Player Matchup

Heimdallr
Heimdallr
Diukey
Heimdallr
Level 92
God Stats
6W - 5L
1,662 SR
Queue Stats
204W - 221L
1,448 Elo+
Party 2
Tyr
Tyr
MatixSoTwist
Tyr
Level 124
God Stats
18W - 7L
1,675 SR
Queue Stats
249W - 268L
1,430 Elo+
Party 2
Ares
Ares
TinyBou
Ares
Level 81
God Stats
4W - 1L
1,733 SR
Queue Stats
170W - 199L
1,368 Elo+
Party 2
Arachne
Arachne
hruuothwas
Arachne
Level 88
God Stats
4W - 4L
1,607 SR
Queue Stats
258W - 275L
1,394 Elo+
Solo
Nu Wa
Nu Wa
ЧЕГЕВАРО
Nu Wa
Level 123
God Stats
30W - 16L
1,625 SR
Queue Stats
148W - 160L
1,437 Elo+
Solo
Team Averages
Level 102
1,661 SR
1,415 Elo+

VS

Team Averages
Level 77
1,469 SR
1,449 Elo+
Arachne
Arachne
ApplejackOo91oO
Arachne
Level 49
God Stats
1W - 3L
1,402 SR
Queue Stats
105W - 112L
1,429 Elo+
Party 1
Kukulkan
Kukulkan
The_Lone_Ghost13
Kukulkan
Level 40
God Stats
3W - 7L
1,512 SR
Queue Stats
220W - 257L
1,364 Elo+
Solo
Medusa
Medusa
VlahoCRO
Medusa
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
ZenbieVEVO
Aphrodite
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
pathmfc
Mulan
Level 123
God Stats
73W - 79L
1,433 SR
Queue Stats
225W - 236L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Diukey
Heimdallr
15
3 / 5 / 3
9,456
498
8,569
10,204
4,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
3 / 1 / 11
10,412
548
13,805
14,000
9,430
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ares
TinyBou
Ares
12
1 / 5 / 5
8,259
435
3,098
14,752
9,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
hruuothwas
Arachne
18
13 / 1 / 8
11,693
615
15,159
15,875
8,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
6 / 2 / 7
10,579
557
17,199
9,449
3,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 1
8,460
445
3,965
14,376
4,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
2 / 5 / 3
9,839
518
8,411
11,669
4,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
VlahoCRO
Medusa
15
8 / 4 / 3
9,232
486
15,677
17,291
6,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
ZenbieVEVO
Aphrodite
15
2 / 3 / 9
9,381
494
6,328
13,166
11,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mulan
pathmfc
Mulan
15
1 / 7 / 1
8,775
462
10,772
20,522
14,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
31
26
Kills
14
14
Deaths
26
34
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
Heimdallr
Diukey
Heimdallr
3
5
3
0.9
W
3
1
11
8.5
L
2
5
3
0.7
W
Ares
TinyBou
Ares
1
5
5
0.7
L
Medusa
VlahoCRO
Medusa
8
4
3
2.38
L
Aphrodite
ZenbieVEVO
Aphrodite
2
3
9
2.17
W
Arachne
hruuothwas
Arachne
13
1
8
17
L
Mulan
pathmfc
Mulan
1
7
1
0.21
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,830
Damage
45,153
64,280
Taken
77,024
34,957
Mitigated
41,011
22,121
Healing
32,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,965
2,933
0
5,544
14,376
4,929
22
2,532
11,708
0
40,751
W
Heimdallr
Diukey
Heimdallr
8,569
3,623
0
2,218
10,204
4,001
380
3,314
6,842
0
63,441
W
13,805
2,236
0
7,904
14,000
9,430
385
1,311
12,121
0
60,116
L
8,411
784
0
2,304
11,669
4,528
720
3,798
7,599
59,134
0
W
Ares
TinyBou
Ares
3,098
84
0
2,934
14,752
9,873
106
4,026
10,622
12,210
0
L
Medusa
VlahoCRO
Medusa
15,677
8,094
0
4,288
17,291
6,029
1,395
6,657
10,424
0
67,698
L
Aphrodite
ZenbieVEVO
Aphrodite
6,328
983
4,925
7,375
13,166
11,264
381
2,989
10,070
38,169
0
W
Arachne
hruuothwas
Arachne
15,159
10,760
0
6,005
15,875
8,171
0
3,825
11,684
0
86,346
L
Mulan
pathmfc
Mulan
10,772
2,265
0
8,102
20,522
14,261
0
3,480
16,925
0
61,537
W
17,199
3,762
721
2,339
9,449
3,482
140
1,791
7,522
75,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,399
Gold Earned
45,687
536
Minions Killed
523
0
Camps Cleared
0
1,777,781
Distance Traveled
1,706,766
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,460
445
85
4
0
316,156
0
W
Heimdallr
9,456
498
121
6
0
323,948
1
W
Tyr
10,412
548
124
7
0
331,524
3
L
Kukulkan
9,839
518
135
7
0
310,131
6
W
Ares
8,259
435
14
1
0
356,661
13
L
Medusa
9,232
486
97
5
0
353,293
3
L
Aphrodite
9,381
494
74
4
0
430,605
8
W
Arachne
11,693
615
151
8
0
432,515
6
L
Mulan
8,775
462
132
7
0
296,581
1
W
Nu Wa
10,579
557
126
7
0
333,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role