Player Matchup

Chaac
Chaac
Goldeneagle31609
Chaac
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Poseidon
Poseidon
freckled_chortle
Poseidon
Level 12
God Stats
0W - 1L
1,393 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Horus
Horus
keyblade_corps
Horus
Level 63
God Stats
6W - 8L
1,500 SR
Queue Stats
211W - 268L
1,481 Elo+
Party 1
Team Averages
Level 26
1,464 SR
1,494 Elo+

VS

Team Averages
Level 39
1,556 SR
1,410 Elo+
Nemesis
Nemesis
jorgehernandore
Nemesis
Level 29
God Stats
11W - 17L
1,375 SR
Queue Stats
295W - 379L
1,330 Elo+
Solo
Awilix
Awilix
lord_tachanka031
Awilix
Level 60
God Stats
8W - 2L
1,794 SR
Queue Stats
76W - 74L
1,464 Elo+
Party 2
Cthulhu
Cthulhu
perefouralou_
Cthulhu
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
76W - 79L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 7 / 2
7,406
617
3,120
10,730
4,946
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
3 / 6 / 1
8,387
699
8,249
10,698
5,088
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
1 / 5 / 3
8,388
699
3,861
12,047
7,673
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 11
8,990
749
8,566
8,598
4,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
12 / 0 / 5
10,531
878
11,979
6,445
2,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
13
2 / 4 / 15
9,122
760
7,471
12,557
11,828
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
5
Kills
18
18
Deaths
5
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
L
3
6
1
0.58
W
4
1
11
9.5
L
1
5
3
0.5
W
12
0
5
14.5
W
Cthulhu
2
4
15
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,230
Damage
28,016
33,475
Taken
27,600
17,707
Mitigated
18,581
6,500
Healing
3,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,120
903
0
1,369
10,730
4,946
0
1,480
9,130
0
8,015
L
8,249
1,373
0
129
10,698
5,088
0
1,990
8,558
34,347
0
W
8,566
3,540
0
1,296
8,598
4,155
1,275
1,490
7,108
0
22,804
L
3,861
2,306
2,754
2,248
12,047
7,673
0
3,413
8,214
0
13,361
W
11,979
5,243
0
1,020
6,445
2,598
1,033
3,178
3,267
0
49,684
W
Cthulhu
7,471
559
80
1,548
12,557
11,828
0
3,701
8,856
25,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,181
Gold Earned
28,643
77
Minions Killed
129
0
Camps Cleared
0
565,323
Distance Traveled
749,264
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,406
617
6
1
0
153,535
0
L
Poseidon
8,387
699
47
4
0
194,387
0
W
Nemesis
8,990
749
26
2
0
249,088
2
L
Horus
8,388
699
24
2
0
217,401
0
W
Awilix
10,531
878
76
6
0
281,314
1
W
Cthulhu
9,122
760
27
2
0
218,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role