Player Matchup

Cthulhu
Cthulhu
Ervzn
Cthulhu
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
19W - 18L
1,295 Elo+
Party 1
Fenrir
Fenrir
NachtClover
Fenrir
Level 6
God Stats
7W - 5L
1,431 SR
Queue Stats
20W - 15L
1,417 Elo+
Party 1
Danzaburou
Danzaburou
Qyte
Danzaburou
Level 30
God Stats
31W - 35L
1,474 SR
Queue Stats
250W - 260L
1,444 Elo+
Solo
Mercury
Mercury
be3rbuddy
Mercury
Level 16
God Stats
0W - 1L
1,262 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
highIMking
Anubis
Level 27
God Stats
17W - 18L
1,314 SR
Queue Stats
101W - 107L
1,409 Elo+
Solo
Team Averages
Level 18
1,396 SR
1,413 Elo+

VS

Team Averages
Level 33
1,470 SR
1,455 Elo+
Skadi
Skadi
Adrienc
Skadi
Level 16
God Stats
3W - 2L
1,391 SR
Queue Stats
18W - 16L
1,460 Elo+
Party 2
Fenrir
Fenrir
ExtendedWarranty
Fenrir
Level 27
God Stats
27W - 27L
1,461 SR
Queue Stats
137W - 148L
1,371 Elo+
Solo
Baba Yaga
Baba Yaga
ResetBullet
Baba Yaga
Level 23
God Stats
5W - 8L
1,275 SR
Queue Stats
26W - 31L
1,462 Elo+
Party 2
Jormungandr
Jormungandr
TH3lucky
Jormungandr
Level 69
God Stats
94W - 84L
1,632 SR
Queue Stats
571W - 577L
1,468 Elo+
Party 2
Cerberus
Cerberus
llastking
Cerberus
Level 29
God Stats
59W - 56L
1,591 SR
Queue Stats
278W - 295L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ervzn
Cthulhu
13
3 / 6 / 4
8,148
429
7,934
14,310
6,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
14
5 / 5 / 4
8,944
471
9,018
14,226
6,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Qyte
Danzaburou
15
6 / 3 / 3
9,438
497
8,026
11,233
3,802
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mercury
be3rbuddy
Mercury
8
0 / 6 / 0
6,724
354
151
5,278
1,596
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
highIMking
Anubis
15
5 / 7 / 4
9,866
519
12,881
16,836
6,968
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Adrienc
Skadi
15
3 / 5 / 2
9,971
525
6,696
11,961
3,618
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 3 / 8
9,907
521
6,353
12,335
5,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baba Yaga
ResetBullet
Baba Yaga
17
6 / 5 / 4
10,779
567
11,766
11,011
4,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
TH3lucky
Jormungandr
18
12 / 1 / 6
12,153
640
13,681
12,402
9,252
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cerberus
llastking
Cerberus
14
3 / 5 / 12
9,821
517
6,434
15,666
11,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
59
19
Kills
27
27
Deaths
19
15
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Skadi
Adrienc
Skadi
3
5
2
0.8
L
Cthulhu
Ervzn
Cthulhu
3
6
4
0.83
W
3
3
8
2.33
L
Fenrir
5
5
4
1.4
L
Danzaburou
Qyte
Danzaburou
6
3
3
2.5
W
Baba Yaga
ResetBullet
Baba Yaga
6
5
4
1.6
W
Jormungandr
TH3lucky
Jormungandr
12
1
6
15
L
Mercury
be3rbuddy
Mercury
0
6
0
0
L
Anubis
highIMking
Anubis
5
7
4
1
W
Cerberus
llastking
Cerberus
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,010
Damage
44,930
61,883
Taken
63,375
25,770
Mitigated
33,912
13,763
Healing
16,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Adrienc
Skadi
6,696
3,027
0
1,773
11,961
3,618
907
4,804
6,766
0
46,138
L
Cthulhu
Ervzn
Cthulhu
7,934
225
340
2,656
14,310
6,758
152
9,040
5,185
26,459
0
W
6,353
1,838
395
3,358
12,335
5,239
157
1,791
10,422
0
49,930
L
Fenrir
9,018
2,122
0
966
14,226
6,646
0
7,446
6,592
0
42,070
L
Danzaburou
Qyte
Danzaburou
8,026
3,177
408
3,635
11,233
3,802
1,913
2,506
8,653
0
53,143
W
Baba Yaga
ResetBullet
Baba Yaga
11,766
500
0
2,450
11,011
4,315
1,680
4,323
6,658
66,984
0
W
Jormungandr
TH3lucky
Jormungandr
13,681
1,572
0
5,445
12,402
9,252
1,906
3,185
9,037
86,279
0
L
Mercury
be3rbuddy
Mercury
151
151
0
167
5,278
1,596
0
2,640
2,638
0
12,258
L
Anubis
highIMking
Anubis
12,881
1,952
0
5,591
16,836
6,968
890
9,558
6,934
53,721
0
W
Cerberus
llastking
Cerberus
6,434
310
0
3,558
15,666
11,488
0
5,839
9,677
34,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,120
Gold Earned
52,631
306
Minions Killed
500
0
Camps Cleared
0
1,500,176
Distance Traveled
1,750,583
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,971
525
100
5
0
317,665
0
L
Cthulhu
8,148
429
41
2
0
338,857
4
W
Fenrir
9,907
521
83
4
0
390,421
8
L
Fenrir
8,944
471
65
3
0
360,187
0
L
Danzaburou
9,438
497
84
4
0
318,560
3
W
Baba Yaga
10,779
567
110
6
0
318,100
0
W
Jormungandr
12,153
640
160
8
0
375,278
2
L
Mercury
6,724
354
32
2
0
194,129
0
L
Anubis
9,866
519
84
4
0
288,443
0
W
Cerberus
9,821
517
47
2
0
349,119
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role