Player Matchup

Scylla
Scylla
Platinum V
EDDwonder27
Scylla
Platinum V
Level 46
God Stats
15W - 10L
1,554 SR
Queue Stats
207W - 205L
1,757 MMR
Solo
Khepri
Khepri
Silver I
G1BG0BB
Khepri
Silver I
Level 34
God Stats
2W - 0L
1,703 SR
Queue Stats
47W - 53L
1,679 MMR
Solo
Anhur
Anhur
Platinum V
IRhevan
Anhur
Platinum V
Level 60
God Stats
3W - 2L
1,762 SR
Queue Stats
346W - 344L
1,643 MMR
Solo
Chiron
Chiron
Platinum III
Mohc
Chiron
Platinum III
Level 141
God Stats
2W - 2L
1,693 SR
Queue Stats
347W - 335L
1,756 MMR
Solo
Fenrir
Fenrir
Gold III
xXGeneralRedxx
Fenrir
Gold III
Level 158
God Stats
5W - 4L
1,824 SR
Queue Stats
31W - 33L
1,683 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 88
1,707 SR
1,703 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 113
1,640 SR
1,703 MMR
Danzaburou
Danzaburou
Platinum V
Dragonassassin7
Danzaburou
Platinum V
Level 103
God Stats
6W - 7L
1,606 SR
Queue Stats
350W - 353L
1,743 MMR
Solo
Hel
Hel
Gold I
Jumpingnpc4032
Hel
Gold I
Level 119
God Stats
3W - 3L
1,665 SR
Queue Stats
102W - 95L
1,757 MMR
Solo
Odin
Odin
Gold II
KachiZzz_
Odin
Gold II
Level 88
God Stats
0W - 1L
1,490 SR
Queue Stats
107W - 86L
1,705 MMR
Solo
Sobek
Sobek
Silver I
SUPERxUGLY
Sobek
Silver I
Level 141
God Stats
3W - 2L
1,940 SR
Queue Stats
5W - 4L
1,681 MMR
Solo
Awilix
Awilix
Gold III
mmf2003
Awilix
Gold III
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,631 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
6 / 4 / 13
15,330
548
23,973
21,322
9,723
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
G1BG0BB
Khepri
20
1 / 3 / 22
14,248
509
8,919
26,115
38,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Anhur
IRhevan
Anhur
20
6 / 2 / 10
15,266
545
21,413
26,588
14,282
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chiron
Mohc
Chiron
20
13 / 4 / 4
16,761
599
28,908
22,316
11,339
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
13 / 3 / 12
15,810
565
24,196
29,155
33,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AthenaSetTiamatApolloGilgamesh

VS

Bans
TsukuyomiKing ArthurCu ChulainnGuan YuAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dragonassassin7
Danzaburou
20
7 / 6 / 2
15,835
566
25,825
27,842
11,496
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
1 / 12 / 3
12,033
430
14,347
24,576
11,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Odin
20
3 / 5 / 4
14,138
505
17,925
28,767
34,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sobek
18
3 / 6 / 4
12,955
463
12,877
34,461
37,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Awilix
mmf2003
Awilix
19
2 / 11 / 2
12,679
453
14,475
28,359
12,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
31
39
Kills
16
16
Deaths
40
61
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Dragonassassin7
Danzaburou
7
6
2
1.33
W
Scylla
6
4
13
3.13
W
Khepri
G1BG0BB
Khepri
1
3
22
4
W
Anhur
IRhevan
Anhur
6
2
10
5.5
L
1
12
3
0.21
L
Odin
3
5
4
1
W
Chiron
Mohc
Chiron
13
4
4
3.75
L
Sobek
3
6
4
0.83
L
Awilix
mmf2003
Awilix
2
11
2
0.27
W
13
3
12
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,409
Damage
85,449
125,496
Taken
144,005
107,172
Mitigated
107,262
53,405
Healing
47,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Dragonassassin7
Danzaburou
25,825
15,349
0
12,908
27,842
11,496
50
4,790
22,816
0
128,805
W
Scylla
23,973
3,990
154
8,804
21,322
9,723
2,200
11,143
9,999
123,464
0
W
Khepri
G1BG0BB
Khepri
8,919
883
0
7,421
26,115
38,760
911
6,554
19,531
33,957
0
W
Anhur
IRhevan
Anhur
21,413
18,099
0
16,906
26,588
14,282
4,584
4,163
22,395
0
136,233
L
14,347
755
5,075
8,972
24,576
11,308
758
10,943
13,035
90,211
0
L
Odin
17,925
1,511
0
5,624
28,767
34,803
490
4,874
23,469
1,082
81,773
W
Chiron
Mohc
Chiron
28,908
12,480
1,542
7,622
22,316
11,339
5,498
1,058
20,610
0
133,548
L
Sobek
12,877
794
0
8,827
34,461
37,556
0
7,956
25,995
37,549
0
L
Awilix
mmf2003
Awilix
14,475
6,050
0
6,452
28,359
12,099
0
3,417
24,628
0
110,675
W
24,196
6,652
0
10,956
29,155
33,068
1,531
6,701
22,220
0
103,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,415
Gold Earned
67,640
707
Minions Killed
670
0
Camps Cleared
0
2,578,819
Distance Traveled
2,509,535
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
15,835
566
176
6
0
478,515
5
W
Scylla
15,330
548
181
6
0
519,857
3
W
Khepri
14,248
509
49
2
0
548,344
6
W
Anhur
15,266
545
178
6
0
497,444
2
L
Hel
12,033
430
131
5
0
458,039
5
L
Odin
14,138
505
170
6
0
492,336
0
W
Chiron
16,761
599
190
7
0
436,314
3
L
Sobek
12,955
463
22
1
0
548,118
9
L
Awilix
12,679
453
171
6
0
532,527
2
W
Fenrir
15,810
565
109
4
0
576,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role