Player Matchup

Tiamat
Tiamat
Branter321
Tiamat
Level 128
God Stats
5W - 5L
1,506 SR
Queue Stats
70W - 48L
1,564 Elo+
Party 3
Chiron
Chiron
Murrells
Chiron
Level 36
God Stats
10W - 9L
1,478 SR
Queue Stats
93W - 118L
1,391 Elo+
Party 1
Fenrir
Fenrir
Robq1995
Fenrir
Level 125
God Stats
5W - 5L
1,238 SR
Queue Stats
244W - 235L
1,541 Elo+
Party 1
Ares
Ares
gabripopcorn
Ares
Level 27
God Stats
15W - 7L
1,757 SR
Queue Stats
40W - 32L
1,539 Elo+
Party 3
Guan Yu
Guan Yu
ubaytodocrack
Guan Yu
Level 127
God Stats
3W - 1L
1,699 SR
Queue Stats
67W - 44L
1,556 Elo+
Party 3
Team Averages
Level 89
1,536 SR
1,518 Elo+

VS

Team Averages
Level 83
1,541 SR
1,472 Elo+
Hades
Hades
 
Hades
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
DFR-Crow-King
Ullr
Level 89
God Stats
5W - 8L
1,628 SR
Queue Stats
95W - 86L
1,526 Elo+
Party 2
Eset
Eset
DeimosJunior
Eset
Level 44
God Stats
37W - 34L
1,576 SR
Queue Stats
50W - 68L
1,425 Elo+
Solo
Set
Set
WANOUUW
Set
Level 125
God Stats
33W - 27L
1,501 SR
Queue Stats
117W - 116L
1,503 Elo+
Party 2
Cthulhu
Cthulhu
missparess
Cthulhu
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 6L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Branter321
Tiamat
17
4 / 3 / 10
10,675
593
12,452
12,657
8,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
Murrells
Chiron
13
1 / 3 / 6
8,732
485
5,102
12,701
4,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Fenrir
Robq1995
Fenrir
17
8 / 2 / 4
10,559
587
9,073
11,466
5,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
7 / 2 / 6
9,981
555
8,637
9,606
8,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Guan Yu
18
2 / 1 / 1
10,699
594
5,516
16,447
13,841
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
15
1 / 2 / 0
8,853
492
11,535
12,801
8,179
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 3 / 3
8,338
463
9,483
11,137
3,876
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 3 / 0
5,760
320
1,907
4,411
1,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Set
15
4 / 9 / 1
9,465
526
14,007
17,537
7,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
missparess
Cthulhu
11
1 / 5 / 0
6,805
378
3,002
10,039
7,033
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
22
Kills
9
11
Deaths
22
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
1
2
0
0.5
W
Tiamat
Branter321
Tiamat
4
3
10
3
L
3
3
3
1.5
L
0
3
0
0
W
Chiron
Murrells
Chiron
1
3
6
1.33
W
Fenrir
Robq1995
Fenrir
8
2
4
5
L
Set
4
9
1
0.5
W
7
2
6
5
L
Cthulhu
missparess
Cthulhu
1
5
0
0.2
W
Guan Yu
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,780
Damage
39,934
62,877
Taken
55,925
40,809
Mitigated
27,872
21,014
Healing
11,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
11,535
2,343
74
6,025
12,801
8,179
406
4,837
7,964
64,440
0
W
Tiamat
Branter321
Tiamat
12,452
1,224
125
3,959
12,657
8,899
2,895
2,750
9,626
74,160
0
L
9,483
5,074
0
911
11,137
3,876
0
5,671
5,466
0
43,937
L
1,907
0
0
801
4,411
1,348
0
2,285
2,126
14,799
0
W
Chiron
Murrells
Chiron
5,102
2,584
412
5,313
12,701
4,396
658
2,171
10,530
0
41,761
W
Fenrir
Robq1995
Fenrir
9,073
2,140
0
1,866
11,466
5,012
0
1,773
9,691
0
72,794
L
Set
14,007
7,280
0
3,885
17,537
7,436
0
4,147
13,390
0
58,454
W
8,637
863
0
639
9,606
8,661
384
2,535
7,071
25,511
0
L
Cthulhu
missparess
Cthulhu
3,002
311
67
0
10,039
7,033
0
4,149
5,890
22,816
0
W
Guan Yu
5,516
735
252
8,448
16,447
13,841
1,208
6,932
9,515
0
69,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,646
Gold Earned
39,221
498
Minions Killed
398
0
Camps Cleared
0
1,764,328
Distance Traveled
1,480,720
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,853
492
135
8
0
321,844
4
W
Tiamat
10,675
593
123
7
0
331,914
0
L
Ullr
8,338
463
81
5
0
326,818
4
L
Eset
5,760
320
28
2
0
130,481
1
W
Chiron
8,732
485
76
4
0
298,452
2
W
Fenrir
10,559
587
115
6
0
382,652
2
L
Set
9,465
526
108
6
0
351,563
2
W
Ares
9,981
555
18
1
0
379,186
6
L
Cthulhu
6,805
378
46
3
0
350,014
0
W
Guan Yu
10,699
594
166
9
0
372,124
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role