Player Matchup

Nox
Nox
COOLXACKA
Nox
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Porunarefu99
Cthulhu
Level 8
God Stats
1W - 0L
1,239 SR
Queue Stats
10W - 10L
1,485 Elo+
Party 2
Merlin
Merlin
ProfOfMagic
Merlin
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
oneshotik822
Baba Yaga
Level 13
God Stats
3W - 1L
1,388 SR
Queue Stats
18W - 11L
1,254 Elo+
Party 1
Arachne
Arachne
zzzMorshikzzz
Arachne
Level 8
God Stats
2W - 1L
1,245 SR
Queue Stats
8W - 7L
1,252 Elo+
Party 1
Team Averages
Level 27
1,375 SR
1,398 Elo+

VS

Team Averages
Level 13
1,455 SR
1,278 Elo+
Fenrir
Fenrir
D1SSPASIONATE
Fenrir
Level 18
God Stats
10W - 9L
1,325 SR
Queue Stats
15W - 22L
1,225 Elo+
Party 3
Arachne
Arachne
Fattalliti
Arachne
Level 18
God Stats
13W - 11L
1,447 SR
Queue Stats
14W - 19L
1,239 Elo+
Party 3
Yemoja
Yemoja
P3nDrag00n
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
Quzsu
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,194 Elo+
Solo
Chiron
Chiron
Sinagames
Chiron
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 51L
1,230 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 6
5,875
534
5,070
3,942
1,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Porunarefu99
Cthulhu
9
3 / 1 / 3
5,375
489
3,087
7,051
5,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
10
0 / 5 / 0
5,594
509
2,886
5,011
1,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baba Yaga
oneshotik822
Baba Yaga
10
3 / 1 / 2
6,544
595
3,320
2,947
967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
10
3 / 1 / 1
6,297
572
2,257
4,810
1,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 2
6,258
569
1,600
7,132
2,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
Fattalliti
Arachne
11
4 / 1 / 1
6,213
565
3,760
6,961
2,117
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
P3nDrag00n
Yemoja
4
0 / 3 / 0
4,291
390
724
3,070
1,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ra
6
0 / 3 / 1
4,709
428
598
3,118
1,862
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Chiron
Sinagames
Chiron
8
2 / 5 / 0
5,508
501
4,196
8,285
2,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
12
Kills
8
9
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
L
2
0
2
3
L
Arachne
Fattalliti
Arachne
4
1
1
4.5
L
Yemoja
P3nDrag00n
Yemoja
0
3
0
0
W
Cthulhu
Porunarefu99
Cthulhu
3
1
3
4.5
W
Merlin
0
5
0
0
L
Ra
0
3
1
0.17
L
Chiron
Sinagames
Chiron
2
5
0
0.4
W
Baba Yaga
oneshotik822
Baba Yaga
3
1
2
4
W
Arachne
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,620
Damage
10,878
23,761
Taken
28,566
10,449
Mitigated
9,607
3,030
Healing
11,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,070
654
0
462
3,942
1,134
577
207
3,735
13,456
0
L
1,600
25
0
4,750
7,132
2,398
0
1,158
5,888
0
25,725
L
Arachne
Fattalliti
Arachne
3,760
2,862
0
3,267
6,961
2,117
375
2,963
3,572
0
21,191
L
Yemoja
P3nDrag00n
Yemoja
724
213
379
130
3,070
1,106
138
2,060
784
2,976
0
W
Cthulhu
Porunarefu99
Cthulhu
3,087
514
0
613
7,051
5,046
133
988
6,063
16,391
0
W
Merlin
2,886
754
0
0
5,011
1,439
712
0
5,011
25,763
0
L
Ra
598
392
21
362
3,118
1,862
0
1,765
1,117
12,145
0
L
Chiron
Sinagames
Chiron
4,196
1,861
72
2,387
8,285
2,124
578
4,849
2,842
0
21,844
W
Baba Yaga
oneshotik822
Baba Yaga
3,320
693
0
644
2,947
967
1,761
28
2,919
28,860
0
W
Arachne
2,257
1,549
0
1,311
4,810
1,863
0
99
4,711
0
28,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,685
Gold Earned
26,979
243
Minions Killed
187
0
Camps Cleared
0
977,283
Distance Traveled
836,993
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
5,875
534
21
2
0
188,840
0
L
Fenrir
6,258
569
61
6
0
173,133
1
L
Arachne
6,213
565
47
4
0
239,447
0
L
Yemoja
4,291
390
3
0
0
108,366
1
W
Cthulhu
5,375
489
30
3
0
219,214
0
W
Merlin
5,594
509
57
5
0
161,763
0
L
Ra
4,709
428
31
3
0
151,770
0
L
Chiron
5,508
501
45
4
0
164,277
2
W
Baba Yaga
6,544
595
73
7
0
204,188
1
W
Arachne
6,297
572
62
6
0
203,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role