Player Matchup

Medusa
Medusa
CR4VY
Medusa
Level 42
God Stats
20W - 8L
1,658 SR
Queue Stats
83W - 51L
1,574 Elo+
Party 3
Nemesis
Nemesis
LT_Yousuck
Nemesis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 53L
1,732 Elo+
Party 1
Tyr
Tyr
Nkusc
Tyr
Level 112
God Stats
2W - 5L
1,496 SR
Queue Stats
175W - 140L
1,662 Elo+
Party 3
Ymir
Ymir
RAWSQUAD
Ymir
Level 108
God Stats
9W - 2L
1,768 SR
Queue Stats
139W - 106L
1,657 Elo+
Party 3
Zeus
Zeus
SNoOp-_LiOn-_215
Zeus
Level 124
God Stats
4W - 2L
1,815 SR
Queue Stats
254W - 221L
1,588 Elo+
Party 1
Team Averages
Level 83
1,648 SR
1,643 Elo+

VS

Team Averages
Level 53
1,625 SR
1,591 Elo+
Loki
Loki
Crysmah
Loki
Level 45
God Stats
12W - 4L
1,976 SR
Queue Stats
399W - 312L
1,626 Elo+
Party 2
Danzaburou
Danzaburou
Dark_Killer1011
Danzaburou
Level 68
God Stats
12W - 11L
1,592 SR
Queue Stats
172W - 137L
1,639 Elo+
Party 2
Sobek
Sobek
OuTmY Mind00
Sobek
Level 46
God Stats
8W - 7L
1,534 SR
Queue Stats
138W - 144L
1,548 Elo+
Solo
Sol
Sol
phatdoink
Sol
Level 64
God Stats
43W - 19L
1,500 SR
Queue Stats
236W - 171L
1,670 Elo+
Party 2
King Arthur
King Arthur
xXPROPWN
King Arthur
Level 40
God Stats
2W - 2L
1,525 SR
Queue Stats
20W - 23L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CR4VY
Medusa
14
2 / 2 / 0
8,525
533
5,152
10,310
3,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
LT_Yousuck
Nemesis
13
1 / 1 / 4
7,574
473
6,164
7,510
2,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tyr
Nkusc
Tyr
16
4 / 0 / 3
9,588
599
8,213
9,203
6,887
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
12
2 / 1 / 4
8,018
501
5,938
10,657
5,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
2 / 3 / 4
7,902
494
14,216
6,182
2,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Crysmah
Loki
12
1 / 3 / 3
7,148
447
5,246
9,856
3,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Dark_Killer1011
Danzaburou
15
2 / 1 / 1
8,853
553
4,541
7,865
2,851
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 1 / 0
7,387
462
3,608
14,057
10,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 2 / 2
7,596
475
10,391
11,244
4,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
xXPROPWN
King Arthur
12
0 / 4 / 0
7,172
448
938
11,964
6,114
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
11
Kills
7
7
Deaths
11
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
CR4VY
Medusa
2
2
0
1
L
Loki
Crysmah
Loki
1
3
3
0.83
L
Danzaburou
Dark_Killer1011
Danzaburou
2
1
1
2.5
W
Nemesis
LT_Yousuck
Nemesis
1
1
4
3
W
Tyr
Nkusc
Tyr
4
0
3
5.5
L
2
1
0
2
W
Ymir
2
1
4
4
W
2
3
4
1.33
L
2
2
2
1.5
L
King Arthur
xXPROPWN
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,683
Damage
24,724
43,862
Taken
54,986
19,961
Mitigated
26,415
13,789
Healing
21,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
CR4VY
Medusa
5,152
2,346
0
4,488
10,310
3,386
0
119
10,191
0
56,758
L
Loki
Crysmah
Loki
5,246
1,212
0
3,636
9,856
3,032
0
3,550
6,182
0
35,771
L
Danzaburou
Dark_Killer1011
Danzaburou
4,541
1,579
0
3,405
7,865
2,851
1,081
172
7,693
0
59,677
W
Nemesis
LT_Yousuck
Nemesis
6,164
2,668
0
428
7,510
2,389
844
2,323
5,187
0
42,497
W
Tyr
Nkusc
Tyr
8,213
1,012
0
5,323
9,203
6,887
0
1,424
7,779
0
69,999
L
3,608
404
0
6,796
14,057
10,030
0
6,601
7,157
15,601
0
W
Ymir
5,938
474
0
1,715
10,657
5,219
282
6,316
4,341
22,386
0
W
14,216
913
0
1,835
6,182
2,080
353
3,490
2,692
53,432
0
L
10,391
3,081
0
6,159
11,244
4,388
294
5,315
5,577
55,969
3,706
L
King Arthur
xXPROPWN
King Arthur
938
239
0
1,778
11,964
6,114
0
3,604
8,223
0
35,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,607
Gold Earned
38,156
474
Minions Killed
413
0
Camps Cleared
0
1,522,199
Distance Traveled
1,526,449
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,525
533
111
7
0
258,279
5
L
Loki
7,148
447
65
4
0
319,794
6
L
Danzaburou
8,853
553
114
7
0
288,379
0
W
Nemesis
7,574
473
80
5
0
363,015
3
W
Tyr
9,588
599
132
8
0
320,959
6
L
Sobek
7,387
462
24
2
0
329,836
0
W
Ymir
8,018
501
39
2
0
308,307
5
W
Zeus
7,902
494
112
7
0
271,639
1
L
Sol
7,596
475
120
8
0
284,214
4
L
King Arthur
7,172
448
90
6
0
304,226
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role