Player Matchup

Bellona
Bellona
 
Bellona
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Balthlazar
Cupid
Level 102
God Stats
32W - 29L
1,569 SR
Queue Stats
581W - 626L
1,344 Elo+
Solo
Sylvanus
Sylvanus
Jesus4ever
Sylvanus
Level 89
God Stats
4W - 3L
1,480 SR
Queue Stats
71W - 77L
1,387 Elo+
Solo
Janus
Janus
moraxk
Janus
Level 103
God Stats
13W - 11L
1,539 SR
Queue Stats
275W - 311L
1,400 Elo+
Solo
Team Averages
Level 86
1,518 SR
1,426 Elo+

VS

Team Averages
Level 88
1,430 SR
1,372 Elo+
King Arthur
King Arthur
 
King Arthur
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Abizzcus
Cerberus
Level 48
God Stats
2W - 4L
1,291 SR
Queue Stats
162W - 238L
1,271 Elo+
Solo
Loki
Loki
HELLFHER
Loki
Level 61
God Stats
7W - 13L
1,392 SR
Queue Stats
500W - 551L
1,361 Elo+
Solo
Hera
Hera
I AM MAD LORD
Hera
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
123W - 161L
1,355 Elo+
Party 1
Neith
Neith
xx3Demonxx
Neith
Level 155
God Stats
179W - 171L
1,467 SR
Queue Stats
336W - 340L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
4 / 2 / 4
9,996
555
5,164
9,008
6,570
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
 
Hun Batz
14
3 / 1 / 5
8,712
484
4,502
9,933
3,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cupid
15
5 / 0 / 7
9,665
537
11,300
10,338
3,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Jesus4ever
Sylvanus
14
2 / 0 / 8
9,589
533
6,350
18,228
20,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
moraxk
Janus
16
9 / 3 / 5
10,432
580
10,307
11,262
4,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
2 / 6 / 1
7,810
434
6,694
14,879
8,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cerberus
Abizzcus
Cerberus
9
0 / 6 / 0
6,018
334
560
9,167
2,717
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Loki
15
1 / 4 / 2
8,289
461
5,885
13,606
4,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 4 / 1
8,199
456
6,783
8,786
2,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
14
1 / 4 / 1
8,274
460
11,993
11,764
3,558
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
23
Kills
6
6
Deaths
24
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
2
4
3
W
Hun Batz
 
Hun Batz
3
1
5
5.5
L
King Arthur
 
King Arthur
2
6
1
0.42
L
Cerberus
Abizzcus
Cerberus
0
6
0
0
W
Cupid
5
0
7
8.5
L
Loki
1
4
2
0.5
L
2
4
1
0.63
W
Sylvanus
Jesus4ever
Sylvanus
2
0
8
6
W
Janus
moraxk
Janus
9
3
5
3.83
L
Neith
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,623
Damage
31,915
58,769
Taken
58,202
38,214
Mitigated
21,779
22,121
Healing
9,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,164
1,380
0
602
9,008
6,570
2,724
638
7,944
0
54,720
W
Hun Batz
 
Hun Batz
4,502
1,019
0
2,698
9,933
3,415
0
426
9,379
0
37,869
L
King Arthur
 
King Arthur
6,694
563
0
3,923
14,879
8,369
0
2,259
12,502
0
39,529
L
Cerberus
Abizzcus
Cerberus
560
0
0
509
9,167
2,717
162
2,838
6,251
11,281
0
W
Cupid
11,300
8,659
270
3,536
10,338
3,913
1,943
325
9,953
0
72,379
L
Loki
5,885
1,670
0
1,670
13,606
4,316
0
3,251
10,208
0
62,225
L
6,783
1,764
0
1,537
8,786
2,819
0
4,120
4,368
39,485
0
W
Sylvanus
Jesus4ever
Sylvanus
6,350
1,616
4,290
6,855
18,228
20,121
900
2,825
15,265
38,119
0
W
Janus
moraxk
Janus
10,307
355
442
3,428
11,262
4,195
1,385
2,769
8,285
52,784
0
L
Neith
11,993
2,042
0
2,294
11,764
3,558
0
3,510
8,216
0
64,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,394
Gold Earned
38,590
456
Minions Killed
413
0
Camps Cleared
0
1,629,960
Distance Traveled
1,470,225
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,996
555
112
6
0
335,502
4
W
Hun Batz
8,712
484
75
4
0
346,432
4
L
King Arthur
7,810
434
78
4
0
280,446
2
L
Cerberus
6,018
334
19
1
0
239,165
0
W
Cupid
9,665
537
105
6
0
321,702
1
L
Loki
8,289
461
113
6
0
358,943
0
L
Hera
8,199
456
71
4
0
306,871
1
W
Sylvanus
9,589
533
59
3
0
282,837
5
W
Janus
10,432
580
105
6
0
343,487
8
L
Neith
8,274
460
132
7
0
284,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role