Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BonizioleSo2
Cthulhu
Level 67
God Stats
5W - 3L
1,633 SR
Queue Stats
164W - 187L
1,405 Elo+
Party 1
Merlin
Merlin
H0SSxDELGADO
Merlin
Level 68
God Stats
2W - 3L
1,688 SR
Queue Stats
331W - 370L
1,413 Elo+
Solo
Bellona
Bellona
ade-mesquita
Bellona
Level 61
God Stats
10W - 28L
1,375 SR
Queue Stats
123W - 157L
1,349 Elo+
Party 1
Team Averages
Level 88
1,539 SR
1,433 Elo+

VS

Team Averages
Level 79
1,568 SR
1,477 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
SirWhiteNuts
Gilgamesh
Level 103
God Stats
38W - 24L
1,854 SR
Queue Stats
271W - 263L
1,373 Elo+
Solo
Sol
Sol
Triexco
Sol
Level 114
God Stats
47W - 37L
1,238 SR
Queue Stats
587W - 642L
1,410 Elo+
Solo
Heimdallr
Heimdallr
astuto964piloto
Heimdallr
Level 67
God Stats
4W - 5L
1,472 SR
Queue Stats
444W - 465L
1,435 Elo+
Solo
Yemoja
Yemoja
kiddeejaylaw
Yemoja
Level 61
God Stats
2W - 1L
1,775 SR
Queue Stats
2W - 1L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 5 / 3
6,325
527
6,017
8,556
3,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
 
Neith
9
1 / 1 / 3
5,523
460
4,826
6,754
1,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
BonizioleSo2
Cthulhu
9
1 / 2 / 2
5,639
470
3,473
8,434
5,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
9
3 / 5 / 3
6,186
516
5,425
7,081
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
ade-mesquita
Bellona
10
1 / 2 / 0
5,782
482
1,514
6,522
3,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
3 / 1 / 4
6,695
558
5,532
6,186
5,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
SirWhiteNuts
Gilgamesh
11
8 / 3 / 2
7,080
590
6,223
8,386
3,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
11
1 / 2 / 6
6,633
553
5,010
7,060
1,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
astuto964piloto
Heimdallr
10
2 / 2 / 3
6,070
506
5,092
8,694
2,998
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
8
0 / 1 / 6
5,028
419
2,883
3,148
1,587
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
9
Kills
14
15
Deaths
9
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
5
3
0.9
L
Neith
 
Neith
1
1
3
2.5
W
Cthulhu
 
Cthulhu
3
1
4
5
L
Cthulhu
BonizioleSo2
Cthulhu
1
2
2
1
L
Merlin
3
5
3
0.9
W
Gilgamesh
SirWhiteNuts
Gilgamesh
8
3
2
3
W
Sol
1
2
6
2
L
Bellona
ade-mesquita
Bellona
1
2
0
0.5
W
Heimdallr
astuto964piloto
Heimdallr
2
2
3
1.75
W
Yemoja
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,255
Damage
24,740
37,347
Taken
33,474
15,187
Mitigated
15,411
8,495
Healing
11,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,017
1,617
0
397
8,556
3,161
0
2,646
5,661
0
28,000
L
Neith
 
Neith
4,826
1,295
0
3,265
6,754
1,735
135
1,562
5,132
0
29,177
W
Cthulhu
 
Cthulhu
5,532
350
0
2,105
6,186
5,550
72
606
5,580
28,507
0
L
Cthulhu
BonizioleSo2
Cthulhu
3,473
490
146
1,385
8,434
5,010
0
2,255
6,107
19,044
0
L
Merlin
5,425
455
0
1,854
7,081
2,179
0
3,135
3,724
22,182
0
W
Gilgamesh
SirWhiteNuts
Gilgamesh
6,223
1,441
0
1,033
8,386
3,409
114
2,536
5,850
0
28,592
W
Sol
5,010
1,197
0
3,060
7,060
1,867
1,046
3,078
3,982
31,756
0
L
Bellona
ade-mesquita
Bellona
1,514
251
0
1,448
6,522
3,102
607
2,834
3,298
0
21,972
W
Heimdallr
astuto964piloto
Heimdallr
5,092
2,007
0
2,568
8,694
2,998
600
1,511
7,183
0
32,498
W
Yemoja
2,883
1,083
2,404
447
3,148
1,587
208
1,167
1,981
10,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,455
Gold Earned
31,506
231
Minions Killed
272
0
Camps Cleared
0
1,077,459
Distance Traveled
1,091,040
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,325
527
54
5
0
216,760
3
L
Neith
5,523
460
50
4
0
198,850
0
W
Cthulhu
6,695
558
55
5
0
210,216
1
L
Cthulhu
5,639
470
28
2
0
259,848
2
L
Merlin
6,186
516
49
4
0
220,619
0
W
Gilgamesh
7,080
590
50
4
0
248,508
4
W
Sol
6,633
553
75
6
0
204,546
3
L
Bellona
5,782
482
50
4
0
181,382
0
W
Heimdallr
6,070
506
67
6
0
229,434
0
W
Yemoja
5,028
419
25
2
0
198,336
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role