Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ganesha
Ganesha
Alakard91
Ganesha
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 65L
1,428 Elo+
Solo
Hou Yi
Hou Yi
Kosmarik
Hou Yi
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 48L
1,287 Elo+
Party 2
Apollo
Apollo
Narkoman152
Apollo
Level 26
God Stats
4W - 1L
1,500 SR
Queue Stats
46W - 49L
1,213 Elo+
Party 2
Osiris
Osiris
sektrzgk
Osiris
Level 60
God Stats
3W - 2L
1,500 SR
Queue Stats
324W - 327L
1,443 Elo+
Party 4
Team Averages
Level 64
1,500 SR
1,374 Elo+

VS

Team Averages
Level 68
1,549 SR
1,340 Elo+
Heimdallr
Heimdallr
Clawbees
Heimdallr
Level 68
God Stats
4W - 2L
1,674 SR
Queue Stats
85W - 69L
1,284 Elo+
Party 1
Nike
Nike
KingBoraxe
Nike
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 27L
1,297 Elo+
Party 3
Achilles
Achilles
Restriction16
Achilles
Level 62
God Stats
5W - 5L
1,339 SR
Queue Stats
245W - 281L
1,356 Elo+
Solo
Ganesha
Ganesha
XchrisO48X
Ganesha
Level 109
God Stats
5W - 1L
1,732 SR
Queue Stats
338W - 346L
1,435 Elo+
Party 1
Nu Wa
Nu Wa
Zachwitdasack
Nu Wa
Level 78
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 47L
1,327 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
5 / 10 / 8
10,603
816
9,647
15,388
5,970
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Ganesha
Alakard91
Ganesha
15
0 / 9 / 13
8,226
633
9,739
19,060
16,509
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
Kosmarik
Hou Yi
17
4 / 6 / 6
9,421
725
15,424
12,606
4,295
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Apollo
17
7 / 7 / 6
11,123
856
8,069
11,061
3,897
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
sektrzgk
Osiris
15
3 / 11 / 12
9,360
720
9,678
19,969
13,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Clawbees
Heimdallr
19
15 / 7 / 18
12,502
962
19,666
18,581
9,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
13 / 3 / 11
11,976
921
8,801
10,666
6,971
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
Restriction16
Achilles
18
5 / 4 / 21
10,771
829
9,565
11,980
13,729
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ganesha
XchrisO48X
Ganesha
18
1 / 2 / 31
10,972
844
8,789
22,139
14,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
9 / 4 / 23
11,399
877
19,558
9,357
3,325
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
147
19
Kills
43
43
Deaths
20
45
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
10
8
0.9
L
Ganesha
Alakard91
Ganesha
0
9
13
0.72
W
Heimdallr
Clawbees
Heimdallr
15
7
18
3.43
W
13
3
11
6.17
L
Hou Yi
Kosmarik
Hou Yi
4
6
6
1.17
L
Apollo
7
7
6
1.43
W
Achilles
Restriction16
Achilles
5
4
21
3.88
W
Ganesha
XchrisO48X
Ganesha
1
2
31
8.25
W
9
4
23
5.13
L
Osiris
sektrzgk
Osiris
3
11
12
0.82

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,557
Damage
66,379
78,084
Taken
72,723
43,850
Mitigated
48,090
8,590
Healing
28,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,647
2,940
220
1,182
15,388
5,970
0
4,466
10,922
0
17,697
L
Ganesha
Alakard91
Ganesha
9,739
545
693
0
19,060
16,509
0
6,346
12,713
20,126
0
W
Heimdallr
Clawbees
Heimdallr
19,666
11,223
1,816
4,845
18,581
9,325
3,109
2,111
16,470
0
34,441
W
8,801
2,059
2,311
1,257
10,666
6,971
565
2,416
8,250
0
15,049
L
Hou Yi
Kosmarik
Hou Yi
15,424
4,625
1,047
1,838
12,606
4,295
0
4,979
7,627
0
28,801
L
Apollo
8,069
3,387
681
816
11,061
3,897
0
5,288
5,773
0
23,761
W
Achilles
Restriction16
Achilles
9,565
2,129
708
1,937
11,980
13,729
302
1,074
10,906
0
20,824
W
Ganesha
XchrisO48X
Ganesha
8,789
1,109
2,596
10,215
22,139
14,740
644
1,880
20,259
24,251
0
W
19,558
5,071
1,257
1,166
9,357
3,325
975
2,258
7,099
35,526
0
L
Osiris
sektrzgk
Osiris
9,678
3,159
522
1,591
19,969
13,179
0
7,268
12,697
0
16,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,733
Gold Earned
57,620
91
Minions Killed
129
0
Camps Cleared
0
1,043,080
Distance Traveled
1,042,062
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,603
816
28
2
0
185,720
0
L
Ganesha
8,226
633
0
0
0
251,522
0
W
Heimdallr
12,502
962
50
4
0
200,914
1
W
Nike
11,976
921
20
2
0
207,160
0
L
Hou Yi
9,421
725
26
2
0
186,335
1
L
Apollo
11,123
856
29
2
0
210,602
1
W
Achilles
10,771
829
23
2
0
223,302
0
W
Ganesha
10,972
844
0
0
0
226,809
0
W
Nu Wa
11,399
877
36
3
0
183,877
0
L
Osiris
9,360
720
8
1
0
208,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role