Player Matchup

Yemoja
Yemoja
IvanDlaMarie
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,500 Elo+
Solo
Serqet
Serqet
chunkychocolate3
Serqet
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
merce-negritotin
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,288 Elo+
Solo
Rama
Rama
riiberyy2003
Rama
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,465 Elo+
Solo
Chang'e
Chang'e
some_girl_trash1
Chang'e
Level 24
God Stats
12W - 6L
1,633 SR
Queue Stats
155W - 131L
1,460 Elo+
Solo
Team Averages
Level 11
1,527 SR
1,442 Elo+

VS

Team Averages
Level 22
1,596 SR
1,364 Elo+
Da Ji
Da Ji
Desperado HD261
Da Ji
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 75L
1,264 Elo+
Solo
Odin
Odin
DrBelph
Odin
Level 28
God Stats
2W - 0L
1,752 SR
Queue Stats
13W - 14L
1,383 Elo+
Solo
Persephone
Persephone
Its DuckMaN8
Persephone
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 44L
1,405 Elo+
Solo
Ares
Ares
PierrotLePoisson
Ares
Level 22
God Stats
2W - 1L
1,537 SR
Queue Stats
145W - 127L
1,429 Elo+
Solo
Cernunnos
Cernunnos
Ratbouy
Cernunnos
Level 19
God Stats
15W - 9L
1,690 SR
Queue Stats
108W - 84L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
0 / 8 / 1
9,085
909
6,677
16,526
16,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 3 / 0
8,016
802
4,525
9,092
2,957
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 8 / 0
7,877
788
2,931
14,118
11,577
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 8 / 0
8,874
887
5,083
15,112
6,294
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 7 / 1
8,646
865
11,030
16,465
6,319
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

92

VS

Team 2 Tickets

358

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 13
11,386
1,139
16,097
7,482
3,844
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Odin
DrBelph
Odin
17
5 / 0 / 22
10,727
1,073
12,397
7,868
7,027
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
Its DuckMaN8
Persephone
17
5 / 0 / 18
10,810
1,081
12,769
7,707
3,216
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 0 / 20
9,769
977
5,523
6,445
7,342
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
Ratbouy
Cernunnos
17
10 / 0 / 14
10,744
1,074
16,702
5,395
2,793
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
121
1
Kills
34
34
Deaths
1
2
Assists
87
Player
Kills
Deaths
Assists
KDA
W
10
1
13
16.5
W
Odin
DrBelph
Odin
5
0
22
16
W
Persephone
Its DuckMaN8
Persephone
5
0
18
14
L
Yemoja
0
8
1
0.06
W
4
0
20
14
W
Cernunnos
Ratbouy
Cernunnos
10
0
14
17
L
0
3
0
0
L
0
8
0
0
L
1
8
0
0.13
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,246
Damage
63,488
71,313
Taken
34,897
44,115
Mitigated
24,222
8,509
Healing
2,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,097
4,307
0
359
7,482
3,844
0
3,220
3,968
0
34,281
W
Odin
DrBelph
Odin
12,397
5,212
0
0
7,868
7,027
0
6,345
1,523
230
24,034
W
Persephone
Its DuckMaN8
Persephone
12,769
2,234
204
1,605
7,707
3,216
0
2,830
4,455
26,094
0
L
Yemoja
6,677
1,486
2,116
1,083
16,526
16,968
0
3,942
12,584
17,166
0
W
5,523
868
182
182
6,445
7,342
0
4,057
2,226
13,692
0
W
Cernunnos
Ratbouy
Cernunnos
16,702
11,427
0
219
5,395
2,793
0
4,186
1,209
0
31,205
L
4,525
854
0
0
9,092
2,957
0
2,757
6,335
0
9,097
L
2,931
321
0
0
14,118
11,577
0
3,048
11,070
8,931
0
L
5,083
3,797
0
1,113
15,112
6,294
0
3,598
11,514
0
17,878
L
11,030
1,696
1,653
2,544
16,465
6,319
0
5,134
11,331
30,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,498
Gold Earned
53,436
116
Minions Killed
148
3
Camps Cleared
11
728,153
Distance Traveled
939,133
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,386
1,139
38
4
9
187,940
0
W
Odin
10,727
1,073
37
4
0
211,123
0
W
Persephone
10,810
1,081
16
2
0
213,198
0
L
Yemoja
9,085
909
19
2
0
145,718
0
W
Ares
9,769
977
15
2
1
173,975
0
W
Cernunnos
10,744
1,074
42
4
1
152,897
0
L
Serqet
8,016
802
8
1
0
166,143
0
L
Ares
7,877
788
3
0
2
125,936
0
L
Rama
8,874
887
32
3
0
134,439
0
L
Chang'e
8,646
865
54
5
1
155,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role