Player Matchup

Fenrir
Fenrir
DeciVoxx
Fenrir
Level 43
God Stats
26W - 22L
1,537 SR
Queue Stats
294W - 214L
1,540 Elo+
Party 1
Cthulhu
Cthulhu
DowneySword9
Cthulhu
Level 65
God Stats
33W - 31L
1,520 SR
Queue Stats
567W - 449L
1,508 Elo+
Party 1
Olorun
Olorun
gunGRINDERboss8
Olorun
Level 95
God Stats
5W - 7L
1,757 SR
Queue Stats
243W - 164L
1,570 Elo+
Party 1
Team Averages
Level 68
1,605 SR
1,540 Elo+

VS

Team Averages
Level 108
1,759 SR
1,582 Elo+
Chaac
Chaac
Ashoe2331
Chaac
Level 92
God Stats
2W - 1L
1,808 SR
Queue Stats
5W - 4L
1,739 Elo+
Party 2
Skadi
Skadi
Chief_Dre_boiyo
Skadi
Level 126
God Stats
20W - 14L
1,730 SR
Queue Stats
403W - 494L
1,491 Elo+
Solo
Vulcan
Vulcan
Morbidferret257
Vulcan
Level 107
God Stats
0W - 1L
1,739 SR
Queue Stats
21W - 21L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DeciVoxx
Fenrir
15
8 / 1 / 5
12,252
721
10,186
12,427
5,704
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
DowneySword9
Cthulhu
16
8 / 1 / 6
12,120
713
20,373
17,782
23,185
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 5 / 8
10,273
604
10,688
12,612
5,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ashoe2331
Chaac
13
1 / 5 / 5
9,825
578
11,737
20,856
14,704
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

13
3 / 5 / 3
10,126
596
9,905
12,513
4,685
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 7 / 3
10,284
605
10,284
13,827
5,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
17
Kills
7
7
Deaths
17
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chaac
Ashoe2331
Chaac
1
5
5
0.7
L
3
5
3
0.9
W
Fenrir
DeciVoxx
Fenrir
8
1
5
10.5
W
Cthulhu
DowneySword9
Cthulhu
8
1
6
11
L
3
7
3
0.64
W
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,247
Damage
31,926
42,821
Taken
47,196
34,263
Mitigated
24,451
9,137
Healing
12,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Ashoe2331
Chaac
11,737
1,227
0
8,191
20,856
14,704
0
11,859
8,997
0
35,630
L
9,905
4,933
0
1,510
12,513
4,685
784
8,961
3,552
0
38,598
W
Fenrir
DeciVoxx
Fenrir
10,186
2,268
0
1,007
12,427
5,704
120
652
11,725
0
37,775
W
Cthulhu
DowneySword9
Cthulhu
20,373
111
573
1,852
17,782
23,185
349
5,125
12,376
61,464
0
L
10,284
2,832
0
3,176
13,827
5,062
41
10,285
3,542
40,724
0
W
10,688
3,618
1,349
4,356
12,612
5,374
870
4,124
8,266
48,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,645
Gold Earned
30,235
206
Minions Killed
151
0
Camps Cleared
0
966,083
Distance Traveled
837,561
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,825
578
47
3
0
318,814
2
L
Skadi
10,126
596
49
3
0
265,461
1
W
Fenrir
12,252
721
29
2
0
343,097
0
W
Cthulhu
12,120
713
95
6
0
351,455
4
L
Vulcan
10,284
605
55
3
0
253,286
3
W
Olorun
10,273
604
82
5
0
271,531
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role