Player Matchup

Cupid
Cupid
 
Cupid
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
GorillaSnake
Ymir
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
MattPaigeDamon
Mercury
Level 107
God Stats
3W - 11L
1,224 SR
Queue Stats
342W - 392L
1,459 Elo+
Solo
Team Averages
Level 92
1,408 SR
1,486 Elo+

VS

Team Averages
Level 13
1,301 SR
1,352 Elo+
Anubis
Anubis
EyeBetray
Anubis
Level 5
God Stats
0W - 3L
1,078 SR
Queue Stats
8W - 9L
1,475 Elo+
Solo
Neith
Neith
keBohh
Neith
Level 7
God Stats
6W - 13L
1,270 SR
Queue Stats
6W - 20L
1,187 Elo+
Solo
Fenrir
Fenrir
mourtify
Fenrir
Level 28
God Stats
5W - 5L
1,555 SR
Queue Stats
28W - 39L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
5 / 1 / 5
8,992
749
9,862
6,195
2,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 2 / 9
8,537
711
3,270
7,782
5,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

11
4 / 1 / 5
8,315
693
2,257
6,405
2,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
EyeBetray
Anubis
11
0 / 1 / 4
7,757
646
4,444
5,063
1,983
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
keBohh
Neith
11
3 / 2 / 1
8,308
692
4,526
5,440
1,467
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
mourtify
Fenrir
9
1 / 7 / 0
7,080
590
4,250
9,766
5,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
10
Kills
4
4
Deaths
10
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
5
1
5
7.5
L
Anubis
EyeBetray
Anubis
0
1
4
2
W
1
2
9
2.75
W
4
1
5
6.5
L
Neith
keBohh
Neith
3
2
1
1.75
L
Fenrir
mourtify
Fenrir
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,389
Damage
13,220
20,382
Taken
20,269
10,602
Mitigated
8,634
6,341
Healing
2,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
9,862
4,699
716
2,306
6,195
2,009
414
923
5,272
0
42,510
L
Anubis
EyeBetray
Anubis
4,444
143
0
138
5,063
1,983
0
680
4,383
28,822
0
W
3,270
413
914
1,800
7,782
5,862
0
2,802
4,980
15,724
0
W
2,257
431
0
605
6,405
2,731
1,040
839
5,566
0
22,300
L
Neith
keBohh
Neith
4,526
1,658
68
1,586
5,440
1,467
0
302
5,138
0
19,632
L
Fenrir
mourtify
Fenrir
4,250
1,588
0
750
9,766
5,184
0
2,400
7,366
0
25,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,844
Gold Earned
23,145
136
Minions Killed
127
0
Camps Cleared
0
663,786
Distance Traveled
601,627
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,992
749
83
7
0
208,183
5
L
Anubis
7,757
646
52
4
0
200,538
4
W
Ymir
8,537
711
17
1
0
211,243
5
W
Mercury
8,315
693
36
3
0
244,360
5
L
Neith
8,308
692
40
3
0
191,519
2
L
Fenrir
7,080
590
35
3
0
209,570
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role