Player Matchup

Ah Puch
Ah Puch
All Dilligence
Ah Puch
Level 104
God Stats
3W - 5L
1,462 SR
Queue Stats
768W - 721L
1,541 Elo+
Solo
Guan Yu
Guan Yu
GoblinDemonLord
Guan Yu
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Pt Lew
Tyr
Level 118
God Stats
9W - 5L
1,642 SR
Queue Stats
627W - 594L
1,449 Elo+
Solo
Skadi
Skadi
Sandiniho11
Skadi
Level 142
God Stats
10W - 4L
1,823 SR
Queue Stats
193W - 203L
1,563 Elo+
Solo
Hercules
Hercules
The WELLYBOB
Hercules
Level 129
God Stats
5W - 2L
1,889 SR
Queue Stats
13W - 8L
1,478 Elo+
Solo
Team Averages
Level 119
1,663 SR
1,506 Elo+

VS

Team Averages
Level 110
1,456 SR
1,494 Elo+
Tiamat
Tiamat
BipolarRats
Tiamat
Level 74
God Stats
39W - 43L
1,575 SR
Queue Stats
123W - 126L
1,494 Elo+
Solo
Ares
Ares
RapTaGoN
Ares
Level 145
God Stats
11W - 10L
1,536 SR
Queue Stats
161W - 151L
1,550 Elo+
Solo
Hun Batz
Hun Batz
Tormented Nomad
Hun Batz
Level 84
God Stats
2W - 3L
1,220 SR
Queue Stats
244W - 254L
1,467 Elo+
Solo
Jing Wei
Jing Wei
W4lts
Jing Wei
Level 143
God Stats
4W - 9L
1,455 SR
Queue Stats
29W - 43L
1,473 Elo+
Solo
Vamana
Vamana
x William59 x
Vamana
Level 106
God Stats
4W - 7L
1,492 SR
Queue Stats
119W - 115L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 1
5,998
600
5,642
3,250
897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
3 / 0 / 0
6,603
660
8,732
7,444
5,110
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tyr
Pt Lew
Tyr
10
2 / 2 / 2
5,727
573
3,789
7,259
2,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 1 / 0
5,320
532
2,119
4,501
1,143
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
The WELLYBOB
Hercules
8
0 / 2 / 3
5,162
516
2,862
7,733
2,444
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
8
1 / 3 / 2
5,346
535
5,030
6,016
3,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ares
8
2 / 0 / 0
4,856
486
3,905
8,558
3,524
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
9
0 / 1 / 1
5,361
536
2,117
6,909
1,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jing Wei
W4lts
Jing Wei
11
2 / 1 / 0
6,027
603
2,361
4,527
1,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 3 / 0
5,258
526
3,141
8,410
3,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
8
Kills
5
5
Deaths
8
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
L
Tiamat
1
3
2
0.67
W
3
0
0
3
W
Tyr
Pt Lew
Tyr
2
2
2
1.5
L
Ares
2
0
0
2
W
0
1
0
0
W
Hercules
The WELLYBOB
Hercules
0
2
3
0.75
L
Hun Batz
0
1
1
0.5
L
Jing Wei
W4lts
Jing Wei
2
1
0
2
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,144
Damage
16,554
30,187
Taken
34,420
12,280
Mitigated
13,895
10,839
Healing
10,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,642
318
0
1,502
3,250
897
0
1,436
1,720
30,202
0
L
Tiamat
5,030
372
0
1,540
6,016
3,864
0
2,530
3,486
20,599
0
W
8,732
843
0
3,700
7,444
5,110
0
0
7,444
0
38,095
W
Tyr
Pt Lew
Tyr
3,789
1,008
0
1,005
7,259
2,686
0
3,245
3,720
0
32,385
L
Ares
3,905
0
227
3,343
8,558
3,524
0
2,395
6,163
14,670
0
W
2,119
840
0
1,743
4,501
1,143
114
653
3,848
0
31,087
W
Hercules
The WELLYBOB
Hercules
2,862
914
0
2,889
7,733
2,444
0
3,045
4,520
0
10,709
L
Hun Batz
2,117
410
0
1,888
6,909
1,818
0
508
6,401
0
26,982
L
Jing Wei
W4lts
Jing Wei
2,361
1,211
0
987
4,527
1,319
0
209
4,318
0
32,463
L
3,141
1,266
0
2,180
8,410
3,370
0
0
8,410
0
27,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,810
Gold Earned
26,848
295
Minions Killed
266
0
Camps Cleared
0
1,036,980
Distance Traveled
1,012,791
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
5,998
600
50
5
0
199,586
1
L
Tiamat
5,346
535
57
6
0
174,826
0
W
Guan Yu
6,603
660
88
9
0
229,435
1
W
Tyr
5,727
573
71
7
0
210,521
4
L
Ares
4,856
486
20
2
0
233,100
4
W
Skadi
5,320
532
66
7
0
170,881
4
W
Hercules
5,162
516
20
2
0
226,557
2
L
Hun Batz
5,361
536
72
7
0
219,922
2
L
Jing Wei
6,027
603
64
6
0
192,763
5
L
Vamana
5,258
526
53
5
0
192,180
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role