Player Matchup

Nike
Nike
Camalin420_ttv
Nike
Level 49
God Stats
10W - 11L
1,436 SR
Queue Stats
159W - 198L
1,382 Elo+
Party 2
Izanami
Izanami
Prepusio-Letal
Izanami
Level 7
God Stats
5W - 4L
1,746 SR
Queue Stats
20W - 21L
1,616 Elo+
Party 2
Yemoja
Yemoja
ReyTitiritero
Yemoja
Level 10
God Stats
1W - 1L
1,139 SR
Queue Stats
10W - 16L
1,443 Elo+
Solo
Nemesis
Nemesis
juanelchungo12
Nemesis
Level 18
God Stats
9W - 6L
1,478 SR
Queue Stats
30W - 37L
1,349 Elo+
Party 2
Anubis
Anubis
patillalateral-3
Anubis
Level 8
God Stats
16W - 9L
1,539 SR
Queue Stats
223W - 297L
1,354 Elo+
Party 2
Team Averages
Level 18
1,467 SR
1,429 Elo+

VS

Team Averages
Level 15
1,463 SR
1,323 Elo+
Bellona
Bellona
Abdullah vgf
Bellona
Level 2
God Stats
21W - 27L
1,500 SR
Queue Stats
445W - 500L
1,500 Elo+
Party 1
Zeus
Zeus
Apocalypto II
Zeus
Level 14
God Stats
1W - 3L
1,300 SR
Queue Stats
35W - 49L
1,274 Elo+
Party 1
Awilix
Awilix
Definitivex
Awilix
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
182W - 235L
1,279 Elo+
Party 1
Danzaburou
Danzaburou
ikotchi
Danzaburou
Level 8
God Stats
6W - 19L
1,548 SR
Queue Stats
121W - 181L
1,288 Elo+
Party 1
Cerberus
Cerberus
ll MOSA ll
Cerberus
Level 26
God Stats
10W - 9L
1,468 SR
Queue Stats
140W - 201L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 6
10,103
561
6,835
6,543
6,136
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
15 / 2 / 1
11,474
637
15,938
13,505
4,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 1 / 10
9,358
520
3,627
9,471
6,375
Shoes

Shoes

+6%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

16
18 / 3 / 4
11,325
629
17,231
9,450
3,459
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 7 / 4
8,476
471
4,373
11,787
5,372
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Abdullah vgf
Bellona
12
0 / 11 / 0
6,902
383
4,105
15,103
9,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
6 / 9 / 3
9,500
528
10,531
13,837
3,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Awilix
13
6 / 7 / 2
9,737
541
8,335
13,090
5,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
ikotchi
Danzaburou
11
0 / 7 / 1
6,698
372
3,627
10,222
2,722
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
ll MOSA ll
Cerberus
12
1 / 10 / 1
8,036
446
3,753
15,388
12,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
20
41
Kills
13
13
Deaths
44
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bellona
Abdullah vgf
Bellona
0
11
0
0
L
6
9
3
0.83
W
4
0
6
7
L
Awilix
6
7
2
1
W
15
2
1
7.75
W
2
1
10
7
L
Danzaburou
ikotchi
Danzaburou
0
7
1
0.07
W
18
3
4
6.67
L
Cerberus
ll MOSA ll
Cerberus
1
10
1
0.15
W
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,004
Damage
30,351
50,756
Taken
67,640
26,048
Mitigated
35,133
12,850
Healing
7,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Abdullah vgf
Bellona
4,105
1,334
0
732
15,103
9,947
0
1,500
13,603
0
29,675
L
10,531
3,749
0
2,339
13,837
3,951
0
2,953
10,884
38,797
0
W
6,835
1,142
0
674
6,543
6,136
1,129
116
6,395
0
50,275
L
Awilix
8,335
4,290
0
1,438
13,090
5,617
0
1,530
11,560
0
34,126
W
15,938
10,827
713
4,307
13,505
4,706
4,513
3,762
9,693
0
81,922
W
3,627
956
2,276
2,518
9,471
6,375
1,292
2,658
6,749
28,737
0
L
Danzaburou
ikotchi
Danzaburou
3,627
1,255
0
750
10,222
2,722
104
841
9,381
0
36,274
W
17,231
10,754
387
663
9,450
3,459
1,207
2,293
7,093
0
43,930
L
Cerberus
ll MOSA ll
Cerberus
3,753
233
0
2,233
15,388
12,896
0
1,176
14,212
30,747
0
W
4,373
1,006
0
1,312
11,787
5,372
252
4,845
6,542
24,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,736
Gold Earned
40,873
392
Minions Killed
304
0
Camps Cleared
0
1,575,310
Distance Traveled
1,510,299
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,902
383
54
3
0
319,204
2
L
Zeus
9,500
528
87
5
0
235,308
0
W
Nike
10,103
561
93
5
0
346,885
0
L
Awilix
9,737
541
51
3
0
390,273
0
W
Izanami
11,474
637
149
8
0
323,638
0
W
Yemoja
9,358
520
41
2
0
281,848
0
L
Danzaburou
6,698
372
60
3
0
273,178
0
W
Nemesis
11,325
629
60
3
0
362,642
2
L
Cerberus
8,036
446
52
3
0
292,336
0
W
Anubis
8,476
471
49
3
0
260,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role