Player Matchup

Cerberus
Cerberus
Kombqt Kinq
Cerberus
Level 49
God Stats
243W - 144L
1,746 SR
Queue Stats
393W - 249L
1,709 Elo+
Party 2
Hou Yi
Hou Yi
NotShio
Hou Yi
Level 47
God Stats
10W - 4L
1,430 SR
Queue Stats
49W - 49L
1,550 Elo+
Party 3
Hun Batz
Hun Batz
Sqimm
Hun Batz
Level 128
God Stats
3W - 1L
1,696 SR
Queue Stats
401W - 275L
1,691 Elo+
Party 2
Cthulhu
Cthulhu
Thqny
Cthulhu
Level 123
God Stats
6W - 2L
1,780 SR
Queue Stats
197W - 84L
1,796 Elo+
Party 2
Sol
Sol
ZeroSouIs
Sol
Level 116
God Stats
15W - 11L
1,866 SR
Queue Stats
304W - 296L
1,563 Elo+
Party 3
Team Averages
Level 93
1,704 SR
1,662 Elo+

VS

Team Averages
Level 66
1,604 SR
1,573 Elo+
Anubis
Anubis
AntonioPonce9
Anubis
Level 4
God Stats
2W - 2L
1,530 SR
Queue Stats
6W - 6L
1,386 Elo+
Party 1
Serqet
Serqet
D3f3ctive
Serqet
Level 45
God Stats
13W - 3L
1,936 SR
Queue Stats
115W - 29L
1,882 Elo+
Solo
Kumbhakarna
Kumbhakarna
IssaManneh
Kumbhakarna
Level 27
God Stats
1W - 1L
1,728 SR
Queue Stats
70W - 47L
1,591 Elo+
Party 1
Gilgamesh
Gilgamesh
RengokuSama_
Gilgamesh
Level 148
God Stats
3W - 3L
1,563 SR
Queue Stats
497W - 491L
1,547 Elo+
Party 1
Rama
Rama
Srosadob
Rama
Level 105
God Stats
0W - 2L
1,264 SR
Queue Stats
262W - 245L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Kombqt Kinq
Cerberus
10
2 / 0 / 9
6,458
646
4,432
6,822
2,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
NotShio
Hou Yi
11
4 / 2 / 6
6,771
677
4,058
5,547
1,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Sqimm
Hun Batz
12
7 / 1 / 1
7,178
718
5,800
5,373
1,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Thqny
Cthulhu
11
2 / 0 / 0
6,498
650
5,042
7,662
4,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

12
6 / 1 / 3
7,086
709
7,173
5,249
1,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 1
4,768
477
1,942
7,933
2,343
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Serqet
D3f3ctive
Serqet
11
3 / 2 / 1
6,514
651
3,929
8,555
2,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
IssaManneh
Kumbhakarna
6
0 / 7 / 2
4,457
446
981
7,566
2,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
RengokuSama_
Gilgamesh
10
0 / 2 / 0
5,648
565
5,277
8,703
4,090
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
9
1 / 2 / 1
5,924
592
5,139
5,629
1,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
21
Kills
4
4
Deaths
21
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
L
Serqet
D3f3ctive
Serqet
3
2
1
1.75
L
Kumbhakarna
IssaManneh
Kumbhakarna
0
7
2
0.14
W
Cerberus
Kombqt Kinq
Cerberus
2
0
9
6.5
W
Hou Yi
NotShio
Hou Yi
4
2
6
3.5
L
Gilgamesh
RengokuSama_
Gilgamesh
0
2
0
0
W
Hun Batz
Sqimm
Hun Batz
7
1
1
7.5
L
Rama
1
2
1
0.75
W
Cthulhu
Thqny
Cthulhu
2
0
0
2
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,505
Damage
17,268
30,653
Taken
38,386
11,529
Mitigated
12,785
12,793
Healing
7,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,942
418
0
1,439
7,933
2,343
218
4,552
3,381
18,762
0
L
Serqet
D3f3ctive
Serqet
3,929
438
0
2,620
8,555
2,583
0
1,383
7,172
0
35,666
L
Kumbhakarna
IssaManneh
Kumbhakarna
981
216
0
360
7,566
2,458
0
2,661
4,905
4,446
0
W
Cerberus
Kombqt Kinq
Cerberus
4,432
116
0
2,784
6,822
2,599
0
970
5,576
16,045
0
W
Hou Yi
NotShio
Hou Yi
4,058
2,137
0
1,343
5,547
1,408
360
780
4,767
0
36,190
L
Gilgamesh
RengokuSama_
Gilgamesh
5,277
1,685
0
2,172
8,703
4,090
0
5,048
3,115
0
33,937
W
Hun Batz
Sqimm
Hun Batz
5,800
1,921
0
1,743
5,373
1,724
0
67
4,994
0
35,796
L
Rama
5,139
3,943
0
1,107
5,629
1,311
0
2,463
3,166
0
28,861
W
Cthulhu
Thqny
Cthulhu
5,042
1,086
0
3,845
7,662
4,321
0
0
7,662
36,842
0
W
7,173
1,634
0
3,078
5,249
1,477
1,856
1,106
4,031
45,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,991
Gold Earned
27,311
336
Minions Killed
248
0
Camps Cleared
0
1,070,453
Distance Traveled
1,009,112
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,768
477
28
3
0
165,741
0
L
Serqet
6,514
651
84
8
0
232,153
3
L
Kumbhakarna
4,457
446
12
1
0
193,870
0
W
Cerberus
6,458
646
37
4
0
233,878
0
W
Hou Yi
6,771
677
70
7
0
191,586
2
L
Gilgamesh
5,648
565
74
7
0
231,837
1
W
Hun Batz
7,178
718
82
8
0
215,067
0
L
Rama
5,924
592
50
5
0
185,511
1
W
Cthulhu
6,498
650
71
7
0
225,637
1
W
Sol
7,086
709
76
8
0
204,285
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role