Player Matchup

Fenrir
Fenrir
LevoilaBz Qc
Fenrir
Level 8
God Stats
8W - 5L
1,437 SR
Queue Stats
12W - 10L
1,467 Elo+
Party 1
Guan Yu
Guan Yu
LoGic coorex
Guan Yu
Level 17
God Stats
13W - 5L
1,500 SR
Queue Stats
130W - 75L
1,673 Elo+
Solo
Sun Wukong
Sun Wukong
ShaD PsYchO
Sun Wukong
Level 6
God Stats
15W - 12L
1,478 SR
Queue Stats
35W - 32L
1,411 Elo+
Party 1
Horus
Horus
The_Realest_RLG7
Horus
Level 17
God Stats
1W - 0L
1,711 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Izanami
Izanami
slumpedzz
Izanami
Level 21
God Stats
8W - 6L
1,686 SR
Queue Stats
14W - 10L
1,486 Elo+
Solo
Team Averages
Level 14
1,562 SR
1,508 Elo+

VS

Team Averages
Level 16
1,480 SR
1,531 Elo+
Ne Zha
Ne Zha
DirtiestH M T
Ne Zha
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,675 Elo+
Solo
Set
Set
GodSlayer227
Set
Level 29
God Stats
5W - 8L
1,344 SR
Queue Stats
207W - 215L
1,523 Elo+
Solo
Sol
Sol
Goose066563
Sol
Level 17
God Stats
4W - 5L
1,519 SR
Queue Stats
40W - 28L
1,513 Elo+
Solo
Ares
Ares
NotBurgers
Ares
Level 5
God Stats
5W - 3L
1,537 SR
Queue Stats
6W - 6L
1,389 Elo+
Solo
Hera
Hera
icegf
Hera
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 45L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 3 / 2
6,223
519
2,746
7,798
2,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Guan Yu
LoGic coorex
Guan Yu
14
3 / 1 / 0
7,732
644
6,148
8,374
6,377
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
ShaD PsYchO
Sun Wukong
11
4 / 2 / 1
6,879
573
4,587
6,010
2,472
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
0 / 0 / 2
4,943
412
967
5,441
1,882
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
slumpedzz
Izanami
12
6 / 1 / 0
7,573
631
9,384
8,020
2,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 1
6,293
524
5,655
9,293
2,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 3 / 0
6,228
519
4,145
8,739
4,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 2 / 0
5,876
490
5,079
7,523
1,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 4 / 0
4,613
384
1,406
6,812
1,898
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Hera
icegf
Hera
9
1 / 2 / 0
5,414
451
2,862
4,487
1,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
15
Kills
6
7
Deaths
15
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
L
1
3
0
0.33
L
1
2
0
0.5
W
Fenrir
2
3
2
1
W
Guan Yu
LoGic coorex
Guan Yu
3
1
0
3
L
0
4
0
0
W
Sun Wukong
ShaD PsYchO
Sun Wukong
4
2
1
2.25
W
0
0
2
1
L
Hera
icegf
Hera
1
2
0
0.5
W
Izanami
slumpedzz
Izanami
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,832
Damage
19,147
35,643
Taken
36,854
15,900
Mitigated
11,674
10,303
Healing
7,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,655
2,080
0
1,242
9,293
2,867
0
0
9,153
0
37,661
L
4,145
1,811
0
1,770
8,739
4,339
0
0
8,739
0
36,654
L
5,079
2,096
0
3,740
7,523
1,397
0
0
7,523
42,759
0
W
Fenrir
2,746
1,069
0
1,059
7,798
2,236
0
452
7,316
0
34,556
W
Guan Yu
LoGic coorex
Guan Yu
6,148
1,193
0
4,694
8,374
6,377
0
0
7,804
0
48,890
L
1,406
24
0
0
6,812
1,898
0
0
6,812
4,469
0
W
Sun Wukong
ShaD PsYchO
Sun Wukong
4,587
1,572
0
368
6,010
2,472
640
590
5,358
0
32,102
W
967
498
216
691
5,441
1,882
198
2,023
3,222
0
9,667
L
Hera
icegf
Hera
2,862
1,008
0
1,000
4,487
1,173
310
0
4,487
24,616
0
W
Izanami
slumpedzz
Izanami
9,384
5,793
0
3,275
8,020
2,933
0
6,024
1,996
0
44,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,350
Gold Earned
28,424
341
Minions Killed
286
0
Camps Cleared
0
1,202,448
Distance Traveled
1,006,092
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,293
524
68
6
0
232,079
3
L
Set
6,228
519
82
7
0
202,225
1
L
Sol
5,876
490
84
7
0
178,023
0
W
Fenrir
6,223
519
65
5
0
238,927
1
W
Guan Yu
7,732
644
105
9
0
239,645
5
L
Ares
4,613
384
5
0
0
207,480
1
W
Sun Wukong
6,879
573
73
6
0
222,726
1
W
Horus
4,943
412
14
1
0
269,385
0
L
Hera
5,414
451
47
4
0
186,285
3
W
Izanami
7,573
631
84
7
0
231,765
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role