Player Matchup

Thor
Thor
DB2BD
Thor
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Gudiño
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,395 Elo+
Solo
Izanami
Izanami
LilSkidd420
Izanami
Level 30
God Stats
40W - 33L
1,561 SR
Queue Stats
85W - 77L
1,507 Elo+
Solo
Janus
Janus
WhiskeyDirty
Janus
Level 29
God Stats
35W - 29L
1,658 SR
Queue Stats
318W - 242L
1,633 Elo+
Solo
Horus
Horus
kavon8mc
Horus
Level 26
God Stats
5W - 2L
1,291 SR
Queue Stats
100W - 44L
1,535 Elo+
Solo
Team Averages
Level 19
1,502 SR
1,514 Elo+

VS

Team Averages
Level 18
1,583 SR
1,509 Elo+
Cerberus
Cerberus
Herkimer13
Cerberus
Level 20
God Stats
6W - 3L
1,670 SR
Queue Stats
16W - 10L
1,488 Elo+
Solo
Ullr
Ullr
Polythetical
Ullr
Level 27
God Stats
28W - 22L
1,612 SR
Queue Stats
117W - 107L
1,611 Elo+
Solo
Loki
Loki
RobsNewBorn
Loki
Level 28
God Stats
25W - 16L
1,635 SR
Queue Stats
112W - 78L
1,663 Elo+
Solo
Ymir
Ymir
YungBootEFlaps
Ymir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 50L
1,283 Elo+
Solo
Kukulkan
Kukulkan
gukha
Kukulkan
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
DB2BD
Thor
11
1 / 9 / 1
7,437
391
3,624
16,900
5,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Chaac
Gudiño
Chaac
9
0 / 7 / 3
6,958
366
3,413
12,593
8,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
LilSkidd420
Izanami
19
9 / 6 / 1
12,256
645
18,044
19,164
6,599
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
4 / 0 / 0
8,377
441
3,297
4,110
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Horus
kavon8mc
Horus
3
0 / 3 / 1
4,106
216
0
3,079
320

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Herkimer13
Cerberus
17
6 / 1 / 2
11,305
595
10,546
11,393
8,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
12 / 1 / 2
12,323
649
15,080
10,024
4,370
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
5 / 3 / 7
10,923
575
11,047
13,320
4,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 5 / 4
9,439
497
1,817
13,708
10,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kukulkan
gukha
Kukulkan
14
0 / 5 / 5
9,216
485
2,433
6,432
2,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
14
Kills
25
25
Deaths
15
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thor
DB2BD
Thor
1
9
1
0.17
L
Chaac
Gudiño
Chaac
0
7
3
0.21
W
Cerberus
Herkimer13
Cerberus
6
1
2
7
L
Izanami
LilSkidd420
Izanami
9
6
1
1.58
W
12
1
2
13
W
5
3
7
2.83
L
4
0
0
4
W
2
5
4
0.8
W
Kukulkan
gukha
Kukulkan
0
5
5
0.5
L
Horus
kavon8mc
Horus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,378
Damage
40,923
55,846
Taken
54,877
21,451
Mitigated
30,310
11,414
Healing
14,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
DB2BD
Thor
3,624
471
0
251
16,900
5,261
0
3,167
13,673
0
30,325
L
Chaac
Gudiño
Chaac
3,413
882
0
2,211
12,593
8,122
0
3,816
8,387
0
21,624
W
Cerberus
Herkimer13
Cerberus
10,546
685
0
5,135
11,393
8,234
2,537
0
9,922
48,905
0
L
Izanami
LilSkidd420
Izanami
18,044
12,883
0
7,344
19,164
6,599
2,834
5,543
13,270
0
96,994
W
15,080
7,612
0
2,764
10,024
4,370
6,829
599
9,309
0
73,663
W
11,047
3,330
0
4,236
13,320
4,998
3,561
1,792
11,361
0
79,705
L
3,297
211
0
1,608
4,110
1,149
0
499
3,611
43,890
0
W
1,817
36
0
1,739
13,708
10,699
1,033
297
13,411
31,845
0
W
Kukulkan
gukha
Kukulkan
2,433
1,110
0
540
6,432
2,009
2,742
424
5,986
27,895
0
L
Horus
kavon8mc
Horus
0
0
0
0
3,079
320
0
930
2,109
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,134
Gold Earned
53,206
371
Minions Killed
472
0
Camps Cleared
0
1,106,304
Distance Traveled
1,757,951
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,437
391
55
3
0
350,181
0
L
Chaac
6,958
366
35
2
0
285,208
1
W
Cerberus
11,305
595
88
5
0
370,646
3
L
Izanami
12,256
645
184
10
0
274,973
0
W
Ullr
12,323
649
122
6
0
374,322
7
W
Loki
10,923
575
135
7
0
416,466
2
L
Janus
8,377
441
97
5
0
194,665
5
W
Ymir
9,439
497
53
3
0
278,258
3
W
Kukulkan
9,216
485
74
4
0
318,259
2
L
Horus
4,106
216
0
0
0
1,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role