Player Matchup

Tyr
Tyr
Platinum III
Adieu Amayu
Tyr
Platinum III
Level 141
God Stats
1W - 6L
1,313 SR
Queue Stats
504W - 490L
1,719 MMR
Solo
Sobek
Sobek
Gold II
CallMeBambi3182
Sobek
Gold II
Level 113
God Stats
2W - 1L
1,259 SR
Queue Stats
85W - 76L
1,665 MMR
Solo
Heimdallr
Heimdallr
Gold I
HoboLord4
Heimdallr
Gold I
Level 122
God Stats
23W - 16L
1,643 SR
Queue Stats
101W - 91L
1,607 MMR
Party 1
Loki
Loki
Gold IV
TEZ1852
Loki
Gold IV
Level 37
God Stats
8W - 6L
1,599 SR
Queue Stats
13W - 12L
1,721 MMR
Solo
Tiamat
Tiamat
Gold IV
zMyrr
Tiamat
Gold IV
Level 109
God Stats
10W - 4L
1,635 SR
Queue Stats
143W - 134L
1,773 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 104
1,490 SR
1,697 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 117
1,606 SR
1,717 MMR
Hun Batz
Hun Batz
Gold IV
Frixit
Hun Batz
Gold IV
Level 149
God Stats
2W - 2L
1,850 SR
Queue Stats
146W - 136L
1,529 MMR
Party 2
Neith
Neith
Gold II
HeCtOr-AbDiEl
Neith
Gold II
Level 140
God Stats
22W - 11L
1,846 SR
Queue Stats
113W - 103L
1,660 MMR
Solo
Raijin
Raijin
Platinum V
ILSM Shadow
Raijin
Platinum V
Level 126
God Stats
2W - 4L
1,237 SR
Queue Stats
224W - 214L
1,792 MMR
Party 3
Sun Wukong
Sun Wukong
Platinum V
SPM Beads
Sun Wukong
Platinum V
Level 68
God Stats
10W - 17L
1,490 SR
Queue Stats
177W - 186L
1,849 MMR
Party 2
Ymir
Ymir
Gold II
ScorpionI10I
Ymir
Gold II
Level 101
God Stats
1W - 1L
1,604 SR
Queue Stats
102W - 93L
1,753 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 11
15,820
565
17,613
25,107
35,004
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
1 / 6 / 18
12,456
445
11,963
25,418
36,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
HoboLord4
Heimdallr
20
8 / 2 / 9
15,797
564
20,086
20,487
10,376
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Loki
TEZ1852
Loki
20
9 / 1 / 9
15,887
567
13,975
15,270
6,818
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tiamat
zMyrr
Tiamat
20
6 / 1 / 10
14,588
521
26,866
16,399
14,832
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
GilgameshSetAthenaKing ArthurTsukuyomi

VS

Bans
ScyllaDanzaburouApolloCu ChulainnRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Frixit
Hun Batz
19
2 / 5 / 4
12,310
440
9,282
23,320
9,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
4 / 9 / 1
12,436
444
15,325
21,386
8,432
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Raijin
20
3 / 7 / 1
12,731
455
11,112
17,653
7,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
SPM Beads
Sun Wukong
19
1 / 5 / 3
11,862
424
10,229
23,164
21,709
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
1 / 4 / 5
12,024
429
7,572
28,329
30,457
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
25
30
Kills
11
11
Deaths
30
57
Assists
14
Player
Kills
Deaths
Assists
KDA
W
6
1
11
11.5
W
1
6
18
1.67
L
Hun Batz
Frixit
Hun Batz
2
5
4
0.8
L
4
9
1
0.5
W
Heimdallr
HoboLord4
Heimdallr
8
2
9
6.25
L
Raijin
3
7
1
0.5
L
Sun Wukong
SPM Beads
Sun Wukong
1
5
3
0.5
L
1
4
5
0.88
W
Loki
TEZ1852
Loki
9
1
9
13.5
W
Tiamat
zMyrr
Tiamat
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,503
Damage
53,520
102,681
Taken
113,852
103,675
Mitigated
77,432
39,687
Healing
21,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,613
2,390
0
12,233
25,107
35,004
2,824
3,982
20,950
0
115,866
W
11,963
819
0
3,934
25,418
36,645
99
6,666
18,568
30,406
0
L
Hun Batz
Frixit
Hun Batz
9,282
2,125
0
6,990
23,320
9,248
0
7,574
15,741
0
104,823
L
15,325
7,467
0
6,583
21,386
8,432
0
3,502
17,883
0
95,931
W
Heimdallr
HoboLord4
Heimdallr
20,086
12,658
0
9,212
20,487
10,376
806
1,906
18,525
0
131,871
L
Raijin
11,112
1,334
0
1,721
17,653
7,586
0
4,866
12,467
79,566
0
L
Sun Wukong
SPM Beads
Sun Wukong
10,229
2,118
0
5,026
23,164
21,709
254
7,781
15,303
33
76,249
L
7,572
1,593
0
960
28,329
30,457
0
15,106
13,007
29,224
0
W
Loki
TEZ1852
Loki
13,975
2,942
0
6,947
15,270
6,818
5,163
2,076
13,096
0
111,652
W
Tiamat
zMyrr
Tiamat
26,866
2,543
381
6,980
16,399
14,832
575
4,502
11,751
139,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,548
Gold Earned
61,363
769
Minions Killed
727
0
Camps Cleared
0
2,717,031
Distance Traveled
2,610,675
32
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
15,820
565
191
7
0
613,513
1
W
Sobek
12,456
445
27
1
0
499,184
9
L
Hun Batz
12,310
440
174
6
0
558,148
7
L
Neith
12,436
444
166
6
0
482,372
8
W
Heimdallr
15,797
564
165
6
0
492,083
8
L
Raijin
12,731
455
190
7
0
485,598
10
L
Sun Wukong
11,862
424
151
5
0
561,419
6
L
Ymir
12,024
429
46
2
0
523,138
6
W
Loki
15,887
567
179
6
0
613,067
8
W
Tiamat
14,588
521
207
7
0
499,184
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role