Player Matchup

Izanami
Izanami
BlackRituals
Izanami
Level 82
God Stats
7W - 4L
1,580 SR
Queue Stats
43W - 23L
1,748 Elo+
Party 2
Kukulkan
Kukulkan
FluX0210
Kukulkan
Level 77
God Stats
5W - 2L
1,639 SR
Queue Stats
32W - 20L
1,747 Elo+
Party 2
Mercury
Mercury
JokerBruger
Mercury
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 36L
1,761 Elo+
Party 2
Chaac
Chaac
MasterBaiter5
Chaac
Level 56
God Stats
4W - 0L
1,736 SR
Queue Stats
28W - 19L
1,730 Elo+
Party 2
Athena
Athena
boss_naseem
Athena
Level 47
God Stats
6W - 2L
1,588 SR
Queue Stats
12W - 7L
1,730 Elo+
Party 2
Team Averages
Level 73
1,609 SR
1,743 Elo+

VS

Team Averages
Level 55
1,553 SR
1,589 Elo+
Anhur
Anhur
Duolitz
Anhur
Level 33
God Stats
0W - 1L
1,285 SR
Queue Stats
25W - 22L
1,520 Elo+
Party 1
Arachne
Arachne
MrBot25
Arachne
Level 18
God Stats
4W - 1L
1,500 SR
Queue Stats
10W - 4L
1,745 Elo+
Party 1
Gilgamesh
Gilgamesh
TheQuinnTax
Gilgamesh
Level 93
God Stats
2W - 3L
1,589 SR
Queue Stats
98W - 93L
1,509 Elo+
Party 1
Ymir
Ymir
VenusTheRipper
Ymir
Level 111
God Stats
4W - 1L
1,891 SR
Queue Stats
39W - 34L
1,506 Elo+
Party 1
Baron Samedi
Baron Samedi
Ziwur
Baron Samedi
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,663 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BlackRituals
Izanami
20
6 / 7 / 7
12,695
529
18,020
17,843
6,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
FluX0210
Kukulkan
20
7 / 6 / 9
13,647
569
23,271
14,263
5,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
JokerBruger
Mercury
20
8 / 3 / 9
13,669
570
11,936
16,875
7,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
9 / 3 / 9
14,029
585
14,526
18,049
17,104
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Athena
15
1 / 4 / 11
10,586
441
7,871
21,343
17,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Duolitz
Anhur
19
0 / 6 / 5
12,341
514
8,328
14,647
6,584
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
MrBot25
Arachne
20
15 / 5 / 3
13,759
573
21,846
23,855
14,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
TheQuinnTax
Gilgamesh
20
5 / 7 / 5
15,946
664
18,641
25,466
16,728
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
2 / 5 / 10
11,099
462
5,987
23,816
25,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Baron Samedi
Ziwur
Baron Samedi
17
0 / 8 / 7
11,016
459
6,264
14,810
7,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
52
31
Kills
22
23
Deaths
31
45
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Izanami
BlackRituals
Izanami
6
7
7
1.36
L
Anhur
Duolitz
Anhur
0
6
5
0.42
W
Kukulkan
FluX0210
Kukulkan
7
6
9
1.92
W
Mercury
JokerBruger
Mercury
8
3
9
4.17
W
9
3
9
4.5
L
Arachne
MrBot25
Arachne
15
5
3
3.3
L
Gilgamesh
TheQuinnTax
Gilgamesh
5
7
5
1.07
L
2
5
10
1.4
L
Baron Samedi
Ziwur
Baron Samedi
0
8
7
0.44
W
Athena
1
4
11
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,624
Damage
61,066
88,373
Taken
102,594
54,849
Mitigated
71,077
23,212
Healing
23,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BlackRituals
Izanami
18,020
11,691
0
5,745
17,843
6,872
4,122
1,489
16,354
0
99,158
L
Anhur
Duolitz
Anhur
8,328
4,106
0
4,829
14,647
6,584
3,339
4,175
10,397
0
97,343
W
Kukulkan
FluX0210
Kukulkan
23,271
2,103
0
2,277
14,263
5,743
1,354
2,551
11,712
82,569
0
W
Mercury
JokerBruger
Mercury
11,936
7,592
0
5,751
16,875
7,966
0
2,174
14,701
0
105,663
W
14,526
3,041
0
6,356
18,049
17,104
1,466
2,301
15,748
0
68,804
L
Arachne
MrBot25
Arachne
21,846
14,664
0
9,437
23,855
14,520
0
6,857
16,856
0
106,423
L
Gilgamesh
TheQuinnTax
Gilgamesh
18,641
5,289
0
3,382
25,466
16,728
516
5,858
19,434
3,348
95,419
L
5,987
1,297
0
4,050
23,816
25,346
30
6,000
17,656
27,182
0
L
Baron Samedi
Ziwur
Baron Samedi
6,264
780
822
1,200
14,810
7,899
782
7,377
7,109
49,327
0
W
Athena
7,871
1,712
0
3,083
21,343
17,164
0
4,458
16,885
28,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,626
Gold Earned
64,161
646
Minions Killed
604
0
Camps Cleared
0
2,210,950
Distance Traveled
2,101,143
23
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,695
529
162
7
0
342,478
7
L
Anhur
12,341
514
177
7
0
408,528
3
W
Kukulkan
13,647
569
142
6
0
412,381
4
W
Mercury
13,669
570
177
7
0
511,711
3
W
Chaac
14,029
585
118
5
0
468,583
4
L
Arachne
13,759
573
131
5
0
490,629
4
L
Gilgamesh
15,946
664
170
7
0
413,428
0
L
Ymir
11,099
462
13
1
0
437,231
0
L
Baron Samedi
11,016
459
113
5
0
351,327
1
W
Athena
10,586
441
47
2
0
475,797
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role