Player Matchup

Arachne
Arachne
Arkan06
Arachne
Level 37
God Stats
10W - 12L
1,356 SR
Queue Stats
362W - 403L
1,339 Elo+
Party 2
Horus
Horus
HipThiftybull
Horus
Level 69
God Stats
20W - 20L
1,520 SR
Queue Stats
610W - 722L
1,317 Elo+
Solo
Izanami
Izanami
LightingSpeed12
Izanami
Level 39
God Stats
168W - 169L
1,457 SR
Queue Stats
408W - 416L
1,348 Elo+
Party 2
Ao Kuang
Ao Kuang
XarturoX09
Ao Kuang
Level 63
God Stats
7W - 3L
1,498 SR
Queue Stats
249W - 273L
1,368 Elo+
Solo
Thoth
Thoth
skunkyboyz420
Thoth
Level 89
God Stats
1W - 0L
1,204 SR
Queue Stats
26W - 41L
1,324 Elo+
Solo
Team Averages
Level 59
1,407 SR
1,339 Elo+

VS

Team Averages
Level 45
1,402 SR
1,353 Elo+
Bacchus
Bacchus
Kfcoc-p
Bacchus
Level 18
God Stats
10W - 9L
1,571 SR
Queue Stats
25W - 44L
1,309 Elo+
Party 1
Nu Wa
Nu Wa
Nico_Geronimo_Mz
Nu Wa
Level 56
God Stats
3W - 5L
1,402 SR
Queue Stats
129W - 195L
1,301 Elo+
Party 1
Baron Samedi
Baron Samedi
PR0F DISRESPECT
Baron Samedi
Level 27
God Stats
3W - 3L
1,547 SR
Queue Stats
18W - 16L
1,443 Elo+
Party 3
Gilgamesh
Gilgamesh
roinmelter
Gilgamesh
Level 49
God Stats
0W - 2L
1,245 SR
Queue Stats
70W - 83L
1,372 Elo+
Party 3
Thanatos
Thanatos
tiagogamer17144
Thanatos
Level 74
God Stats
3W - 8L
1,247 SR
Queue Stats
238W - 240L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Arkan06
Arachne
11
4 / 1 / 7
6,699
515
6,485
10,480
3,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
6 / 3 / 6
7,723
594
3,794
7,934
5,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
5 / 0 / 8
7,303
562
6,582
5,965
1,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ao Kuang
XarturoX09
Ao Kuang
12
5 / 4 / 1
7,288
561
5,965
9,423
4,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
6 / 1 / 5
7,482
576
6,328
6,694
1,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kfcoc-p
Bacchus
8
1 / 4 / 0
5,353
412
1,878
8,619
4,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 6 / 2
5,933
456
5,643
7,241
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
PR0F DISRESPECT
Baron Samedi
9
1 / 7 / 2
5,692
438
6,046
9,031
3,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
roinmelter
Gilgamesh
10
2 / 5 / 1
6,611
509
4,775
6,380
3,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
9
1 / 4 / 2
5,857
451
3,599
10,230
5,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
26
Kills
7
9
Deaths
26
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
Arkan06
Arachne
4
1
7
7.5
W
6
3
6
3
L
Bacchus
Kfcoc-p
Bacchus
1
4
0
0.25
W
5
0
8
9
L
2
6
2
0.5
L
Baron Samedi
PR0F DISRESPECT
Baron Samedi
1
7
2
0.29
W
Ao Kuang
XarturoX09
Ao Kuang
5
4
1
1.38
L
Gilgamesh
roinmelter
Gilgamesh
2
5
1
0.5
W
6
1
5
8.5
L
Thanatos
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,154
Damage
21,941
40,496
Taken
41,501
16,872
Mitigated
19,007
12,922
Healing
10,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Arkan06
Arachne
6,485
4,904
0
4,262
10,480
3,247
0
3,751
6,288
0
22,689
W
3,794
1,635
432
2,418
7,934
5,287
255
2,420
5,246
0
17,721
L
Bacchus
Kfcoc-p
Bacchus
1,878
169
0
467
8,619
4,857
0
1,339
7,280
8,668
0
W
6,582
4,579
0
1,585
5,965
1,790
1,989
3,373
2,210
0
44,242
L
5,643
1,490
0
1,120
7,241
1,590
0
807
6,434
28,965
0
L
Baron Samedi
PR0F DISRESPECT
Baron Samedi
6,046
306
225
1,764
9,031
3,609
0
3,497
5,534
19,299
0
W
Ao Kuang
XarturoX09
Ao Kuang
5,965
1,736
0
3,078
9,423
4,573
512
628
8,727
28,660
3,766
L
Gilgamesh
roinmelter
Gilgamesh
4,775
1,389
0
261
6,380
3,204
0
4,111
2,269
0
20,358
W
6,328
186
0
1,147
6,694
1,975
207
1,908
4,458
41,165
0
L
Thanatos
3,599
1,033
0
6,289
10,230
5,747
0
2,199
8,031
0
25,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,495
Gold Earned
29,446
297
Minions Killed
204
0
Camps Cleared
0
1,227,633
Distance Traveled
1,118,924
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,699
515
31
2
0
278,748
4
W
Horus
7,723
594
31
2
0
257,489
0
L
Bacchus
5,353
412
17
1
0
262,418
1
W
Izanami
7,303
562
89
7
0
234,385
4
L
Nu Wa
5,933
456
56
4
0
219,507
1
L
Baron Samedi
5,692
438
31
2
0
234,830
0
W
Ao Kuang
7,288
561
68
5
0
195,836
0
L
Gilgamesh
6,611
509
42
3
0
151,748
2
W
Thoth
7,482
576
78
6
0
261,175
3
L
Thanatos
5,857
451
58
4
0
250,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role