Player Matchup

Nike
Nike
Bloodyfull-XVIV-
Nike
Level 10
God Stats
22W - 8L
1,916 SR
Queue Stats
105W - 100L
1,365 Elo+
Solo
Tsukuyomi
Tsukuyomi
CaptainRam99
Tsukuyomi
Level 7
God Stats
2W - 1L
1,210 SR
Queue Stats
7W - 6L
1,430 Elo+
Solo
Ares
Ares
Chel77777775
Ares
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 11L
1,638 Elo+
Solo
He Bo
He Bo
LUXARY-_axone
He Bo
Level 29
God Stats
10W - 5L
1,557 SR
Queue Stats
350W - 341L
1,347 Elo+
Solo
Medusa
Medusa
vanitas_white
Medusa
Level 13
God Stats
32W - 28L
1,481 SR
Queue Stats
393W - 461L
1,383 Elo+
Solo
Team Averages
Level 12
1,533 SR
1,433 Elo+

VS

Team Averages
Level 18
1,511 SR
1,468 Elo+
Fenrir
Fenrir
Amun_Reich
Fenrir
Level 18
God Stats
14W - 12L
1,526 SR
Queue Stats
48W - 64L
1,284 Elo+
Solo
Scylla
Scylla
Caitirn
Scylla
Level 29
God Stats
29W - 31L
1,540 SR
Queue Stats
128W - 127L
1,573 Elo+
Solo
Cerberus
Cerberus
Legosi1015
Cerberus
Level 8
God Stats
1W - 3L
1,696 SR
Queue Stats
16W - 23L
1,689 Elo+
Solo
Chaac
Chaac
ReisMOBNC
Chaac
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 131L
1,486 Elo+
Solo
Kali
Kali
TheDeadManBijacz
Kali
Level 6
God Stats
1W - 5L
1,294 SR
Queue Stats
32W - 24L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 2
10,184
536
3,150
12,811
7,194
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
CaptainRam99
Tsukuyomi
20
8 / 2 / 6
12,502
658
13,044
14,396
5,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 5 / 6
8,647
455
3,640
14,345
11,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
10 / 8 / 5
10,104
532
12,989
10,671
3,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
9 / 3 / 6
10,817
569
13,572
14,077
5,397
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Amun_Reich
Fenrir
10
1 / 8 / 1
7,176
378
2,385
14,081
4,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Scylla
Caitirn
Scylla
14
9 / 6 / 0
9,634
507
11,272
9,804
2,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Legosi1015
Cerberus
14
2 / 8 / 8
9,277
488
8,320
17,471
16,826
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Chaac
ReisMOBNC
Chaac
16
5 / 6 / 0
9,603
505
11,678
15,676
14,104
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

5
0 / 2 / 0
5,818
306
906
2,072
537
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
26
30
Kills
17
20
Deaths
30
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Amun_Reich
Fenrir
1
8
1
0.19
W
3
2
2
2
L
Scylla
Caitirn
Scylla
9
6
0
1.5
W
Tsukuyomi
CaptainRam99
Tsukuyomi
8
2
6
5.5
W
0
5
6
0.6
W
10
8
5
1.56
L
Cerberus
Legosi1015
Cerberus
2
8
8
0.75
L
Chaac
ReisMOBNC
Chaac
5
6
0
0.83
L
0
2
0
0
W
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,395
Damage
34,561
66,300
Taken
59,104
33,774
Mitigated
39,286
16,732
Healing
9,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Amun_Reich
Fenrir
2,385
1,392
0
2,569
14,081
4,973
495
3,162
10,767
0
18,491
W
3,150
287
0
3,212
12,811
7,194
958
4,201
8,294
0
50,038
L
Scylla
Caitirn
Scylla
11,272
1,427
0
2,074
9,804
2,846
108
1,542
8,106
49,590
0
W
Tsukuyomi
CaptainRam99
Tsukuyomi
13,044
3,784
0
5,432
14,396
5,889
10
3,673
10,611
0
107,253
W
3,640
717
0
1,517
14,345
11,898
1,557
3,939
10,201
20,912
0
W
12,989
2,732
0
1,388
10,671
3,396
1,593
4,350
6,133
44,006
0
L
Cerberus
Legosi1015
Cerberus
8,320
819
0
1,503
17,471
16,826
275
7,092
9,986
27,316
0
L
Chaac
ReisMOBNC
Chaac
11,678
4,170
0
3,190
15,676
14,104
459
4,003
11,607
0
42,074
L
906
169
0
15
2,072
537
0
63
2,009
0
7,137
W
13,572
8,206
813
4,370
14,077
5,397
1,876
2,544
11,469
0
60,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,254
Gold Earned
41,508
490
Minions Killed
260
0
Camps Cleared
0
1,806,800
Distance Traveled
1,371,017
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,176
378
38
2
0
268,804
0
W
Nike
10,184
536
107
6
0
332,493
0
L
Scylla
9,634
507
91
5
0
348,371
2
W
Tsukuyomi
12,502
658
200
11
0
417,312
4
W
Ares
8,647
455
32
2
0
355,873
3
W
He Bo
10,104
532
66
3
0
354,429
0
L
Cerberus
9,277
488
43
2
0
308,588
0
L
Chaac
9,603
505
74
4
0
331,594
3
L
Kali
5,818
306
14
1
0
113,660
0
W
Medusa
10,817
569
85
4
0
346,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role