Player Matchup

Erlang Shen
Erlang Shen
Graaaape
Erlang Shen
Level 31
God Stats
20W - 17L
1,531 SR
Queue Stats
116W - 120L
1,487 Elo+
Party 1
Set
Set
Jacharon
Set
Level 106
God Stats
3W - 6L
1,298 SR
Queue Stats
126W - 118L
1,484 Elo+
Party 1
Anhur
Anhur
Willbatross
Anhur
Level 61
God Stats
1W - 1L
1,287 SR
Queue Stats
48W - 63L
1,449 Elo+
Party 1
Sol
Sol
serggio789
Sol
Level 87
God Stats
9W - 5L
1,730 SR
Queue Stats
75W - 58L
1,554 Elo+
Solo
Athena
Athena
tatetatelol
Athena
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 79
1,469 SR
1,495 Elo+

VS

Team Averages
Level 64
1,463 SR
1,493 Elo+
Bellona
Bellona
 
Bellona
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Ankxeu
Bacchus
Level 46
God Stats
1W - 2L
1,510 SR
Queue Stats
75W - 63L
1,506 Elo+
Solo
Chernobog
Chernobog
Chayra
Chernobog
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 59L
1,520 Elo+
Solo
Raijin
Raijin
eldvindovatten
Raijin
Level 81
God Stats
1W - 5L
1,299 SR
Queue Stats
196W - 208L
1,426 Elo+
Party 2
Erlang Shen
Erlang Shen
swisha0763969402
Erlang Shen
Level 57
God Stats
18W - 22L
1,507 SR
Queue Stats
559W - 525L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Graaaape
Erlang Shen
9
3 / 3 / 2
5,837
531
3,784
7,405
3,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
3 / 1 / 1
6,987
635
5,568
7,383
4,076
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
1 / 1 / 3
6,217
565
3,771
5,245
1,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
6 / 2 / 2
7,837
712
9,208
10,019
3,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
9
3 / 0 / 3
6,042
549
4,339
8,307
3,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
2 / 3 / 1
6,660
605
7,424
10,292
7,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
Ankxeu
Bacchus
9
1 / 1 / 3
5,830
530
4,437
9,630
5,086
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
Chayra
Chernobog
9
0 / 4 / 0
5,193
472
2,967
5,695
1,161
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 6 / 0
6,273
570
4,561
6,794
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Erlang Shen
swisha0763969402
Erlang Shen
12
2 / 2 / 3
6,521
593
5,211
6,516
3,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
16
Kills
7
7
Deaths
16
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
3
1
0.83
L
Bacchus
Ankxeu
Bacchus
1
1
3
2.5
L
Chernobog
Chayra
Chernobog
0
4
0
0
W
Erlang Shen
Graaaape
Erlang Shen
3
3
2
1.33
W
3
1
1
3.5
W
1
1
3
2.5
L
2
6
0
0.33
W
6
2
2
3.5
L
Erlang Shen
swisha0763969402
Erlang Shen
2
2
3
1.75
W
Athena
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,670
Damage
24,600
38,359
Taken
38,927
15,548
Mitigated
19,040
14,001
Healing
8,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
7,424
2,692
0
4,459
10,292
7,311
0
211
10,081
0
40,504
L
Bacchus
Ankxeu
Bacchus
4,437
851
0
1,850
9,630
5,086
0
5,095
4,535
15,023
0
L
Chernobog
Chayra
Chernobog
2,967
2,015
0
610
5,695
1,161
0
1,249
4,446
0
26,057
W
Erlang Shen
Graaaape
Erlang Shen
3,784
2,133
0
792
7,405
3,406
0
931
6,446
0
26,090
W
5,568
2,456
0
2,732
7,383
4,076
780
0
7,383
0
42,043
W
3,771
1,275
0
1,175
5,245
1,361
246
1,599
3,540
0
31,560
L
4,561
550
0
20
6,794
2,262
0
4,709
2,085
30,154
0
W
9,208
4,067
0
6,173
10,019
3,585
736
3,804
5,835
52,864
3,695
L
Erlang Shen
swisha0763969402
Erlang Shen
5,211
2,688
0
1,375
6,516
3,220
0
1,818
4,698
0
38,733
W
Athena
4,339
1,036
0
3,129
8,307
3,120
14
2,083
6,157
15,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,920
Gold Earned
30,477
326
Minions Killed
315
0
Camps Cleared
0
1,130,793
Distance Traveled
1,080,188
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,660
605
87
8
0
216,740
2
L
Bacchus
5,830
530
19
2
0
225,883
1
L
Chernobog
5,193
472
53
5
0
187,574
3
W
Erlang Shen
5,837
531
52
5
0
240,525
3
W
Set
6,987
635
86
8
0
228,218
5
W
Anhur
6,217
565
58
5
0
213,688
2
L
Raijin
6,273
570
72
7
0
199,607
2
W
Sol
7,837
712
99
9
0
198,069
1
L
Erlang Shen
6,521
593
84
8
0
250,384
3
W
Athena
6,042
549
31
3
0
250,293
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role