Player Matchup

Anhur
Anhur
Gold V
MGaete
Anhur
Gold V
Level 49
God Stats
1W - 4L
1,655 SR
Queue Stats
55W - 50L
1,443 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Tocomcunacara
Sylvanus
Bronze III
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,401 MMR
Solo
Apollo
Apollo
Gold IV
TommyHilfilger
Apollo
Gold IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver II
felimb
Ne Zha
Silver II
Level 36
God Stats
0W - 1L
1,480 SR
Queue Stats
6W - 13L
1,327 MMR
Solo
Chaac
Chaac
Bronze III
lmTheGreatest
Chaac
Bronze III
Level 148
God Stats
1W - 1L
1,734 SR
Queue Stats
7W - 10L
1,469 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 80
1,574 SR
1,428 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,605 SR
1,402 MMR
Agni
Agni
Silver I
 
Agni
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Silver I
HARDAO
Yemoja
Silver I
Level 125
God Stats
18W - 16L
1,546 SR
Queue Stats
28W - 22L
1,140 MMR
Solo
Bellona
Bellona
Bronze III
MrBraunis
Bellona
Bronze III
Level 47
God Stats
3W - 0L
1,533 SR
Queue Stats
14W - 19L
1,304 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
Soothsayer16
Tsukuyomi
Gold III
Level 123
God Stats
2W - 1L
1,947 SR
Queue Stats
74W - 75L
1,566 MMR
Solo
Izanami
Izanami
Gold III
Vuedka
Izanami
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
MGaete
Anhur
10
1 / 1 / 0
5,406
541
4,543
6,409
1,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
Tocomcunacara
Sylvanus
7
0 / 2 / 0
4,314
431
2,091
4,591
2,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

8
0 / 2 / 0
4,953
495
782
4,787
1,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ne Zha
felimb
Ne Zha
7
0 / 2 / 0
4,529
453
951
6,976
1,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 2 / 0
5,420
542
4,459
7,433
6,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bans
TiamatGilgameshAthenaNemesisSet

VS

Bans
GebJanusKing ArthurCu ChulainnGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
1 / 0 / 4
6,254
625
3,173
3,508
1,086
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Yemoja
HARDAO
Yemoja
10
2 / 0 / 1
6,029
603
1,778
4,727
1,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
MrBraunis
Bellona
10
0 / 0 / 3
6,048
605
4,332
6,103
3,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
Soothsayer16
Tsukuyomi
11
5 / 0 / 1
6,587
659
3,555
4,672
1,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
Vuedka
Izanami
10
1 / 1 / 0
5,933
593
4,068
5,577
1,096
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
18
1
Kills
9
9
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
1
0
4
3
W
Yemoja
HARDAO
Yemoja
2
0
1
2.5
L
Anhur
MGaete
Anhur
1
1
0
1
W
Bellona
MrBraunis
Bellona
0
0
3
1.5
W
Tsukuyomi
Soothsayer16
Tsukuyomi
5
0
1
5.5
L
Sylvanus
Tocomcunacara
Sylvanus
0
2
0
0
L
0
2
0
0
W
Izanami
Vuedka
Izanami
1
1
0
1
L
Ne Zha
felimb
Ne Zha
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,826
Damage
16,906
30,196
Taken
24,587
13,562
Mitigated
8,924
10,459
Healing
11,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
3,173
425
0
2,281
3,508
1,086
630
116
3,392
32,258
0
W
Yemoja
HARDAO
Yemoja
1,778
377
723
1,051
4,727
1,527
0
770
3,957
18,057
0
L
Anhur
MGaete
Anhur
4,543
2,464
0
2,355
6,409
1,574
0
1,254
5,155
0
32,713
W
Bellona
MrBraunis
Bellona
4,332
1,784
0
2,855
6,103
3,781
0
930
4,573
0
31,652
W
Tsukuyomi
Soothsayer16
Tsukuyomi
3,555
1,221
0
2,722
4,672
1,434
0
588
4,054
0
31,238
L
Sylvanus
Tocomcunacara
Sylvanus
2,091
319
369
1,303
4,591
2,865
0
1,164
3,427
12,975
1,072
L
782
302
0
1,388
4,787
1,454
0
1,514
3,273
0
22,693
W
Izanami
Vuedka
Izanami
4,068
3,271
0
2,108
5,577
1,096
0
738
4,839
0
41,436
L
Ne Zha
felimb
Ne Zha
951
420
0
2,416
6,976
1,592
397
239
6,737
0
18,250
L
4,459
538
0
2,628
7,433
6,077
247
780
6,653
4,515
27,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,622
Gold Earned
30,851
243
Minions Killed
351
0
Camps Cleared
0
874,758
Distance Traveled
1,055,097
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,254
625
68
7
0
205,098
4
W
Yemoja
6,029
603
40
4
0
208,629
3
L
Anhur
5,406
541
57
6
0
174,175
2
W
Bellona
6,048
605
79
8
0
212,473
3
W
Tsukuyomi
6,587
659
76
8
0
239,687
5
L
Sylvanus
4,314
431
34
3
0
170,165
1
L
Apollo
4,953
495
50
5
0
122,177
1
W
Izanami
5,933
593
88
9
0
189,210
5
L
Ne Zha
4,529
453
40
4
0
217,445
1
L
Chaac
5,420
542
62
6
0
190,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role