Player Matchup

Hercules
Hercules
DOWNSYNDROMEBOT
Hercules
Level 15
God Stats
6W - 4L
1,630 SR
Queue Stats
91W - 68L
1,626 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
HóuseMD
Ah Muzen Cab
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,988 Elo+
Solo
Sol
Sol
Mrbrowns
Sol
Level 19
God Stats
10W - 2L
1,902 SR
Queue Stats
102W - 69L
1,674 Elo+
Party 1
Arachne
Arachne
Pwachiche
Arachne
Level 35
God Stats
6W - 5L
1,582 SR
Queue Stats
132W - 90L
1,658 Elo+
Party 1
Terra
Terra
Vanish30
Terra
Level 48
God Stats
18W - 14L
1,583 SR
Queue Stats
128W - 84L
1,644 Elo+
Party 1
Team Averages
Level 24
1,639 SR
1,718 Elo+

VS

Team Averages
Level 22
1,513 SR
1,650 Elo+
Nemesis
Nemesis
AnnoyedPower
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,750 Elo+
Solo
Chernobog
Chernobog
JezzeJamez
Chernobog
Level 28
God Stats
0W - 2L
1,312 SR
Queue Stats
159W - 126L
1,678 Elo+
Solo
Bellona
Bellona
SeaviaSeaweed
Bellona
Level 24
God Stats
7W - 4L
1,533 SR
Queue Stats
48W - 32L
1,651 Elo+
Solo
Merlin
Merlin
T4L0Z
Merlin
Level 26
God Stats
0W - 4L
1,597 SR
Queue Stats
40W - 31L
1,597 Elo+
Solo
Ymir
Ymir
VladOOC97
Ymir
Level 24
God Stats
39W - 36L
1,622 SR
Queue Stats
192W - 224L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
4 / 3 / 0
8,832
631
7,976
15,492
10,946
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
HóuseMD
Ah Muzen Cab
15
6 / 0 / 1
8,843
632
9,420
5,581
2,088
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 1 / 2
8,989
642
6,073
7,967
2,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Pwachiche
Arachne
12
4 / 3 / 3
7,718
551
5,430
11,279
4,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Terra
Vanish30
Terra
13
0 / 0 / 7
7,908
565
2,851
7,054
5,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AnnoyedPower
Nemesis
10
0 / 4 / 2
6,109
436
2,505
9,055
2,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
JezzeJamez
Chernobog
11
0 / 1 / 0
6,134
438
3,201
5,784
1,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
15
6 / 2 / 0
8,241
589
11,789
10,095
7,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
T4L0Z
Merlin
12
1 / 3 / 0
6,968
498
4,620
8,418
3,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
9
0 / 6 / 0
5,780
413
1,604
11,362
4,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
16
Kills
7
7
Deaths
16
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AnnoyedPower
Nemesis
0
4
2
0.25
W
Hercules
4
3
0
1.33
W
Ah Muzen Cab
HóuseMD
Ah Muzen Cab
6
0
1
6.5
L
Chernobog
JezzeJamez
Chernobog
0
1
0
0
W
2
1
2
3
W
Arachne
Pwachiche
Arachne
4
3
3
1.83
L
Bellona
6
2
0
3
L
Merlin
T4L0Z
Merlin
1
3
0
0.33
W
Terra
Vanish30
Terra
0
0
7
3.5
L
Ymir
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,750
Damage
23,719
47,373
Taken
44,714
25,178
Mitigated
19,800
23,540
Healing
12,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AnnoyedPower
Nemesis
2,505
913
0
2,334
9,055
2,968
0
1,449
7,606
0
25,973
W
Hercules
7,976
2,646
0
7,959
15,492
10,946
0
625
14,823
0
54,477
W
Ah Muzen Cab
HóuseMD
Ah Muzen Cab
9,420
5,217
0
2,973
5,581
2,088
380
853
4,728
0
86,151
L
Chernobog
JezzeJamez
Chernobog
3,201
2,217
0
2,261
5,784
1,713
0
1,044
4,740
0
37,182
W
6,073
2,138
0
3,716
7,967
2,524
355
2,176
5,603
61,836
0
W
Arachne
Pwachiche
Arachne
5,430
3,216
0
4,519
11,279
4,395
558
1,285
9,922
0
44,613
L
Bellona
11,789
4,780
0
3,424
10,095
7,021
0
243
9,852
0
46,903
L
Merlin
T4L0Z
Merlin
4,620
492
0
2,751
8,418
3,117
0
4,088
4,330
41,859
0
W
Terra
Vanish30
Terra
2,851
1,013
272
4,101
7,054
5,225
101
941
6,073
12,896
0
L
Ymir
1,604
188
0
1,356
11,362
4,981
0
2,100
9,262
11,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,290
Gold Earned
33,232
511
Minions Killed
337
0
Camps Cleared
0
1,390,292
Distance Traveled
1,298,961
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,109
436
62
4
0
290,610
1
W
Hercules
8,832
631
126
9
0
251,184
4
W
Ah Muzen Cab
8,843
632
154
11
0
279,414
2
L
Chernobog
6,134
438
80
6
0
266,619
4
W
Sol
8,989
642
135
10
0
272,489
0
W
Arachne
7,718
551
72
5
0
287,762
3
L
Bellona
8,241
589
77
6
0
257,660
3
L
Merlin
6,968
498
84
6
0
253,977
1
W
Terra
7,908
565
24
2
0
299,443
8
L
Ymir
5,780
413
34
2
0
230,095
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role