Player Matchup

Izanami
Izanami
Hamvangolia
Izanami
Level 12
God Stats
8W - 7L
1,544 SR
Queue Stats
9W - 8L
1,487 Elo+
Party 1
Janus
Janus
RecklessRogue
Janus
Level 84
God Stats
4W - 7L
1,457 SR
Queue Stats
25W - 28L
1,464 Elo+
Party 1
Erlang Shen
Erlang Shen
Slimin
Erlang Shen
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 53
1,500 SR
1,483 Elo+

VS

Team Averages
Level 32
1,500 SR
1,370 Elo+
Sobek
Sobek
ZachyP1996
Sobek
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Awilix
Awilix
dontsnipemebrah
Awilix
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,309 Elo+
Party 2
Ra
Ra
xThanatos45x
Ra
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 97L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Hamvangolia
Izanami
8
1 / 1 / 6
5,369
895
1,332
2,359
711
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
6 / 1 / 3
6,105
1,018
4,288
1,856
540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Erlang Shen
Slimin
Erlang Shen
8
2 / 1 / 6
5,321
887
2,288
3,869
2,416
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
3
0 / 3 / 0
3,812
635
88
2,449
806
7
0 / 4 / 1
4,430
738
716
4,045
1,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8
1 / 2 / 1
4,795
799
949
3,597
1,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
9
Kills
1
3
Deaths
9
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
Hamvangolia
Izanami
1
1
6
4
W
6
1
3
7.5
W
Erlang Shen
Slimin
Erlang Shen
2
1
6
5
L
Sobek
0
3
0
0
L
0
4
1
0.13
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,908
Damage
1,753
8,084
Taken
10,091
3,667
Mitigated
3,341
2,175
Healing
1,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Hamvangolia
Izanami
1,332
1,264
0
707
2,359
711
1,415
159
2,138
0
14,835
W
4,288
429
0
520
1,856
540
414
126
1,692
16,837
0
W
Erlang Shen
Slimin
Erlang Shen
2,288
1,085
292
656
3,869
2,416
890
604
3,185
0
7,945
L
Sobek
88
88
0
90
2,449
806
0
477
1,910
580
0
L
716
235
0
90
4,045
1,413
0
1,585
2,330
0
6,730
L
949
165
57
812
3,597
1,122
0
1,844
1,551
12,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,795
Gold Earned
13,037
80
Minions Killed
39
0
Camps Cleared
0
345,182
Distance Traveled
215,934
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,369
895
38
6
0
105,920
0
W
Janus
6,105
1,018
29
5
0
105,101
0
W
Erlang Shen
5,321
887
13
2
0
134,161
1
L
Sobek
3,812
635
0
0
0
27,557
1
L
Awilix
4,430
738
11
2
0
104,330
0
L
Ra
4,795
799
28
5
0
84,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role