Player Matchup

Rama
Rama
JUST_DlFFERENT-
Rama
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 54L
1,535 Elo+
Solo
Loki
Loki
Knax_Bumpel_
Loki
Level 11
God Stats
9W - 11L
1,556 SR
Queue Stats
21W - 28L
1,492 Elo+
Solo
Thoth
Thoth
SullyKin
Thoth
Level 28
God Stats
0W - 3L
1,573 SR
Queue Stats
282W - 229L
1,619 Elo+
Solo
King Arthur
King Arthur
Tu papi5645
King Arthur
Level 25
God Stats
0W - 2L
1,640 SR
Queue Stats
14W - 15L
1,512 Elo+
Solo
Gilgamesh
Gilgamesh
VinyMarker96192
Gilgamesh
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 24L
1,557 Elo+
Solo
Team Averages
Level 17
1,554 SR
1,543 Elo+

VS

Team Averages
Level 43
1,524 SR
1,592 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
EMK Game Over
Scylla
Level 152
God Stats
6W - 4L
1,667 SR
Queue Stats
187W - 148L
1,637 Elo+
Party 1
Anhur
Anhur
EMeK7444
Anhur
Level 10
God Stats
2W - 2L
1,278 SR
Queue Stats
13W - 8L
1,677 Elo+
Party 1
Khepri
Khepri
GAxTotodilex
Khepri
Level 27
God Stats
6W - 2L
1,676 SR
Queue Stats
24W - 24L
1,545 Elo+
Solo
Fenrir
Fenrir
mrduran33
Fenrir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
6,994
500
3,134
9,565
2,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 0
5,537
396
1,066
7,942
2,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
SullyKin
Thoth
13
2 / 3 / 1
7,418
530
5,595
7,551
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Tu papi5645
King Arthur
10
1 / 5 / 1
6,406
458
3,979
13,571
7,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
VinyMarker96192
Gilgamesh
8
1 / 9 / 0
5,737
410
2,996
9,276
3,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
1
0 / 0 / 0
2,836
203
0
0
0
14
4 / 3 / 0
8,172
584
6,403
6,853
2,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
EMeK7444
Anhur
14
5 / 1 / 4
8,458
604
7,138
8,345
2,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
11
6 / 1 / 5
7,719
551
5,585
6,623
3,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
mrduran33
Fenrir
16
8 / 0 / 0
8,957
640
11,576
9,029
8,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
5
Kills
23
23
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
0
0
W
4
3
0
1.33
W
Anhur
EMeK7444
Anhur
5
1
4
7
W
Khepri
6
1
5
8.5
L
1
1
1
1.5
L
0
5
0
0
L
Thoth
SullyKin
Thoth
2
3
1
0.83
L
King Arthur
Tu papi5645
King Arthur
1
5
1
0.3
L
Gilgamesh
VinyMarker96192
Gilgamesh
1
9
0
0.11
W
Fenrir
mrduran33
Fenrir
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,770
Damage
30,702
47,905
Taken
30,850
17,760
Mitigated
17,178
10,212
Healing
9,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
6,403
562
0
1,307
6,853
2,003
378
4,441
1,934
46,174
0
W
Anhur
EMeK7444
Anhur
7,138
3,524
0
2,820
8,345
2,817
1,990
636
7,669
0
63,946
W
Khepri
5,585
857
0
1,338
6,623
3,812
8
0
6,593
17,980
0
L
3,134
2,582
0
3,010
9,565
2,401
0
1,575
7,990
0
42,214
L
1,066
332
0
1,644
7,942
2,219
0
1,829
5,972
0
23,544
L
Thoth
SullyKin
Thoth
5,595
72
0
2,924
7,551
2,394
216
3,899
3,652
43,073
0
L
King Arthur
Tu papi5645
King Arthur
3,979
653
0
2,281
13,571
7,439
0
1,558
11,635
0
21,436
L
Gilgamesh
VinyMarker96192
Gilgamesh
2,996
863
0
353
9,276
3,307
0
3,127
6,149
0
9,835
W
Fenrir
mrduran33
Fenrir
11,576
3,639
0
4,154
9,029
8,546
134
0
8,489
0
53,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,092
Gold Earned
36,142
281
Minions Killed
335
0
Camps Cleared
0
1,198,141
Distance Traveled
960,502
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
2,836
203
0
0
0
0
0
W
Scylla
8,172
584
96
7
0
229,726
1
W
Anhur
8,458
604
123
9
0
226,058
3
W
Khepri
7,719
551
17
1
0
240,086
1
L
Rama
6,994
500
82
6
0
239,607
1
L
Loki
5,537
396
44
3
0
226,703
0
L
Thoth
7,418
530
96
7
0
240,232
3
L
King Arthur
6,406
458
48
3
0
252,805
0
L
Gilgamesh
5,737
410
11
1
0
238,794
4
W
Fenrir
8,957
640
99
7
0
264,632
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role