Player Matchup

Kukulkan
Kukulkan
Cyszer
Kukulkan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,599 Elo+
Party 1
Camazotz
Camazotz
Fifty Packet
Camazotz
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 104L
1,573 Elo+
Solo
Osiris
Osiris
KompasFa
Osiris
Level 8
God Stats
1W - 1L
1,693 SR
Queue Stats
4W - 3L
1,600 Elo+
Solo
Sol
Sol
SendNoodZz
Sol
Level 16
God Stats
3W - 2L
1,698 SR
Queue Stats
6W - 3L
1,577 Elo+
Party 1
Gilgamesh
Gilgamesh
seimase
Gilgamesh
Level 26
God Stats
1W - 3L
1,377 SR
Queue Stats
17W - 11L
1,574 Elo+
Solo
Team Averages
Level 18
1,554 SR
1,585 Elo+

VS

Team Averages
Level 24
1,641 SR
1,563 Elo+
Izanami
Izanami
Asphaltie
Izanami
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 66L
1,621 Elo+
Solo
Kukulkan
Kukulkan
BtheBOLD
Kukulkan
Level 40
God Stats
6W - 2L
1,926 SR
Queue Stats
42W - 33L
1,598 Elo+
Party 2
Kuzenbo
Kuzenbo
Gamiit
Kuzenbo
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 37L
1,618 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Maximus4671
Kumbhakarna
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,389 Elo+
Solo
Chaac
Chaac
ScandinaviaOP
Chaac
Level 28
God Stats
12W - 4L
1,781 SR
Queue Stats
61W - 57L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cyszer
Kukulkan
15
3 / 13 / 5
10,634
409
9,124
17,083
6,223
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
Fifty Packet
Camazotz
18
8 / 6 / 6
12,661
487
15,584
30,565
13,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
KompasFa
Osiris
17
6 / 10 / 5
11,800
454
12,965
21,994
15,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
4 / 11 / 2
11,554
444
13,054
18,136
6,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
seimase
Gilgamesh
18
5 / 9 / 6
12,096
465
21,163
29,765
16,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Asphaltie
Izanami
20
20 / 0 / 7
17,500
673
36,250
17,406
10,625
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
BtheBOLD
Kukulkan
19
8 / 8 / 10
13,542
521
14,174
17,726
9,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
Gamiit
Kuzenbo
20
15 / 2 / 13
15,621
601
16,834
25,392
21,158
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kumbhakarna
Maximus4671
Kumbhakarna
18
1 / 8 / 20
12,877
495
5,163
22,449
19,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
4 / 8 / 16
12,908
496
20,713
30,713
47,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
114
26
Kills
48
49
Deaths
26
24
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Izanami
Asphaltie
Izanami
20
0
7
23.5
W
Kukulkan
BtheBOLD
Kukulkan
8
8
10
1.63
L
Kukulkan
Cyszer
Kukulkan
3
13
5
0.42
L
Camazotz
Fifty Packet
Camazotz
8
6
6
1.83
W
Kuzenbo
Gamiit
Kuzenbo
15
2
13
10.75
L
Osiris
KompasFa
Osiris
6
10
5
0.85
W
Kumbhakarna
Maximus4671
Kumbhakarna
1
8
20
1.38
W
4
8
16
1.5
L
4
11
2
0.45
L
Gilgamesh
seimase
Gilgamesh
5
9
6
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,890
Damage
93,134
117,543
Taken
113,686
59,479
Mitigated
107,952
22,184
Healing
33,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Asphaltie
Izanami
36,250
26,173
0
9,849
17,406
10,625
6,688
3,904
13,502
0
183,908
W
Kukulkan
BtheBOLD
Kukulkan
14,174
2,168
0
2,363
17,726
9,174
1,366
1,360
16,366
78,653
0
L
Kukulkan
Cyszer
Kukulkan
9,124
2,341
0
616
17,083
6,223
0
9,087
7,720
29,082
0
L
Camazotz
Fifty Packet
Camazotz
15,584
4,471
0
13,309
30,565
13,781
0
7,815
21,926
0
87,976
W
Kuzenbo
Gamiit
Kuzenbo
16,834
5,116
0
5,492
25,392
21,158
229
5,617
19,775
114,852
0
L
Osiris
KompasFa
Osiris
12,965
4,162
0
2,155
21,994
15,559
0
6,501
15,200
4,086
70,155
W
Kumbhakarna
Maximus4671
Kumbhakarna
5,163
707
0
3,337
22,449
19,459
862
7,694
14,755
29,280
0
W
20,713
3,124
0
12,701
30,713
47,536
1,653
4,450
26,263
0
59,213
L
13,054
6,705
0
3,777
18,136
6,980
799
3,168
14,878
60,281
3,562
L
Gilgamesh
seimase
Gilgamesh
21,163
5,901
0
2,327
29,765
16,936
855
8,493
20,520
0
67,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,745
Gold Earned
72,448
503
Minions Killed
639
0
Camps Cleared
0
2,163,669
Distance Traveled
2,277,597
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
17,500
673
243
9
0
517,488
2
W
Kukulkan
13,542
521
112
4
0
407,181
10
L
Kukulkan
10,634
409
42
2
0
369,625
2
L
Camazotz
12,661
487
131
5
0
493,939
4
W
Kuzenbo
15,621
601
165
6
0
527,359
6
L
Osiris
11,800
454
100
4
0
420,045
2
W
Kumbhakarna
12,877
495
42
2
0
439,310
1
W
Chaac
12,908
496
77
3
0
386,259
0
L
Sol
11,554
444
125
5
0
423,887
1
L
Gilgamesh
12,096
465
105
4
0
456,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role