Player Matchup

Ares
Ares
Corvoboyy
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Susano
Susano
RhythmRobot
Susano
Level 28
God Stats
50W - 45L
1,511 SR
Queue Stats
116W - 122L
1,434 Elo+
Solo
Guan Yu
Guan Yu
ShaeCalmine
Guan Yu
Level 29
God Stats
3W - 11L
1,281 SR
Queue Stats
130W - 183L
1,278 Elo+
Solo
Artemis
Artemis
ime123
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
kadupreto
Olorun
Level 7
God Stats
2W - 4L
1,247 SR
Queue Stats
2W - 7L
1,190 Elo+
Solo
Team Averages
Level 14
1,408 SR
1,380 Elo+

VS

Team Averages
Level 13
1,382 SR
1,307 Elo+
Kukulkan
Kukulkan
Chiller13
Kukulkan
Level 5
God Stats
2W - 2L
1,424 SR
Queue Stats
3W - 8L
1,248 Elo+
Party 1
Nemesis
Nemesis
DanyEOM
Nemesis
Level 29
God Stats
14W - 20L
1,452 SR
Queue Stats
355W - 356L
1,442 Elo+
Solo
Gilgamesh
Gilgamesh
Kattazthemattaz
Gilgamesh
Level 17
God Stats
14W - 23L
1,461 SR
Queue Stats
149W - 226L
1,348 Elo+
Solo
Sun Wukong
Sun Wukong
Pubaran
Sun Wukong
Level 8
God Stats
1W - 3L
1,299 SR
Queue Stats
3W - 8L
1,248 Elo+
Party 1
Ares
Ares
maGROx084
Ares
Level 4
God Stats
1W - 1L
1,277 SR
Queue Stats
2W - 3L
1,247 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
1 / 8 / 2
8,105
405
6,306
16,134
13,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Susano
16
11 / 4 / 4
10,446
522
18,186
15,280
5,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
ShaeCalmine
Guan Yu
16
5 / 2 / 4
10,035
502
10,943
18,585
15,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
ime123
Artemis
5
2 / 2 / 1
6,197
310
966
1,467
446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Olorun
kadupreto
Olorun
1
0 / 0 / 0
3,816
191
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Chiller13
Kukulkan
14
4 / 2 / 4
9,593
480
9,218
6,859
2,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Nemesis
DanyEOM
Nemesis
18
7 / 4 / 4
12,095
605
15,769
18,292
10,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Kattazthemattaz
Gilgamesh
12
1 / 5 / 4
8,126
406
2,457
16,510
8,160
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Pubaran
Sun Wukong
17
3 / 3 / 3
10,735
537
5,544
13,473
9,348
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
12
1 / 6 / 5
9,128
456
5,757
15,829
14,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
36
19
Kills
16
16
Deaths
20
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Chiller13
Kukulkan
4
2
4
3
L
Ares
1
8
2
0.25
W
Nemesis
DanyEOM
Nemesis
7
4
4
2.25
W
Gilgamesh
Kattazthemattaz
Gilgamesh
1
5
4
0.6
W
Sun Wukong
Pubaran
Sun Wukong
3
3
3
1.5
L
Susano
11
4
4
3.25
L
Guan Yu
ShaeCalmine
Guan Yu
5
2
4
3.5
L
Artemis
ime123
Artemis
2
2
1
1.25
L
Olorun
kadupreto
Olorun
0
0
0
0
W
Ares
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,401
Damage
38,745
51,466
Taken
70,963
34,781
Mitigated
44,288
5,767
Healing
7,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Chiller13
Kukulkan
9,218
1,085
0
30
6,859
2,308
258
283
6,486
35,592
0
L
Ares
6,306
743
0
275
16,134
13,388
219
2,303
13,723
19,855
0
W
Nemesis
DanyEOM
Nemesis
15,769
11,656
0
2,025
18,292
10,288
2,601
2,415
15,727
0
80,043
W
Gilgamesh
Kattazthemattaz
Gilgamesh
2,457
160
529
2,103
16,510
8,160
211
2,221
14,139
0
17,950
W
Sun Wukong
Pubaran
Sun Wukong
5,544
1,744
0
2,142
13,473
9,348
5,172
198
12,825
0
57,958
L
Susano
18,186
4,492
0
1,383
15,280
5,890
0
4,101
11,057
0
57,099
L
Guan Yu
ShaeCalmine
Guan Yu
10,943
1,600
366
3,743
18,585
15,057
0
7,642
10,597
78
39,157
L
Artemis
ime123
Artemis
966
479
0
0
1,467
446
0
313
1,114
0
3,234
L
Olorun
kadupreto
Olorun
0
0
0
0
0
0
0
0
0
0
0
W
Ares
5,757
758
0
571
15,829
14,184
113
1,267
14,382
27,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,599
Gold Earned
49,677
163
Minions Killed
401
0
Camps Cleared
0
1,046,140
Distance Traveled
1,793,054
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,593
480
70
4
0
334,723
0
L
Ares
8,105
405
21
1
0
225,588
0
W
Nemesis
12,095
605
143
7
0
421,990
0
W
Gilgamesh
8,126
406
21
1
0
359,967
1
W
Sun Wukong
10,735
537
122
6
0
310,416
1
L
Susano
10,446
522
92
5
0
382,208
2
L
Guan Yu
10,035
502
44
2
0
393,258
2
L
Artemis
6,197
310
6
0
0
45,086
1
L
Olorun
3,816
191
0
0
0
0
0
W
Ares
9,128
456
45
2
0
365,958
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role