Player Matchup

Mercury
Mercury
Gold V
Gustta
Mercury
Gold V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Silver I
HARDAO
Yemoja
Silver I
Level 125
God Stats
18W - 16L
1,586 SR
Queue Stats
28W - 22L
1,186 MMR
Party 2
Agni
Agni
Silver I
Inmati
Agni
Silver I
Level 157
God Stats
0W - 2L
1,706 SR
Queue Stats
21W - 27L
1,336 MMR
Solo
Guan Yu
Guan Yu
Silver II
Luke7
Guan Yu
Silver II
Level 121
God Stats
3W - 1L
1,890 SR
Queue Stats
35W - 52L
1,073 MMR
Solo
Chiron
Chiron
Silver I
RaulzitoSeixas
Chiron
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 140
1,636 SR
1,319 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,539 SR
1,134 MMR
Bellona
Bellona
Bronze II
ErroDaMatrix
Bellona
Bronze II
Level 80
God Stats
3W - 3L
1,304 SR
Queue Stats
12W - 32L
639 MMR
Solo
Nemesis
Nemesis
Silver I
Flameum
Nemesis
Silver I
Level 129
God Stats
9W - 11L
1,660 SR
Queue Stats
129W - 142L
1,340 MMR
Solo
Khepri
Khepri
Silver II
Sepita07
Khepri
Silver II
Level 85
God Stats
3W - 2L
1,729 SR
Queue Stats
88W - 100L
985 MMR
Party 1
Rama
Rama
Gold V
elcolillo
Rama
Gold V
Level 80
God Stats
3W - 0L
1,500 SR
Queue Stats
211W - 196L
1,282 MMR
Party 1
Eset
Eset
Bronze III
lmTheGreatest
Eset
Bronze III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,423 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Gustta
Mercury
7
2 / 0 / 1
3,928
786
944
2,379
592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
HARDAO
Yemoja
5
0 / 1 / 0
3,264
653
1,099
3,096
654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Agni
Inmati
Agni
6
1 / 1 / 2
3,972
794
1,191
1,944
413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
Luke7
Guan Yu
7
0 / 0 / 0
3,569
714
1,381
3,896
1,375
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

2
0 / 1 / 0
2,685
537
922
967
108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
TsukuyomiGilgameshSetAthenaTiamat

VS

Bans
JanusDanzaburouApolloIzanamiKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ErroDaMatrix
Bellona
6
0 / 0 / 0
3,547
709
2,591
2,775
1,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Flameum
Nemesis
6
1 / 1 / 0
3,780
756
720
2,928
671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
Sepita07
Khepri
5
0 / 0 / 2
3,601
720
618
3,180
1,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rama
6
2 / 0 / 0
3,840
768
1,738
2,430
644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

6
0 / 2 / 1
3,625
725
511
2,238
541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
3
Kills
3
3
Deaths
3
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
ErroDaMatrix
Bellona
0
0
0
0
W
Nemesis
Flameum
Nemesis
1
1
0
1
L
Mercury
Gustta
Mercury
2
0
1
2.5
L
Yemoja
HARDAO
Yemoja
0
1
0
0
L
Agni
Inmati
Agni
1
1
2
2
L
Guan Yu
Luke7
Guan Yu
0
0
0
0
L
0
1
0
0
W
Khepri
Sepita07
Khepri
0
0
2
1
W
Rama
2
0
0
2
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,537
Damage
6,178
12,282
Taken
13,551
3,142
Mitigated
5,146
4,055
Healing
2,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ErroDaMatrix
Bellona
2,591
616
0
690
2,775
1,670
0
0
2,775
0
15,117
W
Nemesis
Flameum
Nemesis
720
311
0
277
2,928
671
0
318
2,566
0
14,212
L
Mercury
Gustta
Mercury
944
251
0
490
2,379
592
0
192
2,161
0
15,185
L
Yemoja
HARDAO
Yemoja
1,099
165
22
530
3,096
654
0
501
2,595
8,981
0
L
Agni
Inmati
Agni
1,191
314
0
800
1,944
413
0
275
1,651
15,624
0
L
Guan Yu
Luke7
Guan Yu
1,381
326
0
1,890
3,896
1,375
0
0
3,896
0
15,281
L
922
753
155
168
967
108
0
117
850
0
3,219
W
Khepri
Sepita07
Khepri
618
91
0
908
3,180
1,620
0
328
2,852
7,250
0
W
Rama
1,738
1,524
0
908
2,430
644
568
771
1,659
0
15,414
W
511
85
0
200
2,238
541
0
777
1,409
14,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,418
Gold Earned
18,393
123
Minions Killed
150
0
Camps Cleared
0
423,866
Distance Traveled
480,597
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
3,547
709
32
6
0
92,105
2
W
Nemesis
3,780
756
40
8
0
113,078
2
L
Mercury
3,928
786
40
8
0
98,800
0
L
Yemoja
3,264
653
14
3
0
99,094
1
L
Agni
3,972
794
39
8
0
96,253
1
L
Guan Yu
3,569
714
28
6
0
90,728
0
L
Chiron
2,685
537
2
0
0
38,991
0
W
Khepri
3,601
720
10
2
0
99,103
3
W
Rama
3,840
768
37
7
0
86,749
1
W
Eset
3,625
725
31
6
0
89,562
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role