Player Matchup

Achilles
Achilles
Silver I
Bigh33
Achilles
Silver I
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 84L
1,673 MMR
Solo
Scylla
Scylla
Diamond V
DrTempesta
Scylla
Diamond V
Level 160
God Stats
13W - 19L
1,462 SR
Queue Stats
463W - 467L
2,130 MMR
Solo
Nemesis
Nemesis
Gold I
NuxOriginal
Nemesis
Gold I
Level 88
God Stats
5W - 1L
1,926 SR
Queue Stats
268W - 275L
1,674 MMR
Solo
Hercules
Hercules
Gold II
Usuei
Hercules
Gold II
Level 122
God Stats
23W - 26L
1,721 SR
Queue Stats
160W - 164L
1,615 MMR
Solo
Anhur
Anhur
Diamond V
pedrofrituras
Anhur
Diamond V
Level 156
God Stats
26W - 24L
1,692 SR
Queue Stats
316W - 304L
1,922 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,660 SR
1,803 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 109
1,473 SR
1,805 MMR
Amaterasu
Amaterasu
Diamond V
Drakon276
Amaterasu
Diamond V
Level 158
God Stats
1W - 1L
1,320 SR
Queue Stats
463W - 443L
1,877 MMR
Solo
Tiamat
Tiamat
Platinum I
P0shi
Tiamat
Platinum I
Level 160
God Stats
4W - 6L
1,472 SR
Queue Stats
197W - 173L
1,953 MMR
Solo
Chronos
Chronos
Platinum V
PrisonOfficer
Chronos
Platinum V
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 12L
1,948 MMR
Solo
Geb
Geb
Gold I
milly69696969
Geb
Gold I
Level 59
God Stats
42W - 27L
1,732 SR
Queue Stats
107W - 104L
1,739 MMR
Solo
Rama
Rama
Gold IV
princeofzen
Rama
Gold IV
Level 43
God Stats
10W - 4L
1,340 SR
Queue Stats
327W - 327L
1,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bigh33
Achilles
15
1 / 4 / 2
9,173
510
9,600
17,499
15,965
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Scylla
DrTempesta
Scylla
16
2 / 4 / 1
9,357
520
7,041
11,519
4,062
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
NuxOriginal
Nemesis
14
2 / 4 / 4
8,745
486
5,255
13,368
4,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hercules
Usuei
Hercules
9
0 / 7 / 6
6,931
385
4,504
19,550
10,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
2 / 6 / 0
9,909
551
8,558
14,548
4,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
SetGuan YuAthenaGilgamesh

VS

Bans
ApolloTsukuyomiSobekKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Drakon276
Amaterasu
18
1 / 1 / 5
11,031
613
10,992
13,644
13,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
P0shi
Tiamat
17
3 / 1 / 7
10,682
593
10,215
8,440
5,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
20
14 / 3 / 5
12,643
702
21,297
19,435
7,502
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
1 / 1 / 14
10,109
562
5,884
9,033
7,767
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
6 / 2 / 5
12,632
702
8,985
12,396
3,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
61
7
Kills
25
25
Deaths
8
13
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Achilles
Bigh33
Achilles
1
4
2
0.5
L
Scylla
DrTempesta
Scylla
2
4
1
0.63
W
Amaterasu
Drakon276
Amaterasu
1
1
5
3.5
L
Nemesis
NuxOriginal
Nemesis
2
4
4
1
W
Tiamat
P0shi
Tiamat
3
1
7
6.5
W
Chronos
14
3
5
5.5
L
Hercules
Usuei
Hercules
0
7
6
0.43
W
1
1
14
8
L
2
6
0
0.33
W
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,958
Damage
57,373
76,484
Taken
62,948
39,606
Mitigated
38,521
16,408
Healing
21,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Bigh33
Achilles
9,600
3,244
0
4,523
17,499
15,965
0
5,616
11,842
0
43,701
L
Scylla
DrTempesta
Scylla
7,041
383
0
1,259
11,519
4,062
0
7,944
3,359
66,500
0
W
Amaterasu
Drakon276
Amaterasu
10,992
4,796
0
6,722
13,644
13,927
264
1,255
12,389
0
76,101
L
Nemesis
NuxOriginal
Nemesis
5,255
1,363
0
2,017
13,368
4,602
0
5,449
7,861
0
62,999
W
Tiamat
P0shi
Tiamat
10,215
1,005
0
2,673
8,440
5,815
1,339
2,661
5,779
71,405
0
W
Chronos
21,297
8,905
0
4,162
19,435
7,502
752
2,067
17,368
114,124
0
L
Hercules
Usuei
Hercules
4,504
1,366
0
4,698
19,550
10,092
0
13,122
6,198
0
15,531
W
5,884
903
0
1,648
9,033
7,767
0
1,058
7,975
19,645
0
L
8,558
6,728
0
3,911
14,548
4,885
0
4,676
9,828
0
73,918
W
8,985
7,067
0
6,732
12,396
3,510
3,154
0
12,396
0
99,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,115
Gold Earned
57,097
531
Minions Killed
640
0
Camps Cleared
0
1,758,918
Distance Traveled
1,971,318
26
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,173
510
100
6
0
364,048
4
L
Scylla
9,357
520
157
9
0
336,247
7
W
Amaterasu
11,031
613
127
7
0
423,095
7
L
Nemesis
8,745
486
101
6
0
400,592
6
W
Tiamat
10,682
593
144
8
0
383,796
2
W
Chronos
12,643
702
171
10
0
401,652
1
L
Hercules
6,931
385
29
2
0
370,126
6
W
Geb
10,109
562
15
1
0
436,304
7
L
Anhur
9,909
551
144
8
0
287,905
3
W
Rama
12,632
702
183
10
0
326,471
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role