
3,475
3,627
37,217
0
L
King Arthur
SlojiwiKilla
King Arthur
3,837
1,190
0
1,542
9,430
4,006
0
6,149
3,281
0
24,331
W
Danzaburou
VictorBelmont99
Danzaburou
5,246
2,646
0
2,767
7,778
2,519
760
1,111
6,667
0
52,931
L
6,223
1,813
0
1,848
9,224
3,055
0
4,109
5,027
0
44,689
W
Hun Batz
iLesterGames
Hun Batz
4,557
744
0
2,775
8,906
3,008
0
2,433
6,473
0
42,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,280
Gold Earned
37,327
364
Minions Killed
432
0
Camps Cleared
0
1,121,067
Distance Traveled
1,187,476
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,714
516
27
2
0
249,897
4
W
Zhong Kui
9,030
695
113
9
0
220,429
0
W
Cabrakan
6,447
496
52
4
0
238,351
1
W
Hel
7,255
558
85
7
0
226,954
5
L
Izanami
7,224
556
115
9
0
201,639
1
L
Nu Wa
6,951
535
70
5
0
202,366
0
L
King Arthur
5,425
417
56
4
0
211,130
0
W
Danzaburou
7,784
599
98
8
0
211,132
1
L
Pele
6,966
536
96
7
0
256,035
0
W
Hun Batz
6,811
524
84
6
0
290,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role