Player Matchup

Tsukuyomi
Tsukuyomi
Platinum III
Mr Waffle
Tsukuyomi
Platinum III
Level 85
God Stats
3W - 0L
1,919 SR
Queue Stats
103W - 93L
1,855 MMR
Solo
Nike
Nike
Platinum II
Orioles777
Nike
Platinum II
Level 104
God Stats
92W - 75L
1,715 SR
Queue Stats
220W - 221L
2,010 MMR
Party 1
Cerberus
Cerberus
Gold V
Shoneyboy1718
Cerberus
Gold V
Level 42
God Stats
2W - 4L
1,349 SR
Queue Stats
13W - 12L
1,599 MMR
Party 1
Thoth
Thoth
Platinum II
SolarrSoldier
Thoth
Platinum II
Level 139
God Stats
11W - 16L
1,532 SR
Queue Stats
906W - 902L
1,858 MMR
Solo
Izanami
Izanami
Diamond V
oHastee
Izanami
Diamond V
Level 69
God Stats
43W - 26L
1,726 SR
Queue Stats
307W - 290L
1,982 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 88
1,649 SR
1,861 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 123
1,640 SR
1,763 MMR
Achilles
Achilles
Platinum II
Arki0-_-R2
Achilles
Platinum II
Level 95
God Stats
0W - 2L
1,500 SR
Queue Stats
234W - 223L
1,936 MMR
Solo
Arachne
Arachne
Gold I
Boosted2k
Arachne
Gold I
Level 103
God Stats
2W - 2L
1,782 SR
Queue Stats
342W - 346L
1,757 MMR
Solo
Scylla
Scylla
Diamond V
FadeOutcast
Scylla
Diamond V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Platinum V
ViciousOBJ
Khepri
Platinum V
Level 127
God Stats
28W - 12L
1,739 SR
Queue Stats
80W - 65L
1,788 MMR
Solo
Heimdallr
Heimdallr
Platinum III
iHadest
Heimdallr
Platinum III
Level 148
God Stats
4W - 3L
1,679 SR
Queue Stats
528W - 526L
1,835 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Mr Waffle
Tsukuyomi
18
6 / 3 / 11
12,946
563
18,085
17,113
7,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
8 / 1 / 9
14,835
645
17,086
16,709
14,859
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
Shoneyboy1718
Cerberus
17
1 / 3 / 15
13,778
599
6,463
22,406
26,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
10 / 2 / 7
13,486
586
17,568
14,162
5,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
oHastee
Izanami
20
5 / 2 / 11
15,382
669
15,734
16,274
7,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
TiamatBacchusGilgameshAthenaSet

VS

Bans
AnhurGuan YuDanzaburouPeleApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Arki0-_-R2
Achilles
17
4 / 7 / 3
10,885
473
11,458
23,611
23,809
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
Boosted2k
Arachne
17
4 / 2 / 1
10,358
450
6,274
19,019
8,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
18
0 / 4 / 3
10,926
475
7,310
12,992
4,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
ViciousOBJ
Khepri
12
1 / 12 / 4
8,595
374
4,732
23,549
13,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
iHadest
Heimdallr
18
1 / 5 / 2
11,104
483
9,789
18,247
7,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
23
30
Kills
10
11
Deaths
30
53
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
Arki0-_-R2
Achilles
4
7
3
0.79
L
Arachne
Boosted2k
Arachne
4
2
1
2.25
L
Scylla
0
4
3
0.38
W
Tsukuyomi
Mr Waffle
Tsukuyomi
6
3
11
3.83
W
8
1
9
12.5
W
Cerberus
Shoneyboy1718
Cerberus
1
3
15
2.83
W
10
2
7
6.75
L
Khepri
ViciousOBJ
Khepri
1
12
4
0.25
L
Heimdallr
iHadest
Heimdallr
1
5
2
0.4
W
Izanami
oHastee
Izanami
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,936
Damage
39,563
86,664
Taken
97,418
60,996
Mitigated
57,479
30,814
Healing
18,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Arki0-_-R2
Achilles
11,458
2,011
0
4,125
23,611
23,809
0
4,113
19,434
0
58,833
L
Arachne
Boosted2k
Arachne
6,274
4,719
0
6,235
19,019
8,802
0
3,865
14,996
0
67,232
L
Scylla
7,310
43
0
999
12,992
4,122
0
5,473
7,217
90,153
0
W
Tsukuyomi
Mr Waffle
Tsukuyomi
18,085
6,399
0
7,197
17,113
7,096
622
1,943
15,170
0
88,366
W
17,086
1,537
0
5,342
16,709
14,859
905
1,514
15,195
9,540
84,040
W
Cerberus
Shoneyboy1718
Cerberus
6,463
595
0
3,096
22,406
26,106
933
6,040
16,347
38,552
0
W
17,568
335
371
5,939
14,162
5,661
1,650
2,803
11,359
80,354
0
L
Khepri
ViciousOBJ
Khepri
4,732
228
0
3,199
23,549
13,283
77
6,797
16,163
23,082
0
L
Heimdallr
iHadest
Heimdallr
9,789
3,264
0
3,941
18,247
7,463
130
4,182
13,937
0
82,409
W
Izanami
oHastee
Izanami
15,734
13,015
0
8,869
16,274
7,274
12,622
1,550
14,724
0
161,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,427
Gold Earned
51,868
732
Minions Killed
567
0
Camps Cleared
0
2,349,469
Distance Traveled
2,190,593
26
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,885
473
102
4
0
408,079
0
L
Arachne
10,358
450
124
5
0
510,677
6
L
Scylla
10,926
475
186
8
0
419,628
5
W
Tsukuyomi
12,946
563
125
5
0
524,803
3
W
Nike
14,835
645
163
7
0
487,806
3
W
Cerberus
13,778
599
75
3
0
465,693
5
W
Thoth
13,486
586
128
6
0
458,016
8
L
Khepri
8,595
374
21
1
0
421,076
10
L
Heimdallr
11,104
483
134
6
0
431,133
8
W
Izanami
15,382
669
241
10
0
413,151
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role