Player Matchup

Bacchus
Bacchus
Kfcoc-p
Bacchus
Level 18
God Stats
10W - 9L
1,588 SR
Queue Stats
25W - 44L
1,328 Elo+
Party 2
Mulan
Mulan
Nico_Geronimo_Mz
Mulan
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 195L
1,315 Elo+
Party 2
Izanami
Izanami
semsilvanya
Izanami
Level 35
God Stats
0W - 6L
1,096 SR
Queue Stats
314W - 420L
1,270 Elo+
Solo
Skadi
Skadi
tiagogamer17144
Skadi
Level 73
God Stats
1W - 1L
1,689 SR
Queue Stats
238W - 240L
1,349 Elo+
Party 2
Janus
Janus
valengamerne3421
Janus
Level 54
God Stats
3W - 5L
1,429 SR
Queue Stats
194W - 204L
1,339 Elo+
Party 2
Team Averages
Level 47
1,461 SR
1,320 Elo+

VS

Team Averages
Level 47
1,524 SR
1,401 Elo+
Zeus
Zeus
 
Zeus
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Andy-glez12
Cthulhu
Level 16
God Stats
17W - 15L
1,500 SR
Queue Stats
126W - 125L
1,417 Elo+
Party 1
Bellona
Bellona
LRojasPR
Bellona
Level 49
God Stats
4W - 2L
1,500 SR
Queue Stats
423W - 442L
1,397 Elo+
Party 1
Izanami
Izanami
The_Shoobinator
Izanami
Level 33
God Stats
23W - 14L
1,546 SR
Queue Stats
103W - 118L
1,282 Elo+
Party 3
Pele
Pele
x_X_Javy_Lopez_X
Pele
Level 64
God Stats
10W - 10L
1,576 SR
Queue Stats
645W - 680L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kfcoc-p
Bacchus
12
1 / 5 / 5
6,878
382
7,796
11,546
5,328
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 6 / 0
8,988
499
5,137
12,468
9,930
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
semsilvanya
Izanami
14
2 / 6 / 0
8,372
465
3,680
14,011
5,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
5 / 3 / 2
8,219
457
9,447
12,847
3,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 8 / 1
8,235
458
5,591
12,226
2,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
18
9 / 3 / 3
10,786
599
13,803
8,137
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Andy-glez12
Cthulhu
13
0 / 4 / 8
8,466
470
7,872
16,372
14,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
LRojasPR
Bellona
17
6 / 3 / 4
10,180
566
10,924
8,984
7,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 2 / 2
8,552
475
6,282
11,645
4,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
10 / 2 / 4
10,537
585
10,349
13,551
5,220
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
13
Kills
28
28
Deaths
14
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
9
3
3
3.5
W
Cthulhu
Andy-glez12
Cthulhu
0
4
8
1
L
Bacchus
Kfcoc-p
Bacchus
1
5
5
0.7
W
Bellona
LRojasPR
Bellona
6
3
4
2.67
L
3
6
0
0.5
W
3
2
2
2
L
Izanami
semsilvanya
Izanami
2
6
0
0.33
L
5
3
2
2
L
2
8
1
0.31
W
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,651
Damage
49,230
63,098
Taken
58,689
27,285
Mitigated
33,350
10,183
Healing
13,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
13,803
534
0
1,380
8,137
2,597
1,136
3,499
4,316
70,064
0
W
Cthulhu
Andy-glez12
Cthulhu
7,872
456
0
3,606
16,372
14,189
0
3,795
12,577
26,660
0
L
Bacchus
Kfcoc-p
Bacchus
7,796
1,186
0
338
11,546
5,328
0
4,645
6,901
14,730
0
W
Bellona
LRojasPR
Bellona
10,924
4,760
0
2,097
8,984
7,283
375
0
8,984
0
51,243
L
5,137
1,201
0
1,880
12,468
9,930
0
1,173
11,295
0
49,025
W
6,282
3,164
189
2,752
11,645
4,061
1,060
4,620
6,903
0
58,301
L
Izanami
semsilvanya
Izanami
3,680
1,697
0
1,568
14,011
5,126
240
3,754
10,257
0
53,704
L
9,447
4,125
867
3,259
12,847
3,967
0
5,108
7,739
0
52,178
L
5,591
470
0
2,271
12,226
2,934
0
6,995
5,231
44,413
0
W
10,349
2,283
0
3,525
13,551
5,220
0
949
12,522
0
73,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,692
Gold Earned
48,521
418
Minions Killed
484
0
Camps Cleared
0
1,548,721
Distance Traveled
1,705,333
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,786
599
109
6
0
301,218
2
W
Cthulhu
8,466
470
41
2
0
330,354
4
L
Bacchus
6,878
382
20
1
0
346,181
1
W
Bellona
10,180
566
97
5
0
353,021
0
L
Mulan
8,988
499
116
6
0
294,680
1
W
Izanami
8,552
475
109
6
0
327,360
0
L
Izanami
8,372
465
110
6
0
338,314
6
L
Skadi
8,219
457
77
4
0
272,081
0
L
Janus
8,235
458
95
5
0
297,465
1
W
Pele
10,537
585
128
7
0
393,380
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role