Player Matchup

King Arthur
King Arthur
Diamond IV
Chisë
King Arthur
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cernunnos
Cernunnos
Diamond IV
Fabiio
Cernunnos
Diamond IV
Level 143
God Stats
0W - 3L
1,780 SR
Queue Stats
220W - 211L
2,061 MMR
Party 1
Raijin
Raijin
Platinum II
Neudorf
Raijin
Platinum II
Level 128
God Stats
4W - 8L
1,959 SR
Queue Stats
112W - 99L
2,185 MMR
Solo
Ravana
Ravana
Diamond III
NoGameplan
Ravana
Diamond III
Level 160
God Stats
7W - 7L
1,705 SR
Queue Stats
368W - 347L
2,133 MMR
Solo
Bacchus
Bacchus
Diamond III
bussyoverload
Bacchus
Diamond III
Level 107
God Stats
5W - 3L
1,772 SR
Queue Stats
95W - 75L
2,130 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,743 SR
2,002 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,739 SR
2,152 MMR
Scylla
Scylla
Diamond IV
BaIab
Scylla
Diamond IV
Level 160
God Stats
16W - 12L
1,814 SR
Queue Stats
229W - 211L
2,221 MMR
Party 2
Ares
Ares
Diamond IV
CarryThenFeed
Ares
Diamond IV
Level 68
God Stats
2W - 1L
1,752 SR
Queue Stats
183W - 162L
2,093 MMR
Solo
Fenrir
Fenrir
Platinum III
Jastarn
Fenrir
Platinum III
Level 147
God Stats
10W - 7L
1,936 SR
Queue Stats
221W - 197L
2,007 MMR
Solo
Anhur
Anhur
Diamond II
MenaceNY
Anhur
Diamond II
Level 149
God Stats
5W - 9L
1,692 SR
Queue Stats
202W - 185L
2,470 MMR
Party 2
Baron Samedi
Baron Samedi
Diamond IV
teаmDiff
Baron Samedi
Diamond IV
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 68L
1,970 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chisë
King Arthur
12
3 / 4 / 0
7,706
514
4,473
12,942
6,609
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cernunnos
Fabiio
Cernunnos
13
0 / 4 / 2
7,943
530
5,755
9,643
2,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
Neudorf
Raijin
13
2 / 4 / 2
7,977
532
7,453
6,990
2,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
NoGameplan
Ravana
12
1 / 4 / 6
7,449
497
6,643
10,319
3,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
11
3 / 2 / 2
7,134
476
5,676
11,010
7,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
TiamatAthenaGilgameshSetTsukuyomi

VS

Bans
SobekApolloSun WukongChernobogCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BaIab
Scylla
15
7 / 2 / 1
9,326
622
9,603
8,913
3,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 1 / 11
8,248
550
7,191
12,392
8,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Jastarn
Fenrir
14
8 / 1 / 4
9,138
609
9,134
9,687
6,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
MenaceNY
Anhur
12
1 / 2 / 2
7,822
521
4,928
8,995
2,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
teаmDiff
Baron Samedi
14
0 / 3 / 5
8,668
578
4,990
8,402
4,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
9
Kills
18
18
Deaths
9
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Scylla
BaIab
Scylla
7
2
1
3.75
W
2
1
11
7.5
L
King Arthur
Chisë
King Arthur
3
4
0
0.75
L
Cernunnos
Fabiio
Cernunnos
0
4
2
0.25
W
Fenrir
Jastarn
Fenrir
8
1
4
10
W
Anhur
MenaceNY
Anhur
1
2
2
1
L
Raijin
Neudorf
Raijin
2
4
2
0.75
L
Ravana
NoGameplan
Ravana
1
4
6
1
L
Bacchus
3
2
2
2
W
Baron Samedi
teаmDiff
Baron Samedi
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,000
Damage
35,846
50,904
Taken
48,389
23,617
Mitigated
26,320
11,204
Healing
20,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
BaIab
Scylla
9,603
1,576
0
2,954
8,913
3,508
0
3,278
5,389
62,899
0
W
7,191
911
0
5,598
12,392
8,932
0
3,389
8,939
20,690
0
L
King Arthur
Chisë
King Arthur
4,473
589
0
2,840
12,942
6,609
0
7,953
4,952
0
37,501
L
Cernunnos
Fabiio
Cernunnos
5,755
2,474
0
2,948
9,643
2,978
1,000
2,790
6,831
0
56,856
W
Fenrir
Jastarn
Fenrir
9,134
2,050
0
4,430
9,687
6,186
0
2,666
6,863
0
48,727
W
Anhur
MenaceNY
Anhur
4,928
2,113
0
3,561
8,995
2,947
0
2,515
6,392
0
54,051
L
Raijin
Neudorf
Raijin
7,453
388
0
1,268
6,990
2,439
0
2,811
4,105
52,545
0
L
Ravana
NoGameplan
Ravana
6,643
1,616
0
722
10,319
3,643
0
3,709
6,553
0
52,402
L
Bacchus
5,676
886
0
3,426
11,010
7,948
0
4,257
6,679
19,851
0
W
Baron Samedi
teаmDiff
Baron Samedi
4,990
584
247
4,156
8,402
4,747
532
677
7,677
59,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,209
Gold Earned
43,202
424
Minions Killed
495
0
Camps Cleared
0
1,430,296
Distance Traveled
1,439,544
27
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,326
622
142
9
0
278,192
5
W
Ares
8,248
550
19
1
0
310,741
3
L
King Arthur
7,706
514
88
6
0
276,673
6
L
Cernunnos
7,943
530
113
8
0
254,581
5
W
Fenrir
9,138
609
92
6
0
333,561
2
W
Anhur
7,822
521
113
8
0
257,499
5
L
Raijin
7,977
532
109
7
0
281,908
5
L
Ravana
7,449
497
96
6
0
301,749
3
L
Bacchus
7,134
476
18
1
0
315,385
8
W
Baron Samedi
8,668
578
129
9
0
259,551
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role