Player Matchup

Jing Wei
Jing Wei
Building6ix
Jing Wei
Level 4
God Stats
1W - 3L
1,498 SR
Queue Stats
1W - 3L
1,373 Elo+
Solo
Chaac
Chaac
Hindery
Chaac
Level 28
God Stats
2W - 1L
1,724 SR
Queue Stats
83W - 101L
1,395 Elo+
Party 1
Neith
Neith
Shamboozle25
Neith
Level 10
God Stats
9W - 9L
1,589 SR
Queue Stats
17W - 21L
1,363 Elo+
Party 1
Fenrir
Fenrir
hbsolder
Fenrir
Level 16
God Stats
60W - 71L
1,442 SR
Queue Stats
82W - 106L
1,357 Elo+
Solo
Olorun
Olorun
waxem3
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Team Averages
Level 12
1,551 SR
1,398 Elo+

VS

Team Averages
Level 41
1,533 SR
1,438 Elo+
Tiamat
Tiamat
CoolingSea20
Tiamat
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,537 Elo+
Party 2
Loki
Loki
Its DuckMaN8
Loki
Level 14
God Stats
9W - 11L
1,343 SR
Queue Stats
41W - 44L
1,405 Elo+
Solo
Anhur
Anhur
ScorcererWyrd
Anhur
Level 29
God Stats
4W - 9L
1,400 SR
Queue Stats
475W - 488L
1,440 Elo+
Solo
Cabrakan
Cabrakan
Yumply S
Cabrakan
Level 28
God Stats
1W - 0L
1,730 SR
Queue Stats
7W - 2L
1,393 Elo+
Solo
Sol
Sol
xQuietXStarx
Sol
Level 127
God Stats
2W - 0L
1,690 SR
Queue Stats
47W - 50L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Building6ix
Jing Wei
14
0 / 3 / 4
8,689
869
1,361
6,770
2,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chaac
Hindery
Chaac
16
6 / 10 / 5
11,031
1,103
17,253
24,342
23,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 4 / 2
8,010
801
2,454
5,437
1,896
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
hbsolder
Fenrir
15
4 / 5 / 5
10,248
1,025
6,792
14,044
7,027
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Olorun
waxem3
Olorun
15
1 / 12 / 5
9,139
914
4,524
15,780
5,927
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

0

VS

Team 2 Tickets

353

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
1 / 4 / 17
9,924
992
6,178
7,702
4,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
6 / 2 / 16
11,057
1,106
9,210
10,084
4,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
10 / 0 / 15
12,153
1,215
13,508
2,757
1,021
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cabrakan
Yumply S
Cabrakan
17
9 / 5 / 14
11,848
1,185
15,434
11,120
8,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
8 / 1 / 16
11,666
1,167
17,099
9,111
3,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
112
11
Kills
34
34
Deaths
12
21
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Building6ix
Jing Wei
0
3
4
0.67
W
Tiamat
1
4
17
2.38
L
Chaac
Hindery
Chaac
6
10
5
0.85
W
6
2
16
7
W
10
0
15
17.5
L
0
4
2
0.25
W
Cabrakan
Yumply S
Cabrakan
9
5
14
3.2
L
Fenrir
hbsolder
Fenrir
4
5
5
1.3
L
Olorun
waxem3
Olorun
1
12
5
0.29
W
8
1
16
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,384
Damage
61,429
66,373
Taken
40,774
41,502
Mitigated
21,938
4,586
Healing
9,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Building6ix
Jing Wei
1,361
1,054
0
243
6,770
2,813
0
4,418
2,252
0
5,865
W
Tiamat
6,178
1,303
0
1,788
7,702
4,854
0
407
7,188
12,365
0
L
Chaac
Hindery
Chaac
17,253
2,603
0
3,795
24,342
23,839
0
14,242
9,674
0
35,556
W
9,210
2,717
0
744
10,084
4,453
0
1,223
8,689
0
30,165
W
13,508
6,575
0
604
2,757
1,021
0
506
2,251
0
25,367
L
2,454
942
0
54
5,437
1,896
0
3,534
1,863
0
6,570
W
Cabrakan
Yumply S
Cabrakan
15,434
1,131
449
2,336
11,120
8,300
0
1,698
9,177
43,640
0
L
Fenrir
hbsolder
Fenrir
6,792
1,864
0
112
14,044
7,027
0
8,900
5,001
0
11,654
L
Olorun
waxem3
Olorun
4,524
3,769
0
382
15,780
5,927
0
6,834
8,872
8,270
0
W
17,099
8,263
0
3,464
9,111
3,310
0
690
8,271
31,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,117
Gold Earned
56,648
79
Minions Killed
200
3
Camps Cleared
9
652,101
Distance Traveled
816,161
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,689
869
9
1
0
62,397
1
W
Tiamat
9,924
992
20
2
1
169,424
0
L
Chaac
11,031
1,103
37
4
1
180,116
0
W
Loki
11,057
1,106
33
3
6
178,990
0
W
Anhur
12,153
1,215
34
3
2
169,435
0
L
Neith
8,010
801
14
1
1
77,707
0
W
Cabrakan
11,848
1,185
75
8
0
139,483
0
L
Fenrir
10,248
1,025
10
1
0
183,765
0
L
Olorun
9,139
914
9
1
1
148,116
0
W
Sol
11,666
1,167
38
4
0
158,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role