Player Matchup

Merlin
Merlin
Akainuzaru
Merlin
Level 127
God Stats
25W - 30L
1,574 SR
Queue Stats
289W - 249L
1,593 Elo+
Solo
Xing Tian
Xing Tian
AnziKAA
Xing Tian
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Anhur
Anhur
ELRef
Anhur
Level 109
God Stats
37W - 27L
1,638 SR
Queue Stats
235W - 208L
1,559 Elo+
Solo
Zhong Kui
Zhong Kui
jiminho
Zhong Kui
Level 133
God Stats
1W - 4L
1,608 SR
Queue Stats
6W - 7L
1,628 Elo+
Party 1
Erlang Shen
Erlang Shen
kusipersepaska
Erlang Shen
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,628 Elo+
Party 1
Team Averages
Level 112
1,564 SR
1,581 Elo+

VS

Team Averages
Level 99
1,554 SR
1,537 Elo+
Thanatos
Thanatos
Crossess
Thanatos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
IhitYourMaMa
Nike
Level 91
God Stats
29W - 16L
1,693 SR
Queue Stats
715W - 693L
1,567 Elo+
Solo
Khepri
Khepri
Josiro
Khepri
Level 126
God Stats
5W - 2L
1,640 SR
Queue Stats
96W - 101L
1,556 Elo+
Party 2
Chang'e
Chang'e
mattat
Chang'e
Level 84
God Stats
8W - 6L
1,407 SR
Queue Stats
665W - 643L
1,551 Elo+
Solo
Anhur
Anhur
thelivingm3me
Anhur
Level 64
God Stats
4W - 2L
1,527 SR
Queue Stats
74W - 78L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Akainuzaru
Merlin
15
3 / 5 / 3
9,418
523
8,070
9,810
3,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
AnziKAA
Xing Tian
14
3 / 4 / 2
8,966
498
9,201
11,999
7,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
ELRef
Anhur
13
0 / 6 / 3
7,903
439
6,256
14,727
2,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
jiminho
Zhong Kui
12
0 / 3 / 1
7,903
439
6,908
10,169
6,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Erlang Shen
kusipersepaska
Erlang Shen
14
2 / 6 / 2
8,947
497
9,235
15,916
5,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Crossess
Thanatos
19
10 / 1 / 5
11,503
639
12,629
15,398
6,563
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
3 / 1 / 11
9,129
507
8,494
17,825
15,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Khepri
Josiro
Khepri
17
2 / 1 / 1
10,277
571
7,477
13,099
10,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chang'e
mattat
Chang'e
18
7 / 3 / 7
11,296
628
9,328
12,251
4,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
2 / 2 / 4
10,029
557
9,033
12,643
4,500
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
8
Kills
24
24
Deaths
8
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Merlin
Akainuzaru
Merlin
3
5
3
0.9
L
Xing Tian
AnziKAA
Xing Tian
3
4
2
1
W
Thanatos
Crossess
Thanatos
10
1
5
12.5
L
Anhur
ELRef
Anhur
0
6
3
0.25
W
3
1
11
8.5
W
Khepri
Josiro
Khepri
2
1
1
2.5
L
Zhong Kui
jiminho
Zhong Kui
0
3
1
0.17
L
Erlang Shen
kusipersepaska
Erlang Shen
2
6
2
0.5
W
Chang'e
mattat
Chang'e
7
3
7
3.5
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,670
Damage
46,961
62,621
Taken
71,216
24,886
Mitigated
41,941
12,374
Healing
37,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Akainuzaru
Merlin
8,070
387
0
1,094
9,810
3,029
0
2,982
6,768
55,355
0
L
Xing Tian
AnziKAA
Xing Tian
9,201
1,373
0
1,939
11,999
7,717
0
2,142
9,495
22,245
0
W
Thanatos
Crossess
Thanatos
12,629
3,540
0
15,506
15,398
6,563
900
4,059
11,153
0
82,841
L
Anhur
ELRef
Anhur
6,256
3,248
0
2,680
14,727
2,891
0
1,422
12,975
0
49,808
W
8,494
617
0
3,263
17,825
15,902
752
5,660
12,109
0
26,672
W
Khepri
Josiro
Khepri
7,477
341
0
5,449
13,099
10,570
0
5,807
7,292
64,169
0
L
Zhong Kui
jiminho
Zhong Kui
6,908
2,294
0
5,082
10,169
6,162
122
4,325
5,214
41,477
4,196
L
Erlang Shen
kusipersepaska
Erlang Shen
9,235
5,866
0
1,579
15,916
5,087
0
5,122
10,481
0
48,611
W
Chang'e
mattat
Chang'e
9,328
453
2,535
4,531
12,251
4,406
1,252
4,161
7,778
76,447
0
W
9,033
4,680
0
6,494
12,643
4,500
2,132
3,177
9,420
0
83,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,137
Gold Earned
52,234
400
Minions Killed
594
0
Camps Cleared
0
1,489,220
Distance Traveled
1,667,441
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,418
523
107
6
0
320,588
6
L
Xing Tian
8,966
498
24
1
0
327,143
3
W
Thanatos
11,503
639
135
8
0
350,744
1
L
Anhur
7,903
439
95
5
0
274,747
2
W
Nike
9,129
507
41
2
0
343,901
3
W
Khepri
10,277
571
125
7
0
327,523
2
L
Zhong Kui
7,903
439
85
5
0
184,199
1
L
Erlang Shen
8,947
497
89
5
0
382,543
1
W
Chang'e
11,296
628
150
8
0
344,900
8
W
Anhur
10,029
557
143
8
0
300,373
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role